I also realize this is an old thread, but since it's stickied I'm going to post here anyway.
My old username on TMD was JDawg13, and I was a fairly active member in the early-mid 2000s. I sold off my whole Magic collection in 2007. Most of my Magic playing these days is draft and cube, but I have recently started thinking about getting back into paper Vintage after dabbling a bit on MTGO. This new username is the same one I use everywhere online.
Also, start with Lotus. Everything gets easier from there, and if there is another % jump in power the jump in Lotus will be the most from a raw cash perspective.
Very strongly seconded.
On eBay, I recommend using a bid-sniper. Besides the sniping aspect, I think you can save a lot of money by separating yourself from the purchase. In an auction, it's easy to get excited and bid more than you should. Setup a sniper and get an email the next day that you did or didn't win.
I will say that highlander is a really fun format to play. I loved it when my friends and I played it before cube became popular (though to be honest, not a lot of difference between highlander and powered cube).
Highlander is less skill intensive I think (aside from deckbuilding) than Vintage, but such a deep card pool. Only issue I had was the lack of 4 wastelands makes LIbrary of Alexandria a little ridiculous.
If you're looking for a fun night, give it a try. Love the format!
Heh, you didn't take my suggestion and limit people to a single sentence.
I can do it, though: I want Vintage to be a place where I can brew with all my cards, regardless of how broken, without having to worry about some of them being unusable because professional players are doing too well with them.
Seriously, I don't think TMD is a good place to get an answer to this question. There is no objectively correct answer. Talk to your playerbase, find out what motivates them to play, find out what makes them more or less willing to travel to your event. Don't let someone else's metagame kill your tournament.
Exactly. The worst outcome is letting people who aren't playing in the tournament make decisions for those who are playing in the tournament.
This is all nonsense. I have met some of your players. They do not know what they want or what is good for them. Make an arbitrary decision, and pretend you are right no matter how terrible it proves to be. If people confront you, remind them that somehow, some way, they let you be responsible for making decisions about their life, and now they are going to have to deal with finding a seemingly empty pizza box that is actually the home of an overweight iguana under the cover of their rarely used record player. They did this to themselves, whatever this happens to be.
LOVE NOT LAW
YOU ARE NOT YOUR DCI NUMBER
MISHRA VS EVERYBODY
@Hrishi Oh definitely. Though I feel certain comparisons can definitely be made. Storm is one of the best examples in where it went from a mechanic that rendered the spell essentially, uncounterable - to having everything from Thalia, to Chalice, to Flusterstorm, to Mindbreak Trap now restricting it's innate power as a mechanic. With the others it's a similar story. Enchantment Removal has become a lot better, non-Basic land hate has become better. The cards while powerful, can most certainly be answered.
It feels like with a lot of the cards, they aren't that far off from what Black Vise was and then became. An absolutely insane card for it's time, but one which power-creep and permutations in the format rendered not just no longer 'broken' - but not even worthy of consideration in a deck!
I couldn't be more in agreement that it's time something other than Gush get's a fair shot being off the Restricted list!