Thanks, I think I remember you we played way back in 2010 in Columbus. http://morphling.de/top8decks.php?id=1213&highlight=3#place3 I came in 3rd with dark times deck here. I'll consider your advice. Note that Paradoxical Storm is a very aggressive deck and I did use MBT 3 times on turn one, I just did not mention it.
@Ten-Ten said in The Deck is back! 3-1 at Vintage event @GP Utrecht:
@Joep Nice list and report. Have you considered Jace, Vryn's Prodigy alongside or in place of Snapcaster?
I have thought about it briefly, but never tested him out. The main reason is that right now the deck invalidates a lot of the removal opponents play as the creatures have already done their damage when they enter the battlefield. Jace, Vryn's Prodigy would change that and actively make any removal my opponent has good and worth fighting over, which means I'll be spending resources on a fight I would otherwise not have to.
On the other hand, the upside is pretty good. The looting does seem to be where I wanted to be with Dack, as drawing and discarding 1 or 2 cards is pretty much all I would need in this deck. The upside that it turns into another snapcaster is also awesome.
If I decide to play another planeswalker, this might just hit the sweet spot in terms of upside. I would not replace a snapcaster at this point, because those are too important with the Terminus package, and they also serve the role of surprise blocker. In addition, I run 2 Mental Missteps at this point, making Snapcaster a great addition.
That said, I am still a little hesistant given what I outlined earlier. Then again, it's a solid card that I might just give a spin to get a real feel for it other than theorizing over it.
BOAM! Mini 2 card muddy report!
4 Ancient Tomb
4 Mishra's Workshop
4 Cavern of Souls
2 Urborg, Tomb of Yawgmoth
1 Tolarian Academy
1 Mox Pearl
1 Black Lotus
1 Mana Vault
1 Sol Ring
1 Mana Crypt
1 Mox Jet
1 Mox Sapphire
1 Mox Ruby
1 Mox Emerald
1 Memory Jar
1 Mox Opal
1 Chalice of the Void
4 Serum Powder
4 Leyline of the Void
4 Helm of Obedience
4 Thorn of Amethyst
4 Painter's Servant
1 Lodestone Golem
4 Kuldotha Forgemaster
2 Walking Ballista
1 Blightsteel Colossus
SB: 2 Pithing Needle
SB: 2 Phyrexian Revoker
SB: 1 Sundering Titan
SB: 2 Razormane Masticore
SB: 1 Crucible of Worlds
SB: 1 Platinum Angel
SB: 1 Witchbane Orb
SB: 4 Leyline of Sanctity
SB: 1 Walking Ballista
r2 vs mono red: g1 I lose the die roll and my opening 7 is leyline, helm, painter, grindstone, workshop, ancient tomb, mox. unfortunately he has t1 blood moon and rabblemaster off of ancient tomb, ssg, black lotus and I cannot assemble anything fast enough. g2 he has the nuts off a mull to 6 with t1 null rod and a chewer for my razormane masticore. this definitely felt like my worst matchup in the room.
r3 vs shops: g1 I am on the play and mulligan to 6, keeping workshop, serum powder, 2 mox, painter, grindstone. I play out my entire hand in that order preparing for the turn 2 activation. unfortunately he has t1 revoker (his only main deck out) for the grindstone. I am unable to assemble another combo before I lose. g2 I fall to a null rod, needle, and 3 wastelands powered out by a t1 foundry inspector.
r4 vs w eldrazi: g1 I play out my entire opening 6 on turn 1: workshop, mox, lodestone golem, mox, mox, painter's servant. he only has lands that hurt him and no moxen to power out threats that can challenge LSG. g2 he has a t1 null rod and wastelands to prevent me from powering out anything meaningful.
g3 is the interesting one and deserves its own paragraph. I begin by serum powdering away 4 hands in a row - 28 cards. achievement unlocked. I powdered away 8 lands, 3 mox, lotus, sol ring, and a bunch of creatures, but notably only 4 combo pieces. The remaining 32 cards have 12 combo pieces, which seems great, but they're a bit mana light. 2 workshops, 2 tombs, 3 caverns, 3 mox, and mana crypt are the remaining mana sources (11 total). I then end up mulliganing to 4 keeping helm, helm, mana crypt, mox, scrying cavern to the top. Not ideal. Unfortunately for my opponent he kept a threat-light hand and I ended up winning off of a razormane masticore. Vintage magic, everyone.
for those keeping track at home: 0 combo kills, 2 beatdown kills. not exactly what I set out to do, but them's the breaks!
