In episode 48, Geoff Moes (@ThallidTosser on Twitter) and Nat Moes (@GrandpaBelcher) talk with Joe Dyer (@volrathxp ) about the effect of modal double-face cards in combo decks. Joe is THE Vintage and Legacy correspondent to follow, with great weekly strategy and format articles at MTGGoldfish.

Here’s the timestamped table of contents for your listening ease and enjoyment:
00:37 – MDFC Lands in Eternal Combo
46:29 – Food & Drink: Myracles, Lobster, and Oyster Crisp
1:12:48 – Outro
Total runtime – 1:12:59

  • B

    I think this is brilliant. However I think we should be casting yog will or enter the infinite not a weird 4 mana green card.

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  • @nofuture said in Splendid Scholar Oath:

    Since we are also putting a Sanctuary into play and will almost certainly have the requisite 4 islands

    note that if you don't have 3 other islands in play before Splendid Reclamation, Mystic Sanctuary will enter tapped and you will get no trigger.

    as for general notes on the idea, i think that scholar is a powerful card, but splendid reclamation is probably not, given that you want to hit not only specific cards off your oath trigger but to hit them in quantity.

    other oath packages that rely on the graveyard exist, like sun titan. the number of slots those spend would be an interesting point of comparison.

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  • N


    I have been thinking a bit about a new-ish card that I feel like got a little discussion going but never ended up in a deck. That card being Scholar of the Lost Trove from JMP. After looking at a few different options for leveraging the free flashback ability I landed on the strange and probably inefficient choice of Splendid Reclamation a 4G card you likely have never heard of in the context of vintage.

    The idea is that we trigger Oath on our upkeep, milling until we flip a Scholar, hopefully our graveyard is now stocked with some # of lands, with at least one Mystic Sanctuary and Field of the Dead, a copy of Reclamation and either a Time Walk or Burst of Speed. We will target Reclamation with the trigger from our Scholar, putting a bunch of lands into play and making enough zombies to attack for lethal. Since we are also putting a Sanctuary into play and will almost certainly have the requisite 4 islands we can put Time Walk/Burst of Speed on top and then draw it with our draw step to win the game on the spot.

    The remainder of the deck is fairly stock Oath list with some disruption/protection and a standard pile of blue cards that draw more cards. The requirements of my chosen combo/kill condition mean that I am running fewer disruptive spells and cantrips than I would normally in an Oath list. I don't think it falls below the minimum needed to survive things like PO but it is close.

    I'll be honest, this is both conceptually and practically worse than a stock Oath list, I am toying with it for the challenge of building something a little more unique. It works surprisingly well when it goes off, with the fail state being somewhat rarer and softened a bit by the inherent value of a free flashback effect even when it doesn't win outright.

    As always happy to hear comments, suggestions or questions or to play a match.

    Splendid Scholar Oath


    1 Black Lotus
    1 Lotus Petal
    1 Mox Sapphire
    1 Mox Ruby
    1 Mox Emerald

    4 Forbidden Orchard
    3 Tropical Island
    3 Volcanic Island
    1 Snow-Covered Island
    1 Island
    2 Mystic Sanctuary
    2 Field of the Dead
    2 Misty Rainforest
    1 Flooded Strand
    1 Polluted Delta
    1 Scalding Tarn
    1 Wooded Foothills
    1 Strip Mine

    Oath "Package":

    4 Oath of Druids
    2 Scholar of the Lost Trove
    2 Splendid Reclamation
    1 Gaea's Blessing
    1 Burst of Speed
    1 Time Walk
    The Fields of the Dead and Mystic Sanctuaries are part of this category as well


    4 Force of Will
    2 Red Elemental Blast
    1 Flusterstorm
    1 Veil of Summer
    1 Force of Negation
    1 Mental Misstep

    Xerox Engine:

    1 Brainstorm
    1 Ponder
    1 Gitaxian Probe
    2 Preordain
    1 Treasure Cruise
    1 Ancestral Recall


    2 Oko, Thief of Crowns
    1 Dack Fayden
    1 Narset, Parter of Veils


    2 Soul-Guide Lantern
    1 Pyroblast
    1 Ancient Grudge
    2 Ravenous Trap
    1 Surgical Extraction
    2 Nature's Claim
    1 The Tabernacle at Pendrell Vale
    1 Wasteland
    1 Ghost Quarter
    1 Oko, Thief of Crowns
    2 Wrenn and Six

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  • If you can stay monarch it’s good.

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