I ran into that when I was listing the deck archetypes for each player. And at first I wanted to list it as Gush because it plays Gush and operates with the Gush "rules" and that's the easiest way to classify it quickly. But I agree the mindset of playing the deck is more like Combo. But I believe the main archetype and the sub archetype are sort of interchangeable for this deck. You could call it Gush Combo or call it Combo Gush. The metagame breakdown takes into account the first word.
@aniso oh yeah, I think I remember that. That's awesome.
I really feel like the only thing holding Vintage back is card availability and the relatively small amount of promotion it gets.
When I started writing about Vintage, I realized nobody was writing about it weekly, so I just figured I'd do it.
I get a lot of people coming up to me to tell me they decided to buy into Vintage after reading my stuff. That's the outcome I've hoped for!
I have tens of thousands of dollars into cards that I can't play, because the pillar I've spent tens of thousands of dollars on can't compete like it could a year ago.
Workshops aren't fine, and they're not going to be fine until something is done, but the majority of Vintage players play blue, so it's only ever going to be an unpopular position among a few people while we watch the rest of the format play their blue spells.
I am not trying to provoke here, but am genuinely curious if you still hold this view. After all, Workshops just won another major event (the Waterbury). It's now won the two largest and most prestigious USA Vintage tournaments held this year, after the restriction of Golem. And, it didn't just win the event, but by at least some accounts (like those @Montolio gave), it was at the top tables all day, and placed multiple players in the top 8 and 9th place).
As I said just 14 days ago:
Personally, I don't feel that it was a flash in the pan. I think Montolio has to be a near odds-on favorite piloting Workshops at any event in the near future... Workshops aren't dead; and they certainly aren't unplayable. If Montolio could win back to back major tournaments just 50 days ago, I think he's more than capable of doing it again.
The only thing I got wrong was that Montolio ended up in 9th (losing a win-and-in), and Will won the tournament instead :)
If Workshops "can't compete" or isn't viable (or "fine"), then what would it actually take to prove to you that it is? I mean, it's difficult to imagine how it could have done much better. If Workshops win the Vintage championship will you be convinced? What would it take?
Having all of the decklists from this available is a cool way to see exactly how 157 Vintage players approached one of the biggest and most prestigious events of the year, by seeing exactly how they each built their decks. Thanks again to Matt and Ryan for all of their hard work on this. Enjoy!