I think your "schools" approach feels a bit... shoehorn-y at times (in that Rob Hahn might not translate that well to
Having said that, as a combo player combo decks by their very nature are very disparate in a way control and aggro really aren't. Decks like ProsBloom, Metalworker, Doomsday, Dredge, etc. function so differently it's hard to categorize them together. Speaking of which, was there a Type I combo deck before Type II ProsBloom hit the scene? If not, maybe that's a good place to start.
To be clear: that's not how I classify decks within the "Combo School." The combo decks that are included in the "Restricted List Combo School" follow a very specific play pattern that includes: lots of mana acceleration, a high density of restricted cards, and a number of tutors (often unrestricted), and either a big mana or storm finisher (e.g. Fireball, Kaeverk's Torch, Tendrils of Agony), or recursive elements (like Twister loops or a bigYawg Will). Thus, decks in this school include: Pre-DCI Lotus/Twister decks, 1997 Prosperity Vice, 1997/8 Doomsday (recursion deck with Timetwister), 1998-2002 Academy, 2002 Burning Long, 2003-2008 TPS, 2005-6 Grim Long, Burning Oath, Dark Petition Storm, etc.
These are decks that follow the basic play pattern of: 1) generate lots of mana -> 2) draw or otherwise see lots of cards -> 3) play a critical mass finisher. They feature as high density of mana, and very few finishers (a single Fireball or Tendrils often). And they very often use disruption to protect this plan, like Duress, Defense Grid, Abeyance, City of Solitude, Xantid Swarm, Force of Will, etc. But if you map 2002 Burning Long and 2015 DPS, it's basically the same scaffolding, just different cards in that slot. No different with other Schools, like comparing 1994 The Deck with 2002 Keeper, except that the win conditions change (i.e. Morphling over Serra Angel, etc.)
Combo decks that are focused on assembling two random cards don't fall into this school.
ProsBloom was never a tournament level Type I deck because you didn't need Cadaverous Bloom.
That being said- in your position, I'd focus on the decks. Tell us when new, interesting things happened that changed the way we think about and play Vintage (or even Magic as a whole). Tell us those stories. Weave together the fabric of the format by showing us the world as it was when it changed greatly. What was it like when Comer figured out how to Xerox? How did it change the landscape? Which darlings did it kill? Which did it foster? How does it influence what we're doing today? The same for Shops (the more control variants, the ones today are really just Zoo decks imo) and Dredge and Oath and Control (the Deck, of course, comes to mind!). The schools can be your invisible scaffolding, that which guides you in delivering the stories, but they need not be the exoskeleton that binds the body from the outside and is all that's visible to the onlooker.
In any case, I do all of these things, but the Aggro Shops decks are still very obviously Aggro O'Brien School decks, which played with 4 Juggernaut and 4 Juzam in some cases.
Thanks to everyone who replied: it affirmed my inclination, which is to take a hybrid approach rather than trying to insist upon a player name for each school.
We all have "events" in our lives and I say this not to minimize yours, but simply to say that most of us can understand that stuff happens. Speaking for myself, I'll miss your columns. Vintage 101 was instrumental in opening my eyes to the format. I appreciated your writing and will certainly read more of it if you get over the burnout and events and start writing about Magic again.
I don't know what your "events" have been, but please accept my very best wishes that everything turns out OK.
One thing to keep in mind is to ask yourself what it is that you want to reward.
I know that you're wanting to both reward attendance and results. But you don't want people gaming the system. I once played 60 lands for four rounds in a Standard tournament in order to hit the points minimum for a monthly points system that gave 1 point per round played.
X points per tournament, where X is the number of tournaments entered. (E.g. if you enter 3 tournaments, you'd earn 1, then 2, then 3 points.)
I might be misreading this. Are you saying 1 point for the first tournament, 2 for the second, etc? If so, I'm not a fan of that. We're all adults and it's a real kick in the teeth that I've got to work this weekend and I'm going to lose several points because my streak is broken - I don't just lose this week's points, I lose this week's points for every week that follows.
Reward continuing to play when no longer live for top 8/4
Reward strong results
When we did the Houston invitational, the first thing we looked at on invites was attendance numbers. So we'd be award that heavily.
A few ideas:
Heavy emphasis on showing up:
1 point for every player in the tournament you're in
1 point for every player ranked below you at the end
5 (?) points for showing up
3 points per match win
Heavy emphasis on results - track and field style
5 points for 1st
3 points for 2nd
1 point for 3rd
Don't forget that we publish results for every event so you've got a year of data you could play with.
Stu approached several staff at the side events stage regarding starting Vintage as an On Demand Event. All staff told him that they couldn't do it but they'd be happy to allow him to play Vintage in "turbo town*"
A few hours after our annoyed tweet (and several more annoyed replies), CFB responded that they'd be happy to run Vintage. By then, most of us had either headed for food or signed up for other events.
So in any case, best of luck to those who wish to play Vintage at a grand prix.
* Turbo town - $5 entry, 10 prize tix participation, 20 prize tix to winner. Go again as often as you want. Basically cash games but for prize tix.
Yes this seems very sketchy and I would look into asking any local stores if anyone is missing a collection or not. I will message him and try to pry a little and see if he gives the same story to me as he did to you.
RIW Hobbies has a Vintage Tournament the first Sunday of every month. I am assuming that January may be different because @Shaman-Ben likes to have the tournament closer to his birthday but usually it is the first Sunday of every month.