For episode 42, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) welcome back Andy Probasco (@tmdBrassMan) to talk about Mystic Forge, a free preview card from Core Set 2020, provided by Wizards of the Coast!

https://eternalcentral.com/serious-vintage-episode-42-heating-up-m20s-mystic-forge/

Here’s the timestamped table of contents for your listening ease and enjoyment:
00:28 – Surprise! It’s Mystic Forge
Total runtime: 33:05

I can build ANY machine.

Kevin Cron and Steve Menendian review Modern Horizons for Vintage.

https://eternalcentral.com/so-many-insane-plays-podcast-episode-91-modern-horizons/

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Podcast (somanyinsaneplays): Download (Duration: 2:55:05 — 95.9MB)

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0:01:00: Announcements: The London Mulligan Adopted
0:25:50: Modern Horizons Mechanics
0:27:20: Collector’s Ouphe
0:42:44: Goblin Engineer
0:46:10: Urza, Lord High Artificer
0:55:51: Force of Negation
1:08:06: Shenanigans
1:14:18: Force of Vigor
1:26:30: Force of Despair
1:31:00: Mirrodin Besieged
1:37:10: Planebound Accomplice
1:42:42: Seasoned Pyromancer
1:44:50: Echo of Eons
1:52:03: Cabal Therapist
1:54:59: Bazaar Trademage
1:59:49: Scrapyard Recombiner
2:03:47: Hogaak, Arisen Necropolis
2:09:39: Wrenn and Six
2:23:36: Archmage’s Charm
2:25:06: Mox Tantalite
2:27:24: Horizon Lands
2:33:14: Prismatic Vista
Total runtime: 2:55:05
Show Notes
– Modern Horizons card gallery

Contact us at @ManyInsanePlays on Twitter or e-mail us at SoManyInsanePlaysPodcast@gmail.com.

For episode 41, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) talk about Modern Horizons with Allison Medwin (@trulyaliem), who worked on the exploratory and vision design teams for that set. Nat was also on exploratory design and was the set’s lead editor. Then we also talk about…cats!

https://eternalcentral.com/serious-vintage-episode-41-peering-over-modern-horizons-with-allison-medwin/

Here’s the timestamped table of contents for your listening ease and enjoyment:
0:00:31 – Peering Over Modern Horizons
1:03:47 – Cats? Necessary. Rails? Optional.
Total Runtime – 1:14:38

  • S

    If you removed all the disruption from the original list shown above in post 1 and went with say:

    -4 revoker
    -1 chalice
    -1 thorn
    -1 skull clamp

    And added:
    +4 frogmite
    +2 Helm of Awakening
    +1 Mox Opal

    How much would it speed it up?
    Just theory crafting here, but dropping a helm shouldn't be an issue since you "should" win that turn most of the time, right? Or is it too much a liability?

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  • Hey, if there is a Karn, the Great Creator out does this work on any spell? Is that a route to look at? Maybe in Eldrazi?

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  • The list absolutely needs some more testing and tuning, but don't let the "3 card combo" fool you. True, 3 card combos are traditionally weak, but when you play Mystic Forge you rapidly start churning through 6 or 7 cards in a turn, so your chance of finding the other two cards shoots up. Having either Top or Inspector means you draw even more. In almost all of these games I end up playing Ballistas and Walkers at 0 mana, putting them right into the yard, to dig for the kill cards.

    My sample size is still low, but in something like 20 goldfishes, I've never had slower than a turn 3 kill. Sometimes it comes from the full Forge/Inspector/Top combo, sometimes it's Forge drawing a bunch of moxes to sack to a Ravager, sometimes it's just an early plating with no Forge at all.

    I'm sure many (if not all) of these draws would be slowed or stopped by Force of Will, Force of Vigor, