I also realize this is an old thread, but since it's stickied I'm going to post here anyway.
My old username on TMD was JDawg13, and I was a fairly active member in the early-mid 2000s. I sold off my whole Magic collection in 2007. Most of my Magic playing these days is draft and cube, but I have recently started thinking about getting back into paper Vintage after dabbling a bit on MTGO. This new username is the same one I use everywhere online.
I'm RagingRiver on MTGO. I only play weird jonnie brews. Currently testing blue aggro shops, mono-white mentor, weird white lock decks, kobold storm…you get the idea ;)
I don't play super often. Usually 10pm-2am eastern time.
An unrestricted Windfall, sounds like it would slot far too easily into a PO deck. Turn 1, dump hand, don't have PO, but do have Windfall. Refill hand at expense of opponent, play more artifacts, and cast the PO I just drew.
Now that it is relatively clear that restricting Gush didn't solve the Blue Mentor problem (and that it really didn't solve the Shops problem, which I never expected it to), I can see the argument for un-restricting Gush.
That said, all I can see 4 Gush doing is: 1) give Oath a way to keep up with Mentor (barely... maybe), and 2) give Mentor pilots a choice between PO and Gush depending on the meta. Oh and Doomsday players, right?
I find the argument compelling that Mentor just outclasses any other win condition for blue decks and merits restriction. Regarding Shops, I also found as an Oath player that there were many times when Shops would handily kick my butt if they landed enough sphere effects plus a Tangle Wire early on. Workshop should be restricted, but I'm not sure it ever will be.
In my head, the best short-term fix for the meta would be un-restricting Chalice combined with the printing of a Red, Green or R/G hybrid mana cycle card that kills an artifact (or colorless permanent) when it cycles, thereby circumventing tax effects.
Four chalice would hinder cantrip decks and PO decks. And while they would strengthen Shops and White Eldrazi, both of those decks would have to change to fit them in. Cards that cycle to kill an artifact, or do damage to a creature, or destroy a colorless permanent, would be a wonderful addition to Vintage--so long as they aren't a blue/white spell. They would cut down on Shops/Eldrazi, but not to exclusively to the benefit of the dominant blue deck.
This is slightly off-topic, but it annoys me endlessly that blue and artifacts are so overly represented in Vintage. It shouldn't be hard to print cards in Red, Green and Black that made those colors more competitive. I am heartened by the printing of cards like Harsh Mentor and Ramunap Excavator (the latter not necessarily being good enough for Vintage). I leave out white only because White Eldrazi (or Thalia Eldrazi, really) is already competitive. In sum, I wish there was genuine color balance rather than an endless series of design mistakes for blue cards.
I really only get to play paper vintage at Gen Con and EW. Since Gen Con is a month away, I’ve worked to find a deck I like that I believe stands a decent shot at successfully competing in a large event. I agree that this vintage meta is terrible. I feel I’ve done my due diligence attempting to find a reasonable solution but I’ve failed. I do believe that there will be changes by EW to shake up this format. The last restrictions did not go as they predicted.
I was and still am in favor of Probe being restricted. For me, it’s not that it is an overpowered card, or even an unfun card. In my opinion, Probe is among the worst designed MTG cards. A big part of this game is the bluff. I have no issues with cards taking that away as a sacrifice to the caster. Not only did probe do this without sacrifice, but to a benefit of a storm/mentor trigger. The two life was almost always meaningless. I played it, but I’m glad I can only play one now. I want there to be some bluff component in the game.
The Gush restriction didn’t accomplish anything other than limiting deck choices. The problem is that some decks need multiples to work. I had a lot of fun with Cobra Gush. That’s no longer a viable deck. The issue with the restriction with intent to limit Mentor is that the Mentor deck does not need Gush. It works just fine without it.
That said, I am as not as opposed to restrictions as most people seem to be. The fact that people can still play with the cards in singleton is part of the appeal. I like the character. It’s great to draw the Ancestral Recall. The restriction makes it more meaningful in my mind. It also fosters deck diversity. If 4 Demonic Tutors were allowed, you would see very few vampirics, merchant scrolls, etc... I’m all for more restrictions to liven up the meta.
If nothing else, Mental Misstep needs to go. This card is the number one diversity killer. It diminishes discard, ramp, mana dorks, fast creatures, and utility creatures. If this goes, I expect that we will see more Tendrils, Doomsday, Welder, BUG, Infect (maybe), Fish, Dark Times, Tiny Robots, Painter, and whatever else I forgot about. It also will take some air out of Mentor if that card is still around.
Speaking of Mentor, it also has to go. It’s a well-designed card that was not designed with vintage in mind. When 75% of a deck causes triggers (with many of these spells at 0-1 mana), an otherwise great creature just become dumb. I’ve played Mentor plenty. It’s not really fun to win with it and it’s not fun at all to lose to it. “What did you kill me with?, oh yeah, you did 9 extra points of damage my playing Sapphire, Preordain, Misstep your own Preordain.” Who is excited there? The pilot is happy for the win but at what cost… That’s not magic.
Shops is always a big concern. I would be fine with Mishra's Workshop being banned in theory. I even own a play set so I’d take a big loss. The problem is that some shops players would just quit vintage all together. I accept that we’ll just ignore that broken card and look elsewhere. The go to choice is Thorn but honestly I’d rather see Sphere. While this won’t hurt Shops as much in principle, I believe that the lift creature decks get from mostly ignoring Thorn balances this out. I also think restricting Thorn hurts multiple decks while restricting Sphere mostly only affects Shops.
