BOAM! Mini 2 card muddy report!4 Ancient Tomb 4 Mishra's Workshop 4 Cavern of Souls 2 Urborg, Tomb of Yawgmoth 1 Tolarian Academy 1 Mox Pearl 1 Black Lotus 1 Mana Vault 1 Sol Ring 1 Mana Crypt 1 Mox Jet 1 Mox Sapphire 1 Mox Ruby 1 Mox Emerald 1 Memory Jar 1 Mox Opal 1 Chalice of the Void 4 Serum Powder 4 Leyline of the Void 4 Helm of Obedience 4 Grindstone 1 Trinisphere 4 Thorn of Amethyst 4 Painter's Servant 1 Lodestone Golem 4 Kuldotha Forgemaster 2 Walking Ballista 1 Blightsteel Colossus SB: 2 Pithing Needle SB: 2 Phyrexian Revoker SB: 1 Sundering Titan SB: 2 Razormane Masticore SB: 1 Crucible of Worlds SB: 1 Platinum Angel SB: 1 Witchbane Orb SB: 4 Leyline of Sanctity SB: 1 Walking Ballista
r2 vs mono red: g1 I lose the die roll and my opening 7 is leyline, helm, painter, grindstone, workshop, ancient tomb, mox. unfortunately he has t1 blood moon and rabblemaster off of ancient tomb, ssg, black lotus and I cannot assemble anything fast enough. g2 he has the nuts off a mull to 6 with t1 null rod and a chewer for my razormane masticore. this definitely felt like my worst matchup in the room.
r3 vs shops: g1 I am on the play and mulligan to 6, keeping workshop, serum powder, 2 mox, painter, grindstone. I play out my entire hand in that order preparing for the turn 2 activation. unfortunately he has t1 revoker (his only main deck out) for the grindstone. I am unable to assemble another combo before I lose. g2 I fall to a null rod, needle, and 3 wastelands powered out by a t1 foundry inspector.
r4 vs w eldrazi: g1 I play out my entire opening 6 on turn 1: workshop, mox, lodestone golem, mox, mox, painter's servant. he only has lands that hurt him and no moxen to power out threats that can challenge LSG. g2 he has a t1 null rod and wastelands to prevent me from powering out anything meaningful.
g3 is the interesting one and deserves its own paragraph. I begin by serum powdering away 4 hands in a row - 28 cards. achievement unlocked. I powdered away 8 lands, 3 mox, lotus, sol ring, and a bunch of creatures, but notably only 4 combo pieces. The remaining 32 cards have 12 combo pieces, which seems great, but they're a bit mana light. 2 workshops, 2 tombs, 3 caverns, 3 mox, and mana crypt are the remaining mana sources (11 total). I then end up mulliganing to 4 keeping helm, helm, mana crypt, mox, scrying cavern to the top. Not ideal. Unfortunately for my opponent he kept a threat-light hand and I ended up winning off of a razormane masticore. Vintage magic, everyone.
for those keeping track at home: 0 combo kills, 2 beatdown kills. not exactly what I set out to do, but them's the breaks!