So I agree with you Kai that the level of details in the podcasts is rather silly to someone who understands statistical analysis BUT it nonetheless serves the puprose of describing both the state and trends of the meta-game rather well.
Exactly, thank you.
Of course Kai is right, but our podcast never purported to present data as the end-all-be-all, or that what happened in one event perfectly predicts another. All these results should be taken with a grain of salt. Some people are over-reading/misreading our discussion. For example, no data point can predict how a White Eldrazi player, say, will make adjustments to shore up or improve the Dredge matchup, and the % will thereby change.
yeah, my point was more that I'd enjoy it more if you got away a bit from the actual numbers and just interpreted them. having a decimal % in every sentence. looking at this data is great, but I just think you're emphasizing too much on it. as joshuabrooks said people listen to contents like your podcasts because they want to hear your opinion. for me it would just be better if you focused a bit less on the exact numbers and more on the interpretation you guys are drawing from them and the results.
the actual %s are not that meaningful to me, however the conclusion that eldrazi pushed mentor out and then dredge swooped in to deal with both is very meaningful to me.
@Topical_Island I think that this distinction between 'kids games' and 'serious games' like chess or bridge is becoming less and less relevant. We live in a world where it is perfectly normal for an adult to play videogames (and even that term now sounds archaic) in his or her spare time or even as part of their job. I have a colleague who has made a career out of researching and writing about the politics of videogames. As time goes on I think we will worry less about whether our particular game is taken seriously or not.
The bigger question is whether it will be successful in competing with all the other alternatives that are out there. A problem for Vintage players is that our game has to compete not only with other games but also other form(at)s of the same game! This complicates things because what is good for MTG as a whole might not be good for Vintage and vice versa.
But yes, I like your vision of vintage and generally agree with you here. Except I would probably keep the Rembrandt.
yeah, the erroneous premise is that decks with more restricted cards are more broken. Yet, actually, some of the best decks have the fewest restricted cards (like Workshop decks). The average Dredge deck has zero restricted cards lol.
The last time I played in OH, I tried the thurman's challenge. I got through 3/4 of the burger and didn't feel hungry for the next 3 days. I highly recommend the experience to anyone willing to try it.
@Islandswamp I love Grixis Delver, Therapy with Probe, now that's a game changer. I really wonder about the potential use of Extirpate in that deck, since it's great before Therapy, and it's good after Therapy.
Indeed I just learned about the series at article #3 - Daniel was posting the short youtube decktech video of you talking about the Zoo deck, and that linked me to the article.
Pretty sure many people missed it in the oldschool 93/94 community, but good to see it's getting more and more attention.
Glad to hear you have more articles lined up already, will probably write a short report about my Fork.dec from Frankfurt. With Channel Fireball also presenting oldschool on their GPs, I guess we will all have much more oldschool coverage and articles this year :)