@CwaM Round 2 (after the bye): Kept a hand of Island, Tundra, Sol Ring, Mana Crypt, Thirst, Paradox (with a force on top off mull to 6) . Figured this hand played through Sphere or even chalice fine, and I KNEW my opponent was on shops (due to a ridiculously pimped Shop Deck he played in teh prelim). He opens with Trinisphere off a wasteland.
Game 2, I smoked him.
Game 3: He ends up with 2 vehicles which domed me for 8 (due to fetch + Fow + 5 + 5) and no cards in hand. Draws a Ravager, and puts me to 3. I fragmentize the Ravager, and then he draws another creature (Revoker or Factory?) , crews, and attacks for lethal, forcing me to hurkyls. He then draws a Triskelion, and I'm forced to counter it. On his next turn, he replays the vehicle and attacks me. Had I drawn my plows instead of my hurkyls, or had I drawn any draw spell, I win the game, as I had taken care of his spheres earlier.
Round 2: Game 1 I smash Grixis Pyromancer. Game 2, I mulligan to 5, and he has turn 1 FlippyJace, turn 2 ancestral/Ancestral and I'm out of it. Game 3 I kept a hand of 2 Islands, Sol Ring, Sensei's Top, Paradox, Thirst and open up Island, Sol Ring go. He opens Ruby, Sapphire, Island, Dack (steal Sol Ring). He has 2 cards in hand at one point with a pyromancer in play and dack, and is sitting on sol ring, ruby, sapphire, volcanic. I decide instead of Demonic Tutor for Swords or something, to Demonic and pass. He draws his next land. Demonic's for Therapy. Therapies me. Flashes back therapy. Gushes. replays a land, and Time Walks.
Sometimes, your opponent just has it.