I really like that it shuffles itself back, doesn't target, and it's an instant. I really dislike how the mana cost keeps me from even brewing with this when I can win the game via so many efficient wins in vintage.
Definitely a great card for EDH and standard. Otherwise, idk.
I would love to see someone win some games running this and ancient tombs in a mono blue combo deck. Maybe "Paradox Nexus"?
@Protoaddct As someone that has been a software engineer in the past, I really want to see how it's built out of sheer professional curiosity (honestly). Like, since it's most likely Object Oriented. What do the interfaces look like. How do they program the classes, what properties are given. How do they do the programming? Do they do it test driven (which I'm a huge advocate of) or do they program it and test it later?
It's not to find out how bad or good the code is, I just want to know. Heh
I cut the tormod's crypts from the board for an extra containment priest and a council's judgement. I figured you were heavy on dredge hate because it's so prevalent online and didn't expect to see much. Judgement is kind of a pet card of mine. I tend to like sideboarding random catch alls, although after playing with Teferi he kind of already does the same thing, so I probably would skip it next time.
I beat a BUG landstill deck R1, got to tuck his Jace with Teferi at some point and drain a T1 standstill on the play off of a mox, Having sapphire on turn 1 feels pretty good in this deck.
R2 was U/R pyromancer, both games we traded a bit and I eventually won with advantage generated with a planeswalker.
R3 was PO, G1 we traded down to one card in hand each and I ripped Stony Silence and eventually stuck a Jace to win, the other game I won I hit him pretty hard with Energy Flux and beat him down with Snapcasters
Double drew into T8,
Jeskai Mentor in the quarters, traded some countermagic over a recall and stuck a Jace and brainstormed into misstep for his pyroblast G1, G2 we both kept one land lotus hands and I Mindbreaked his turn 1 pyromancer and then untappped and resolved a Jace.
Semis was against the Librarian of Leng playing 2 card monte. G1 he sticks painter/grindstone and respects my open swords to plowshares bluff long enough to balance with hurkyl's up to get his stuff off the board and misstep the grindstone on the way back down with stony silence the following turn. Took forever to finish that game, I eventually Jace'd him with like 5 cards left in my library after getting poked at with helms and grindstones, and then still had to kill him with snapcaster mages because I had fewer cards in library than he did after the Jace ult. G2 I kept double stony silence triple force and one land and managed to stick a silence and then got to ult teferi and exile all of his permanents eventually. We had a gentlemen's agreement to allow him to cast demonic consultation so my Jace was at about 30 before he consulted for Slimefoot and conceded.
Lost in the finals to Jeskai mentor with Azcanta and sideboard Blood Moon, I mulled to 5 G1, still managed to stick a Jace but couldn't draw out of it and died to mentor, G2 I mulled to 6 and we had an interesting exchange where I Balanced to kill pyromancer with two lands and two moxes, my opponent on two lands and a mox, responds with Gush, so I force it, going to zero cards in hand and he topdecked preordain into land + azcanta after we were hellbent. Eventually died to a JVP emblem.
I dig the deck, it's got game against everything in the format and Teferi is a blast. I'm not sold on Azcanta, it feels like it's too cute and while the Teferi interaction is great, if you stuck a Teferi and untapped with it you're probably fine anyway. Might try JVP instead, or do a 1/1 split. It's also possible that it's correct to add red like your list that you smoked me on stream with a few nights ago, I feel like 4 basic islands might be a bit excessive anyway.
This is a very powerful card, but I can't see what we do with it in Vintage. Wouldn't you want Bob any time you might reach for this? I know this card is faster in some cases, but it's also so much less reliable than a card that draws you something every upkeep.
Just wanted to mention I played Shops with 4 Traxos at the TMD Open this past weekend to a 5-2 finish, missing out on T16 due to tiebreakers. Traxos was completely insane. I encourage you all to try it. My list was as follows:
4 Ancient Tomb
4 Mishra's Factory
4 Mishra's Workshop
1 Strip Mine
1 Tolarian Academy
1 Black Lotus
1 Chalice of the Void
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
4 Sphere of Resistance
1 Thorn of Amethyst
4 Arcbound Ravager
4 Foundry Inspector
1 Lodestone Golem
2 Phyrexian Metamorph
4 Phyrexian Revoker
4 Steel Overseer
4 Traxos, Scourge of Kroog
4 Walking Ballista
tremendously pressuring in conjunction with Ravager, often threatening to one-shot the opponent through blockers
effective source of reach on many stalled boards
the lowest cmc maindeckable mirror breaker
easy enough to untap without playing any weird cards like Voltaic Servant. Yes, when your hand gets small, you have to think about what happens if you topdeck a Traxos. It's a decision point you have to practice. Also Shops is already 70% historic cards...
You want to play four of them because it's better the earlier you play it. Besides the obvious reasons due to the untap clause, playing it early in conjuction with a lock piece (either before or after) often presents a tough fork for blue opponents with opening hands of average strength. Can they outrace Traxos if they counter or destroy the sphere? Can they set up under a sphere if they counter or kill Traxos?
I think people are worrying too much about the legendary clause. In certain archetypes in other formats, it is often correct to play 4 Thalia, Guardian of Thraben despite the fact that it's legendary. I think a similar remark holds here. Untap triggers are sometimes worth a card, so drawing multiples isn't even the end of the world...
Damping Sphere has been insane thus far for me. . . in a Knight of the Reliquary/Thalia Shell, that is. As for folks saying they are trying it in a PO list, why? I use it in Knight Humans to BEAT PO decks so why on earth would THEY want to use it? It shuts off one of the most important cards in their deck in Tolarian Academy. I have a very spicy Knight brew with the card that anyone is welcome to ask me to PM to them, but I'd like to keep the tech under wraps until I crush at a tournament with it.
For the same reason Brian Kelly was running Chalice and 3-Ball in his PO decks... PO breaks the symmetry of the hate pieces as your opponent can't combo through them, but you can bounce them with your own PO and proceed to combo off. It hasn't done enough though.
If the card is only good in your fringe lists, it doesn't really justify the lofty expectations players have had and fears of a "Grafdigger's Cage" level of influence on the format. I thought this card would be a niche role-player in the format and it seems like that has been the case so far.
I forget which store this was in Ontario, but they were having issues getting in a set that (at that time) I wanted to preorder. The only way they would sell me some boxes was to give the buy a box promos to them.
This is not as uncommon as you would think.