Yeah, unfortunately my sleeping has been messed up lately where I'm having long periods of being awake followed by long periods of sleep. Still, that is an improvement from just long periods of sleep when my depression is in full force so yay to me. XD
The thought behind reservoir is with increasing amounts of decks that are pressing the board this would buy me time and also serve as a win condition over the course of a game whereas something like tendrils typically has a small window for you to play it in to actually win. It also serves as a win condition that can't be Flusterstormed like tendrils. I was able to win 4 of 5 games with it in play throughout the weekend, but typically the wins were via vault/key and if the opponent asked for the win condition i would just show the tezzeret.
Yes, jd nir was my outcome mentor opponent. While i stated that the games came down to whoever had countermagic to hit the big spells his Top was putting in overtime allowing him to find his countermagic in crucial spots. But like i stated in original post, they were back and forth, pretty intense and well played games.
The sideboard is something that I want to toy with more, perhaps getting something like Propaganda in there to slow a creature rush and buy me more time.
That's so awesome! I said in another thread that I thought a well designed Landstill deck could perform well in this tournament, and you are a landstill master!
It would be awesome if someone could post the rest of the Top 8 on TMD!
@nedleeds whoa, I didn't know you were there! The whole GP was great, actually. The food carts weren't that bad too. I had more gyudon over those three days than I've had in the past two years. Prizes could have been better I guess. The GP Hong Kong Vintage side event last year had a sick prize pool. Guaranteed foil Origins PW uncut sheet for the winner, and Legends packs for top 8. And there were only 11 players!
@Islandswamp Thanks! Yeah I mentioned it in the report. I ran 74 out of his 75 cards, and I would have played 75 if I had a second Show and Tell. The Library definitely did some work, though.
I think the Delver guy might have already known I was on Oath, but I tried to bluff anyway in case he didn't. The Mentor guy (the eventual winner btw) definitely knew.
In order to have a follow up for my P9C Afterthoughts I needed to play more matches and if possible also play in several Vintage tournaments before the next P9C. I played in 3 different events (with 3-1 records) but decided to write a report from Vintage Daily event to promote it. There will be a follow up article sooner or later.
@stsung Feel free not to respond, and I am sorry you feel so strongly about not wanting to post further :( Your comments really capsulize (for me) the importance of understanding your meta game vs attempting to net deck. In my local Meta, Wear/Tear is very bleh because I seldom need to interact with my opponents artifacts or enchantments at instant speed. There are Zero vault key decks, and I would prefer Fragmetize with Baby Jace that can kill a sphere + a non sphere artifact for (3) total mana vs (5) total Mana with Wear/Tear, again, total Meta call.
Perhaps I have been unlucky/untimely in my experience (wouldnt unlucky/untimely be a great split card name?) with Echoing Truth. Its blowout potential is obvious, but perhaps with the level of pressure you can apply with Delvers (Vs Say, Grixis Pyro) its effect is much stronger.
@Prospero Very nice. Ive found a lot of enjoyment in being able to switch decks to something I find intriguing. I did shops for awhile, mentor a bit, storm and now dredge. You give up value by having less reps per deck than a dedicated practitioner, but I think the breadth of experience can offset. Plus having a deck youre happy playing regardless is priceless.
Preferencing highest # bc that's just generally how it works, particularly g1.
I don't think I care about hardcasting creatures, really, that to me is just not a common enough occurrence to account for. I imagine eventually it could account for mana in a g2/3 scenario, for Depths / Stage. Honestly I'm not super invested in this haha, I write code 40+ hours a week so writing more when I get home is rarely what I want to do.
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