For episode 42, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) welcome back Andy Probasco (@tmdBrassMan) to talk about Mystic Forge, a free preview card from Core Set 2020, provided by Wizards of the Coast!

https://eternalcentral.com/serious-vintage-episode-42-heating-up-m20s-mystic-forge/

Here’s the timestamped table of contents for your listening ease and enjoyment:
00:28 – Surprise! It’s Mystic Forge
Total runtime: 33:05

I can build ANY machine.

Kevin Cron and Steve Menendian review Modern Horizons for Vintage.

https://eternalcentral.com/so-many-insane-plays-podcast-episode-91-modern-horizons/

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Podcast (somanyinsaneplays): Download (Duration: 2:55:05 — 95.9MB)

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0:01:00: Announcements: The London Mulligan Adopted
0:25:50: Modern Horizons Mechanics
0:27:20: Collector’s Ouphe
0:42:44: Goblin Engineer
0:46:10: Urza, Lord High Artificer
0:55:51: Force of Negation
1:08:06: Shenanigans
1:14:18: Force of Vigor
1:26:30: Force of Despair
1:31:00: Mirrodin Besieged
1:37:10: Planebound Accomplice
1:42:42: Seasoned Pyromancer
1:44:50: Echo of Eons
1:52:03: Cabal Therapist
1:54:59: Bazaar Trademage
1:59:49: Scrapyard Recombiner
2:03:47: Hogaak, Arisen Necropolis
2:09:39: Wrenn and Six
2:23:36: Archmage’s Charm
2:25:06: Mox Tantalite
2:27:24: Horizon Lands
2:33:14: Prismatic Vista
Total runtime: 2:55:05
Show Notes
– Modern Horizons card gallery

Contact us at @ManyInsanePlays on Twitter or e-mail us at SoManyInsanePlaysPodcast@gmail.com.

For episode 41, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) talk about Modern Horizons with Allison Medwin (@trulyaliem), who worked on the exploratory and vision design teams for that set. Nat was also on exploratory design and was the set’s lead editor. Then we also talk about…cats!

https://eternalcentral.com/serious-vintage-episode-41-peering-over-modern-horizons-with-allison-medwin/

Here’s the timestamped table of contents for your listening ease and enjoyment:
0:00:31 – Peering Over Modern Horizons
1:03:47 – Cats? Necessary. Rails? Optional.
Total Runtime – 1:14:38

  • K

    I was discussing on one of the FB pages - this speeds up ravager shops. Having a ravager and this in play basically means your opponent always has to consider the next turns attack lethal - even if he's at 20 health. It still has the same weakness to Karn, of course, but no answer is across the field perfection.

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  • K

    So Ponder and git probe in the yard means this is a 2/2 right?
    What about something like ancestral visions with no mana cost (not advocating a deck with AV to make this bigger, just questioning how the rules work)?

    As far as decks this fits into - seems like a capable finish for mono black control or oath. Consider many strategies against oath include an early 'cant enter except from being cast' type card to stall out oath until they can go off, having this drop on turn 3 or 4 can really change games. We've all seen oath games where oath hits the board, the next turn cage hits the board, then its draw-go for ages. Those become, Oath, then cage, then this after a resolved oath trigger as a 10/10 or something around there. Thats game over.

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  • Not interested. I don't feel like I have the same nostalgia for old formats that many do, I would rather play my older cards in new compelling ways.

    The thing about vintage that compels me more so than Legacy is the restricted list. I find that I like the skill that is required from a player to deal with the variance that comes from having powerful bomb cards that only can come up every so often. I thought I would like that about Commander but it turns out I'm not a fan of multiplayer, nor am I a fan of house rules style stuff. Commander games are actually surprisingly consistent when you factor in the fact that you start with an 8 card hand that always has 1 legend of your choice in it.

    The most compelling vintage format to me would be singleton vintage, where everything except basics is restricted but it is otherwise identical to this current format. I think in a format with that much variance not only would you see real reliance on player skills you would also see decks that are slightly worse but more consistent have a much better shot at winning.

    It would also limit the number of degenerate lists that have one game plan (mull to X for Bazaar, Shops lock on turn 0, Oath orchard turn one win) and would force players into playing well rounded decks which I suspect would include control as well as creature based lists. The format also now has enough free, turn 0 counters with the printing of Force of Negation that I suspect it can handle degenerate turn 0's.

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  • S

    Could this have merit in the darker survival lists, like the ones running Death's Shadow, Dr. Shaman, and Street Wraiths? This alongside Death's Shadow and Vengevines/Hollow Ones is a lot of beef.

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WAF/WHF