That card looks like a one off Tinker target in Grixis Thieves deck. Some play Wheel of Fortune for extra style and winning. If you don't want to win (or play Jar instead), play this. It also happens that this new jewel is also a good mana sink for colorless Mana Drain which Thieves also runs and you can now convert all that colorlessness into spicy colours.
And I guess you can always steal it back with Dack!! not.
I've also been thinking of getting back to Doomsday again. We'll see.
Personally, the more I tweaked Doomsday the more I leaned towards Ad Nauseam Tendrils or Burning Oath. Even then I found DPS to be better suited to contend with Top tier decks atm. Even my EDH Doomsday deck leans on Ad Nauseam first.
Just some thoughts.
Workshop decks doesnt care if opponent draws cards, it's the board state that matters in that matchup, which they usually outplay you fast by state effects you cant use drawn cards through spheres anyway.
Id compare this to Harsh mentor, which failed to make play.
I disagree. A creature deck like a junk deck or hatebear deck absolutely wants to draw cards. Notably they want to make a land drop every turn and draw Wastelands, Ghost Quarters and Plows.
@jimmycolorado I think all 1 drops dredge cares about are artifact enchantment(the new merfolk aside) so claim, frag, and natural state are all just better. even then, being able to hit crypt/RiP/(leyline) is too important.
@benjamin_berry Right, but if you have any control to stop their bounce...it's not like modern storm has anything but remand. Damping sphere is probably just the better card all around - and that hasn't done squat in any format either.
I play mono Red, and I would love a 1 mana printing that would help the deck out. But i think this card is terrible.
Vs Dredge it allows them to get colored mana from Bazaars to remove this card from play. Pitching needle doesn’t do that.
Vs shops this is just a terrible card. You will be naming Mishra’s Factory more than you would name Worskhop. Against shops, Damphig sphere is much better because it slows down Moxes as well.
The one advantage this might have is against Forbidden Orchard.
This does literally nothing vs. xerox.
If it didn’t have the “add mana of any color” clause and it was a legit pithing needle for non-basic land. Like if it “blood sunned” fetchlands and removed workshop from all mana abilities, it would be playable.
As it stands this is unplayable garbage.
It turns on your opponents Missteps? That's something. Maybe if this thing cantripped or scryed.
This card is EDH chaff, but I do find it very interesting that R&D went out of their way to prevent the Golem from destroying lands. Apparently they consider Stone Rain overpowered even at seven mana...
I really like that it shuffles itself back, doesn't target, and it's an instant. I really dislike how the mana cost keeps me from even brewing with this when I can win the game via so many efficient wins in vintage.
Definitely a great card for EDH and standard. Otherwise, idk.
I would love to see someone win some games running this and ancient tombs in a mono blue combo deck. Maybe "Paradox Nexus"?