@stormanimagus you're not gonna make that much money selling them if all the play it sees is as a 1 of in vintage
But also Isn’t this just like a Serrated Arrows for standard?
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Serious congratulations on making it to the end of this monumental effort. I look forward to picking up a copy when it gets compiled into a book.
At looooong last, the book is complete.
This final installment is the 2017 Chapter, and an 8 page conclusion to the entire book, which summarizes all of the schools of Magic and offers some commentary on the arc of the format over 25 years.
I'm quite proud of this work! Enjoy!
Years in the making, read the conclusion to Stephen Menendian’s epic History of Vintage. 2017 was an incredible year of Vintage experiences, long anticipated restrictions, and surprising unrestrictions. Stephen’s book closes with a special review of the great Schools of Vintage Magic, and reflections on 25 years of an incredible game.
@13nova I think for power level, you're correct (though I may have worded it more nicely :| ). There are no planeswalkers as powerful as Yawgmoth's Bargain or Omniscience and it's very unlikely there ever will be.
I think if this card is going to be useful, it needs to capitalize on some way (any way) where Planeswalkers are better than Enchantments. What comes to mind for me is that Planeswalkers are generally more castable, stronger cards to already have in your deck - they require fewer hoops to jump through and fewer support cards to run. In my mind this pushes the card toward some use in a value-centric list, and makes hard to cast walkers like Nicol Bolas, Planeswalker less appealing (though not out of the question).
I don't think your purchase was wise, @stormanimagus.
Eh, card is like 2 bucks. Play them in one event and you're good.
I think this card looks pretty fun to me, I bet I could come up with something I'd be happy to run on MTGO.
I don't think your purchase was wise, @stormanimagus. In the past, payoff cards such as Tendrils are played as a singleton, with more than that mostly being reserved for decks with Demonic Consultation. Given that the Xerox cantrips are a great way to fuel this, you can also use those same cantrips to create virtual card advantage by only running one or two Sentinel Towers and simply scrying or drawing into them. That way, when it's time to go off, you aren't hitting too many additional copies and breaking your "storm" chain that may have otherwise sealed the game.
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