I might consider just going with cards that either have massive (affects everyone) effects, or go with targeted removal or interesting creatures.
(Given my experience may not equate to yours.) This is the most dangerous part. The players shouldn't be able to rely on the pile for things like wraths and removal because then you can build a deck with none of them and just lean on the pile. Making the pile consistent in any way is the single thing I found most enabling of the troubles.
@moorebrother1 Massive MASSIVE difference between a 1k Modern deck and a 50k Vintage deck.
And of course it's up to everyone to choose, I'm saying the risk to reward for me is nowhere close enough. I wouldn't be able to enjoy myself while always having to be extra careful about where everything is at all times.
The trick that has been around for many years is Nev's Disk with Hurkyl's Recall. You activate the disk and put the effect on the stack then cast Hurkyl's Recall to get back your disk and any other artifacts that would have gotten blown up.
@joshuabrooks I agree with you that people have to learn lessons. Maybe learning a lesson by losing $100,000 is a bit much? What bothers me most though is that the scammer would win with $100,000 in their pocket. What kind of lesson does the scammer learn? They would learn that they can get rich easily by taking advantage of people. Then other bad people will see what the scammer has done and then you have more people doing scams. And then it cascades from there, repeating this same process over and over, creating thousands of scams. Lets stop it now while we still can.
@protoaddict quadromes - still enter tapped, add 4 colors. That'd make them better than triomes, but still not always better than duals.
I am entirely unsure if that is true or not. I mean the issue is not actually the dual lands, but the existence of the fetches, because the fetches are the primary reason we care about the land type other than Gush. Period. The fetches were a mistake, not sure if that genie can ever be put back in the bottle.
Remove the fetches from the equation and the ways you could print new duals in a variety of ways opens up in a huge manner.
@desolutionist if you're looking for more advanced play, I like the new Challenger decks. They're a great way to capture Standard feel.
If your looking for the most basic stuff, like REALLY basic, to teach, Open House decks are awesome (don't know how you can get'em during pandemic, but maybe someone has a few to sell on eBay?).
Other than that I'd go with Jumpstart, like people said here, or Duel Decks seem fine.
Both versions have infinite mana and a 1-spell-per-turn limitation. Both draft 60 card decks from a pile though. A shared zone game is great, and the 200 card deck keeps things interesting enough game after game. The balance between colors also helps.