Congrats on the finish! I wouldn't read too much into the Dredge loss since that's something that can be improved with a more robust amount of Dredge hate. I love the new Nissa; glad to see she's been working out.
Also, is that you, Jeremy? If so, pardon me for not recognizing you earlier from just the screen name.
I played White Eldrazi in the Power 9 today for the first time figuring I would dodge artifact removal and Mentor hate and prey on slower blue decks, especially Oath. I lost the mirror, beat two Oath decks, lost to Shops, beat Storm, and lost to Dredge. I got more unlucky than not in my losses, and more lucky than I should have in my Storm win.
I kind of hated the play experience as most games I was either crushing or getting crushed with few relevant decisions.
My only interesting decision was match 1, game 1, hand 1 on the play. I drew a 7 of Cavern, Lotus, Thorn, TKS, Revoker, Priest, and Thalia. I'm not sure keeping is correct. Thoughts? I also played the Lotus through an obvious F6. That led to me believe no Force of Will, but I wasn't willing to put him on non-blue as a possible double-bluff (right/wrong?), so I played Caverns naming Human, then Thorn and Thalia over the TKS. I even Revokered a t.2 Mox Ruby, instead of Wastelanding (my draw) an Ancient Tomb - right/wrong? I wanted mana to cast my TKS perhaps next turn. Well, I got run over pretty fast by Priest/Displacer combo, and lost game 3 to a turn-1 Smasher. Both Thalia and Thorn ended up being pretty useless so I definitely screwed up in results-based analysis, but of course I'd prefer logic. Was overthinking the F6 clue dumb? Any obvious problems with the deck choice? Thoughts appreciated.
I don't think its better than the others so you don't cut any of the engine cards for it. That means you're cutting a creature for it. But you can't tutor/company for it and it's a dead draw during a glimpse. Its strictly worse than shaman unless your thinking of a different elves shell. The kill through bridge is rec sage.
I've been brewing a very similar deck for about a year, but using Panoptic Mirror instead of As Foretold. Strictly better, because it's an artifact with shops and also you can balance every single turn of the game. It's not quite there yet though, and INCREDIBLY FRUSTRATINGLY Panoptic Mirror is broken on MODO. Otherwise I'd be testing this deck more every day; sadly I cannot.
@Prospero Thank for putting into succinct words the shape of the Workshop pillar.
What I think a lot of people who deride the pillar and dislike its playstyle don't realize is that with the Chalice and Lodestone restrictions as well as other metagame forces is that the pillar went from multiple decks with various strengths and weaknesses to being whittled down to there only really being a most optimal flavor.
Martello and Terra Nova and Espresso and Marinara all played along different axis. And then in a relatively short amount of time that diversity was eroded.
I'm not going to say those restrictions were or were not warranted. I'm saying that the year-and-a-half shift from three or four decks down to one archetype was startling.
I'm not sure. It seems like the strongest line of attack against you is actually just huge critters and Walking Ballista/Ravager effects. Some combination of protection from removal and Krenko is likely the way to go.
Magus is for sure a non-bo with the mana bases of the best human decks from recent years (Storm's Humans that won in Spain spring to mind here.), but a couple questions spring to my mind at least.
Firstly, could you just jam a couple Magus into some version of Humans as a sort of uncounterable (off of Cavern), Armageddon-like effect to just end games where you have already played out a Thalia, into Mantis Rider, into Reflector Mage and then Magus is the cherry on top that never lets them replay the Smasher you just put back in their hand.... ? Maybe? I kinda doubt this would work myself... but maybe some slightly redder version of humans with Harsh Mentor is out there where Magus is a capstone sort of lock piece. The destroying your own manabase does seem like a problem though.
Assuming that Harsh Mentor is good, I actually think that something along these lines with 4 Magus, 4Harsh, and 2-4 Blood Moon might be pretty tough, since the opponent will be dealing with a Magus or a Harsh nearly all the time, and will be faces with crazy problems like having to try to remove Magus, so that a Flooded Strand can become not a Mountain, and instead become a fetchland that costs 3 life to use. If a second Harsh comes down, it now costs 5, and at that point shouldn't they just be in such an impossible situation that there is no getting out? I'm also optimistic about this angle, since Magus seems great against both Eldrazi (which I think is the worst matchup for Humans) and Mentor, while Harsh seems great against Shops. Now just add some number of Eidolons and you have multiple, on-color, mainboard answers for a huge chunk of the metagame. (56% of top 8 decks in the last year, going by mtgtop8)
@Khahan I just noticed that this was also stated in the release notes: "If you control multiple As Foretolds, you may cast one spell for each of them paying 0." I'm gonna try some decks with As Foretold+Ancestral visions to see how it fares. If it turn out to be only good enough as a "for fun" card then so be it, no harm in trying and for fun is also fun ; )