I would love to see some of the other restricted cards get a look but I don’t think that many realistic options will make much difference. Maybe Flash.
My hope is that the next announcement they add Sphere, Mentor and Misstep.
Fortunate enough to have started MTG during Beta, but then unfortunate in terms of having my ridiculously valuable collection stolen a few years later. It was definitely a different game back then. I remember everyone's excitement when Colossus of Sardia came out because 9/9 was suddenly the new 8/8. I also remember the release of Antiquities especially because I traded for all my friends' Moxen and Lotuses to create an Atog deck with all artifact mana. I think at one point I had 30 Moxes and 5 Lotuses. Again, quite a ridiculous collection. Of course, most of us were also playing "house rules" back then, and commonly this included drawing two cards per turn and playing as many lands as you like per turn. This obviously devalued things like Moxen, Lotus, Ancestral, and Library in our circle, so I'd pick up a couple Moxen on trades for something silly like a Lord of the Pit. Ah, the good old days.
I have not had too much issue with salty players in vintage. Definitely in other formats on MTGO. I just ignore the chat if that's how they behave. It's them not having fun, not me. plus, they are only salty when they lose, which means I won against a salty jerk that deserved to lose anyways. Feels even better than a normal win to me!
@Log Yeah, that was precisely the one score that got both teams through as well. A 1-1 draw would have left them with to few goals scored and Italy would have advanced. Good thing they "happened" to play a 2-2 draw then.... The Italian press was furious about it if I remember correctly.
My eyes literally widened as I read your post. Compared to the average magic player, I have a pretty nice collection, but I've never really been at the dealer/hardcore collector level. The legend of Summer Magic has been in the back of my mind since long before I owned my first piece of power or played my first game of vintage. There are people out there with a lot more kicking around, but some of my most prized MtG possessions are my 2x Summer Island and 1x Summer Brass Man. While I own cards that are more expensive, my summer cards seem somehow more special to me. I've seen plenty of Alpha Black Lotus at vintage tournaments, my Summer Brass Man is the only I've ever seen in person.
While I'm sad to hear that you lost your summer collection in 1997, I'm also a little bit jealous that you got to be a part of magic history in that way.
I'll always respect the argument that Lotus is the best card, but did you ever actually play back when we were running 4x Chaos Orbs? Again, no disrespect to your opinion, and you may even be correct. It's a sound and popular opinion anyway. I would say there have also been eras in MTG history where Library was clearly the best card, and of course Ancestral. Nothing really compared to the Orb, however.
I also know there has been some debate here recently insofar as speed vs. diversity, and I for one have no problem with adding a modicum of speed to encourage said diversity. I've been on both sides of a first-turn kill plenty of times, but that's just POWER VINTAGE to me and I love it. I expect I'm entirely on the fringe of this community here in many respects, but I'd advocate unrestricting/unbanning cards like Strip Mine and Chaos Orb (truly the most powerful card ever) to really shake things up in the format. In any event, I surely always enjoy TMD for these discussions.
Barring other information I'd err on the side of, if they are DCI approved you should let them participate. If not, you should make it very clear in your announcement. For example if you don't want say Alex Bertocini in your event, that is completely justifiable. He's a cheater, a thief and a piece of shit who defrauded dozens (?) of participants out of the opportunity to win. But he may be able to legally play soon, he was wandering around GP Vegas. You could clearly post that anyone who has been DCI Suspended isn't eligible, or has been suspended in the past 5 years, or whatever really as long as its communicated and the player doesn't expend the effort to come only to be turned away at runtime.
@BazaarOfBaghdad I don't want to reward anyone. I'm fine with competitive environments rewarding people who study. If their study is 4th rate... then I assume there are three levels of study that would be rewarded more. So I don't think the 4th rate studiers are really going to be the problem either way. If you mean that study itself is low on the hierarchy of skills by which winning is decided... then why even worry about it right? Anyway, I'm pretty sure all of the best players do this to some extent. (Largely because I observe very good players who stream actually do it.)
A person started a thread asking for information on how to scout magic players and decks. They asked on a website dedicated to sharing information about magic. I have no problem with that. Some people in the thread responded by criticizing scouting itself, which is fine too. But let me say that I'm fine with scouting, because it rewards people who do extra work and want to win. Every other competitive environment that I know of, already does that. I don't see why MTG should, or even could easily be different.
I think the short answer to your question is yes... yes I do.
@desolutionist I believe mtggoldfish had a bot to scrape data from all the events, so it's definitely possible. It's not like MTGO has an API to pull this data from though so I never seriously considered attempting to automate this. It would certainly be great if someone wants to look into this route.
As a less daunting task, someone could figure out how to take a screengrab of the results from every round and convert it into text that's easier to work with. Several of us tried to figure out a way to do this over a year ago, but after minimal effort led to incomplete results we gave up. It's much easier to do metagame analyses for paper events because I just open the .WER file in notepad and parse the results.
I followed up investigation by going to Davis PD, and an officer met me at the shop in Davis where cards were found. He was as helpful as he could be without say, helping. (He is not sure that the cards can be proven to be unique as there are no serial numbers etc. )
So I will have to find the seller of my cards myself. I'm thinking of making a fun video (since I have a studio and jump at any chance to use it) to get the seller to come to me.
Now I have to go to work, but I thought I'd leave this update here in case there is a better plan that what I have come up with.
List of cards with detail are on my Google Doc, I will post in all the FB sites where Magic happens in NorCal, personally contact each store to let them know how to find list of cards in case they got any of them at their store. Make video to get seller to come to me.
THEN hand off to police.