It is easier to be wrong in Vintage than any other format. It’s also easier to argue you actually are right. As a result, what people believe to be true is usually more relevant than the actual reality.
We're about to draft it at our office too. That being said, outside of picking up Wastelands on MODO and wanting this Cabal Therapy art in non-foil, the set didn't really interest me outside of drafting.
@Brass-Man That is a good point... after Lodestonegate I can't even imagine what would happen if they intervened with this card... I wonder what ever happened to all those dudes who just gave up on magic when Shahhrazad got the ax. On the other hand, it is curious that Intervention isn't in top 8s more... one would think more guys would be drawn to a card of that power level.
@grumpytopdecker Hey Grumpy, we do have monthly Vintage tournaments at Face to Face games.
Our facebook group is "Friday Night Vintage" which is organized by "Lam Pham". Look us up and that will keep you recent on when we are getting together.
I will also post on TMD when we are hooking up next. Hope to see you there.
I personally love the idea behind having a powered cube, that is specifically designed to feel more like vintage. My main dissatisfaction with regards to basically every powered list I’ve come across, is that they “tend” to play out more like amped up modern decks, and less like what Vintage and Legacy as a whole has encapsulated.
The one major thing I think your cube lacks, is copious amounts of mana rocks. It’s the first thing I look for in a good powered cube. I did some superficial math and would recommend 36 rocks for a 540 card cube. I also don’t see the point in drafting 4 packs of 15 and ending up with 37 sideboard cards. Also, I would cut time vault from the cube. The card is head and shoulders... just way too good. (unlike in vintage where it's fine) It just ruins games and will make players feel like they’ve wasted their time drafting.
Lion's Eye Diamond
@Gumgod The thought was to play it with blue so I had Counterspell as somewhat of a back-up plan but might be tough to get double-blue online. Since the Eternal Central rules allow Collectors edition, I picked up the Power 9 so I'll have that available. If anything, I guess it will be fun to just get some matches in.
@ topicalisland probably $1,500 or less in additional spending by the time eternal weekend comes around. have a vacation in between now and then that is tying up some cash. i do have the power 9 , biggest thing missing would be workshops...
One more thing that just came to mind, if you're going by the Eternal Central ban list, then Strip mine is not restricted. Getting all three tron lands online seems even harder in that type of meta game.
Thanks @Ked - and yes the font is a bit Star Trek-y... definitely needs a bit of tempering. But I'm grateful for the feedback and support and I hope the book will meet your expectations. I feel like I've done a good job on it - just trying to fine-tune stuff like the cover now.
I think we all might have are own little hobgoblin out there that we can't stand. For a lot of people, it's Shops or Dredge.
My hobgoblins used to be Storm and Shops. I've found that by playing them I've grown to enjoy playing against them much more. And there is something to be said about playing with a significant proportion of the restricted list in your deck :)
Using a foil version of Flusterstorm in your deck can help distinguish it from your opponent's. The Legendary Cube prize pack version also has a slightly different border and is quite a bit less common than the Commander or VMA versions.
Of course this strategy gets less useful the more people that use it.