I am always looking for a way to play a mono blue deck and this card plus Karn make my dream a reality once again. I think Tezzeret the Seeker with 2 or 3 of these gives a path to play mono blue without going all in on control.
@hierarchnoble said in [DOM] Squee, the Immortal:
You know only food chain is hard to get there. Everything else can be played in heavy multiples. I don't see this deck going anywhere but the design space is there. Serum Powder might be what this deck is after.
@Aelien Well stated
@Serracollector The most aggressive deck in Vintage is Ravager Shops, which is naturally resistant to Aetherflux Reservoir by virtual of its Sphere effects. That ended up being a pretty big strike against the card in testing. I actually have a mental note to look to Reservoir if Kambal becomes much more prevalent, but the metagame is simply not at that point right now.
I played a Workshop Aggro/Combo deck (something we've been calling Brass City Vault) with 2 Traxos, Scourge of Kroog and 4 Voltaic Servant in the Challenge this weekend. Ended with a weak finish, but I have no complaints about those two cards specifically.
Some time ago I played around with a UWG Enchantress deck on MODO, which used Mystic Remora as one of the enchantments. I was playing this when Gush was a 4-of and it honestly worked fine too. The problem I had was that it wasn't consistent enough but I never worked on it much to get it right. There might be something along this direction for you to consider too!
Honestly, I don't think Combo Oath is where you want to be right now - you are essentially compounding the inconsistency of Oath with combo pieces without obvious gain. When Mentor was unrestricted with Gush and Probe, you often couldn't pass the turn back to the Mentor pilot or they could chain enough spells together to attack through Griselbrand. It's why Inferno Titan has risen to prominence after the restriction.
This card interests me outside of combo applications - you can recast Dack, Pernicious Deed, 3Ball, Null Rod, Lotus and replay Strip Mine each turn. Some people have tried value takes like this with Sun Titan while eschewing the Sun-Rai kill. It seems attractive as a castable sort of value creature similar to Titan, but possibly in better colors. The downside is that it's vulnerable to Pyroblast, which is not a good place to be right now. And it doesn't get around Grafdigger's Cage like other castable creatures.
@forceofnature Welcome back to vintage! Since you're brainstorming ideas, you should be aware that it's still restricted. Also, Dragon is kinda killed off these days because Dredge just dominates the graveyard strategy niche so much that other graveyard decks get destroyed (for the most part anyway) by the hate folks pack in the sb for Dredge
However, I would LOVE to see Dragon flying around vintage again. So props to you on the notice of this card. I wonder if there is some hybrid combo deck that could be made of it. Dragon Tendrils? Dragon Tezzerator?... IDK. Something where this card could make either combo happen?
@enderfall said in [DOM] Jhoira's Familiar:
I still don’t understand what is “historic” about 99% of artifacts, but that’s beside the point I guess.
My theory is that because artifacts were initially created by the Thran, an ancient super race, all artifacts are considered historic. For example, Misha and Urza learned a lot from their archeological studies of Thran artifacts.
Jhoira's Familiar looks mana expensive, as many suggested already. But why not? I remember when Lion's Eye Diamond was considered the worst rare, if not the worst card. And look who is on the Restricted list now.
@evouga Yeah. It just doesn't seem like that much of a problem though. It converts FoW and Brainstorm into mana, which seems pretty sweet. I doubt there are many times when you aren't able to fire it off for lack of a target. Maybe you are short the start -up mana. I can see that. I can't believe this isn't better than Snap though.
@neo_altoid said in [DOM] The Weatherlight:
Copter is not strictly better since its CA neutral where as this is advantage, I just think if you want a draw engine in your shops deck then a 4 mana do nothing that needs 3 power worth of dorks and a turn before it nets you 1 card is no the card you want to be running.
Skysovereign, Consul Flagship saw some play in the format but that is because it impacted the board when played and let you go over the top for potentially 9 damage versus moat effects, this is a slow card in a fast deck and there are better options for that like staff of nin or the immortal sun.
@bazaarofbaghdad said in [DOM] Teferi, Hero of Dominaria:
How is this remotely close to JTMS power level, even in context of certain matchups?
I think it's pretty straightforward. If you don't care about "untap two lands," than Jace is just better. If you build a deck that does (probably by running a huge number of counterspells), then this card is probably better in matchups where you need to keep your shields up at all times (Combo, Big Blue mirrors). It ultimates faster, too, and generates more value while adding loyalty counters than Jace does.
I don't really like the directions this card pushes a deck, but I don't think it's hard to come up with a scenario where you'd rather have this card than Jace