@vaughnbros I was thinking more of being able to cast multiple loams per turn through moxen/mana dorks (1-2 before attacking, dredge them back and cast them again post combat), allowing more abuse of bazaar's filtering. Too bad Vinelasher Kudzu and Lorescale Coatl/Chasm Skulker don't have any evasion.
The double trigger would have been good for any bug deck running deathrite and a mox jet. Oh well.
Too bad a UGw noble heirarch time vault deck would probably lose to walking ballista much of the time.
i could be wrong but i dont think true name would be to good in a control style deck, yes it is an amazing card but it dosnt help with the plan to control the game, but in a fish style deck, it would be amazing, so it really depends on the actual deck your trying to slot it into.
I like it a lot. It might not slot into any existing deck right now but the card itself has a lot of possibility in the future. One of the most clever things about is recognizing the constraints of Rebound. You lose out entirely if the spell is countered (pilots with Narset PW experience can attest), so they designed him in a way to make the Rebound ability even stronger.
It also illustrates that Ojutai and Dromoka rule the planes. Silumgar is a malevolent incompetent fool and Atarka is clueless when it comes to Vintage.
The thing is if it doesn't get mistepped your GSZ for dryad arbor could, or your Deathrite Shaman. These decks don't have a lot of one drops so at some point you have to concede to the possibility of misstep.
@BlindTherapy yea that definitely makes sense. It is a compounded problem. It doesn't look like they're long for my list. I'm only running 3 Ichorid in the list so they def aren't maxed. I want to play test with some prized Amalgam as well. Also interested to see if Hollow ones make any sort of impact on dredge lists.
@boggyb said in [HOD]Abrade:
@Khahan It also hits Thalias and Wingmare. And every single other card in their deck except TKS and Smasher.
On the play vs Eldrazi, which would you rather have?
Fetch, Fetch, Mox, Abrade
Fetch, Fetch, Mox, Ancient Grudge
Think about it. Your grudge might hit two of their artifacts, but it's more likely they'll have 0 artifacts and 2 creatures, or 1 of each. In this case, I'd rather have the one Abrade.
Agreed you still need STP but I think there's a strong case to be made that this is better than Grudge against Eldrazi, and it's more maindeckable, as it hits JVP, as well as Mentor about half the time, not to mention scads of random dorks.
that's why I said you would use this instead of single-target artifact removal. We seem to have the same thoughts. I just wouldn't call it 'the dream sideboard' card you did. A dream sideboard card would at least also take out TKS.
@DeaTh-ShiNoBi I'd LOVE to see an extensive article written about that kind of subject. I feel there's been quite some time since anyone tried to re-evaluate strategies like that in a good written piece.
My first thought was "Bad snapcaster mage" and then I moved on. This card goes in the card catalog next to Spellheart Chimera and Engima Drake as 1UR fliers that care about instants and sorceries in your graveyard and will see zero play.
However -- I note that they've been pushing this particular archetype a lot. When they revisit the same well repeatedly, its only a matter of time before something gets good enough to bust through into playable. I'm thinking in particular about Collected Company, and how it arose out of a long line of green 2-4 mana spells that let you look at the top X cards of your library and then draw a bunch of them if they were lands or creatures. (And Sudden Reclamation, which I think is an AMAZING card in casual or Modern but no one really agrees with me.)
So, this card? Donkey farts. But, stay tuned, because this mechanic is eventually going to produce something good.
@The-Gremlin-Lord said in [HOU] Bloodwater Entity:
locking your opponent out of the game provided they don't do basically anything.
Every once in awhile, even Capt. Trolly McTrollface makes me chuckle.
@Topical_Island Which is itself dubious. 2B Jester's Cap with a 5/3 body attached remains strong, but the cost of swinging with a Goblin or Rogue keeps going up. We haven't gotten a decent Gob in a while, though we do have some interesting Rogues. This is probably as bad as Gobs have been since the printing of Earwig Squad. Walking Ballista is a nightmare for a deck full of 1/1s.
One of the things that's hard to communicate to folks who aren't used to playing Gobs is how grindy most games are. Getting a 4/4 every-ish turn, often with a tutor attached, wins grindy games in ways that something vulnerable to StP and other spot removal wouldn't.
Sorry but I think you guys are tripping. Modern is the format where CA is the least important, since it's a tempo-based format.
Also, Surgical Extraction is popular in both formats for several reasons. Reanimator, Snapcaster, Storm, Kolaghan's Command, the occasional dredge and several other interactions I won't care to mention.
It's less used in Vintage because of the 1-of nature of the format, because reanimator is shitty in the format and because it sucks against dredge.
EDIT: Surgical does fight for slots with Faerie Macabre and Leyline of the Void in Legacy, but every Snapcaster deck will opt for Surgical.
@vaughnbros I would play this strictly out of a Workshop deck (Well, I wouldn't ever, but you know what I mean). The card has marginal utility in the mirror as well, and Tormod's Crypt is terrible in the Workshop Sideboard. This thing can be activated turn 2, can be activated through spheres/thorns, and in the mirror can shut off Crucible momentarily, while being additional mana sources so they're better than Tormods Crypt in that regard.
I'm not saying it's good by any stretch of the imagination, but it's potentially playable at least.
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