Yeah, unfortunately my sleeping has been messed up lately where I'm having long periods of being awake followed by long periods of sleep. Still, that is an improvement from just long periods of sleep when my depression is in full force so yay to me. XD
The thought behind reservoir is with increasing amounts of decks that are pressing the board this would buy me time and also serve as a win condition over the course of a game whereas something like tendrils typically has a small window for you to play it in to actually win. It also serves as a win condition that can't be Flusterstormed like tendrils. I was able to win 4 of 5 games with it in play throughout the weekend, but typically the wins were via vault/key and if the opponent asked for the win condition i would just show the tezzeret.
Yes, jd nir was my outcome mentor opponent. While i stated that the games came down to whoever had countermagic to hit the big spells his Top was putting in overtime allowing him to find his countermagic in crucial spots. But like i stated in original post, they were back and forth, pretty intense and well played games.
The sideboard is something that I want to toy with more, perhaps getting something like Propaganda in there to slow a creature rush and buy me more time.
@nedleeds whoa, I didn't know you were there! The whole GP was great, actually. The food carts weren't that bad too. I had more gyudon over those three days than I've had in the past two years. Prizes could have been better I guess. The GP Hong Kong Vintage side event last year had a sick prize pool. Guaranteed foil Origins PW uncut sheet for the winner, and Legends packs for top 8. And there were only 11 players!
@Islandswamp Thanks! Yeah I mentioned it in the report. I ran 74 out of his 75 cards, and I would have played 75 if I had a second Show and Tell. The Library definitely did some work, though.
I think the Delver guy might have already known I was on Oath, but I tried to bluff anyway in case he didn't. The Mentor guy (the eventual winner btw) definitely knew.
In order to have a follow up for my P9C Afterthoughts I needed to play more matches and if possible also play in several Vintage tournaments before the next P9C. I played in 3 different events (with 3-1 records) but decided to write a report from Vintage Daily event to promote it. There will be a follow up article sooner or later.
@stsung Feel free not to respond, and I am sorry you feel so strongly about not wanting to post further :( Your comments really capsulize (for me) the importance of understanding your meta game vs attempting to net deck. In my local Meta, Wear/Tear is very bleh because I seldom need to interact with my opponents artifacts or enchantments at instant speed. There are Zero vault key decks, and I would prefer Fragmetize with Baby Jace that can kill a sphere + a non sphere artifact for (3) total mana vs (5) total Mana with Wear/Tear, again, total Meta call.
Perhaps I have been unlucky/untimely in my experience (wouldnt unlucky/untimely be a great split card name?) with Echoing Truth. Its blowout potential is obvious, but perhaps with the level of pressure you can apply with Delvers (Vs Say, Grixis Pyro) its effect is much stronger.
@Prospero Very nice. Ive found a lot of enjoyment in being able to switch decks to something I find intriguing. I did shops for awhile, mentor a bit, storm and now dredge. You give up value by having less reps per deck than a dedicated practitioner, but I think the breadth of experience can offset. Plus having a deck youre happy playing regardless is priceless.
Preferencing highest # bc that's just generally how it works, particularly g1.
I don't think I care about hardcasting creatures, really, that to me is just not a common enough occurrence to account for. I imagine eventually it could account for mana in a g2/3 scenario, for Depths / Stage. Honestly I'm not super invested in this haha, I write code 40+ hours a week so writing more when I get home is rarely what I want to do.
I don't like Amalgams, since they only enter EOT. On the other hand, the deck is fast enough as is, so I might give them another run.
Honestly I loved them, no one is ready for an Ichorid that sticks around. I am playing for the grind tho, so in a speedier build I think your evaluation that they're too slow to be effective is correct.
that's exactly correct.
any time it was in my hand I dumped moxen and cast it for 0. it made all the bounce spells from the board better too because it effectively just killed whatever I bounced.
makes me wonder if engineered explosives would be better....hitting tokens, moxen, flipped delvers.
Reminder, flipped cards now count as the CMC of their other side (so Delver would be a 1-drop and JVP a 2 drop). I favor EE due to it's ability to clear out multiple spheres.
Mother of runes just doesn't fit this deck's game plan. Its filled with creatures that simultaneously fill the role of agro-stick and light lock piece. Mom can either attack or protect but not both. If you are bringing her in for protection she's not doing damage. As storm said, you want to do roughly 15 points of damage in the first 5 turns. She doesn't contribute to this game plan.
as Andy said I don't run Dismember because it simply costs too much, it costs both life and mana. The difference of 1 mana is huge and 'flashblacking' it is a pain and I don't care about the CMC unless it costs 1. Sometimes being able to Dismember for 3 mana instead of 4 would be nice but I don't get often in that situation (even I do). Even though I fetch for Underground Sea more often I don't often have double black either.
So I did not even consider running it. Playing Young Pyromancer/JVP and then playing Snuff Out while tapped out is important.
Disabled Categories are greyed out
This topic will be moved to the category
Looks like your connection to The Mana Drain was lost, please wait while we try to reconnect.