Does any one know if there could be some copyright trouble if i publish online those old Duellist numbers (partial or whole) ? I do not plan to do any money or whatever with them, just to make them available to the comunauty.
Duelist is still under copyright by WotC. If you're doing something other than just dumping the articles (eg, writing a commentary about the article), you may fall under fair use. Either way, there's bunches of scans of Duelist available online, indicating that it's unlikely you'll get hit with a copyright complaint.
It's nice to hear positive things come out of this community. Deep down at the end of the day, when we're all done slinging mud both literally and figuratively at eachother, it's nice to see people still care.
Thank you, everyone. This deck is a great entry point for Dredge players into Old School, as it is probably the closest analogue, especially the Deep Spawn "dredge engine." So I can see why @Lesbimagical enjoyed this :)
Mind Bomb is a legitimate consideration, but suffers the same problem as Breakthrough in Vintage Dredge. You need a steady and iterative engine to go big with Ashen Ghouls. In many matchups, all you are trying to do is get 3-4 Ashen Ghouls into play, uncounterable.
Demonic Consultation is a really good card, but it was unrestricted until 2000. If you restrict Consult, it would certainly make this deck less consistent, but I still think it could be viable. I think the jury is out on whether Consult would need to be restricted in 95 Old School.
I certainly have no interest in coercing any other group into my preferred B&R schema, but I will emphasize that I think Ice Age Old School formats are better for NEW groups with Necro restricted.
NOT because Necro is too good or can't be beaten, but because without Necro restricted, the other Ice Age tactics do not get as much oxygen. In our environment, there were multiple Land Tax/Brainstorm/Zuran Orb decks. There are combo decks with Glacial Chasm. Recursion decks with Forgotten Lore. And I played Reanimator.
Those decks are still really good even in a Necro environment, but with Necro unrestricted, the format becomes much more polarized into: 1) Necro decks, 2) decks that beat Necro decks, and 3) other decks (usually, that lose to Necro).
As I've said before, it's up to each group/community, but I feel that the communities that permit unrestricted Necropotence are applying B&R list standards used in competitive formats, like Vintage. As a causal format - and especially for groups exploring Ice Age for the first time - I think it's more important to give other strategies room to breathe.
Lest you think that restricting Necropotence "defeats the purpose of Ice Age," I will attest, having loaned out a Necro Weenie deck, that restricted Necropotence comes up frequently. Because these games are pretty slow, I'd say that even as a singleton, Necropotence comes up at least once every match I've played with mono black.
Necropotence is a powerhouse, even restricted, and playing with Restricted Necropotence in Vintage does not reflect how frequently it arises in Old School, a much slower format.
But if you are a group with deep experience in Ice Age, and aren't exploring the possibilities in the format, then I think unrestricted Necropotence makes alot more sense. But I promise that unrestricted Necropotence definitely undermines the exploratory potential of Ice Age.
@mickey.nobilis Number of players is not an indication of competitiveness though. EDH people always got extremely offended when I played a Vintagesque broken combo deck against them. Your standard FNM's are mostly bad players with incomplete decks too, and standard FNM is probably the most popular format out there.
The merits of allowed sets isn't a big deal for me. I have cards that would allow me to play EC rules, but so far I prefer playing Swedish. I thought it would be more interesting to talk about the aesthetics of the format. I'm relieving my teenage years playing old school, which to me is precisely what type 1 should be. I love the old cards; I love making all black bordered decks. I love 'snobbing' up and only playing unlimited white borders. I grew up on 4th and Ice Age, but right now I can only stomach cards from 1993-1994. I've even picked up the 1994 Duelists to relive the 'magic' of the era (no pun intended). I'm enjoying saving up for cards, just like when I was a kid. I can't build the best decks, so I make do with the best I've got.
Hmm, I also just noticed that I can't spell the word 'thread' in my opening post. I was on heavy Mucinex yesterday...
It takes money to get Hearthstone cards; I know people who have spent several hundred dollars and I probably spent about $100 myself. There is no way to get the cards you want directly either and no redemption or way of regaining money for your Hearthstone cards.
In other words, if the game is good, people will pay to play. But probably we all love Vintage more than the average magic player loves magic.
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