The revolving commentary really makes the show. Having players with varying levels of insight and experience makes for a good mix of technical and anecdotal fun. It gives you a sense that Timmy and Johnny are alive and well in Vintage even alongside fear, surprise and ruthless efficiency. I've definitely watched matchups that I wouldn't normally care much about because of the lively chat, or in some cases the deadpan analytical "this line not that line" banter.
The great commentary is what makes the VSL so cool to watch!
Great write-up as usual. I feel the ability to attack from different angles from the sideboard has allowed dredge to return to the fold. You can't just count on going all in on graveyard hate and winning games 2 and 3. It makes for interesting matches. I've found myself wanting to keep in things I used to board out (such as artifact hate to deal with Hollow One). I could board in my graveyard hate and get hit with a 20/20 flyer instead. I used to dislike dredge. Dredge is interesting now.
@chubbyrain Thanks for finding and sharing this! Those are all pretty spicy lists, especally the Geier Reach Sanitarium and Spirit of the Labyrinth soft lock in Oscar's list. Cavern of Souls is my favorite pillar, and I'm glad it hasn't crumbled.
Canopy would see a ton of play if it was fetch-able. I'd like to think that it should be considered a staple for Dredge. Its getting a very badly needed reprint, and I think you should see an uptick in how often the card is played with that.
Back when Massacre was more of a staple I played Plains-less W/g hate. They've printed enough faux savannahs that you can reliably play those colors without it (Razorverge, Canopy, Brush, Cavern).
Mike, I do have plans to update the book, once there is enough that has changed in Vintage to provide a necessary update for metagame context, Banned and Restricted movement, or playable printings. I don't feel that is the case quite yet.
Mark already specified at least 3 times in the last 2 days they aren't going to. Technically it can't mean never since the game may be around for 10 more years, but it's kind of unrealistic to think of as possible design space.
Plus, PWs are characters and are special/unique. There's not really any reason to make non-legend walkers. It's as likely as making a legendary creature that's not supposed to be a 1-of and nameless.
edit: "It won't happen until maybe it does happen" - this doesn't seem to mean anything? That's true of everything if we are getting really technical. I can't begin to see how that's even a reason to believe that it will happen, much less makes it 'likely'.
@brass-man thanks Brassy! The Enlightened Toolbox deck is coming along, though likely Brendan will make some big changes now with the Mentor boogeyman restricted, maybe I'll ask him to post his new list when he gets the chance :)