@reprint I mean, you can very actively take your high horse and shove it, until Maro posted a clarification that was on twitter and not on the official wizards channels this was entirely new to the format.
An issue with this card is that it's a bad turn 1 play on the play as there is often nothing to exile except maybe a land. But I do like a lot the flexibility it has over similar cards as you get some immediate value, and you get more of a choice on what you want to hate on.
@moorebrother1 To be clear, I agree with your conclusion that the card is unlikely to see a lot of play, but I don't think it's because of Ragavan and DRC. I just don't think you can reliably play a 1RR card in basically any deck.
@ian-mars Yeah, I've had to reformulate my entire list because non of the cards from AFR Commander are available. It's fine though as I'm not sure my Humans deck was the best home for the card. The RR in its casting cost is a real issue because My deck has 3 basic plains (for Magus of the Moon) as well as 4 Cavern of Souls and 4 Wasteland effects. That makes getting RR kinda a challenge. So maybe it's all for the best. LOL.
@serracollector I keep adding it and removing. Believe it or not - paying life actually matters in the format right now if you are not a super aggro or an over the top combo deck paying life really matter. It's why I am not playing Deep Analyse.
I think that there are too many auto includes in Blue decks right now and I am experimenting with adding and removing these auto includes: Gitaxian Probe, Merchant Scroll, Gush, Treasure Cruise and Narset.
I have just starting really playing again and the format is super fast right now. Tempo decks like Delver will struggle if they cannot get pressure on the board fast and protect it. Probe does not help protect the threat.
mmm cc3 is a lot for a 2/3.
you play it turn2/3 and then wait one full turn to get your extra land. In mid game it's easier to get that land and play it. Without coven is too slow (even if intel is always good).
It pitches !
in the end it's playable but slow/unexciting.
The reason I have rather little hope for this card in vintage is the decks that can use that body effectively, get creatures in the yard fast enough to activate it, and make black mana to cast it, would much rather have cards in the yard for things like the gak then cast a 2 mana 4/4. This is a bad sign but the ability is interesting and maybe saves it? Unfortunately, no delver would really like its spells back in it's hand but hogaak wants them in the yard to take advantage of. Keep in mind I am not a zombie lord my skill lies far more with the doomsday decks so I may just be wrong but this one looks like a miss to me.
Gak requires far more of a commitment to include, since the delve number is so high. This needs 3 creatures which you can typically just get in the yard through course of play. There are probably also some shenanigans you can do with Anger and the like to make this more aggressive. It reminds me a little of Soulflayer, which has always been a pet card of mine, in that it needs a creature heavy shell to work, but as pointed out Wraith and Deaths shadow both work great here as well.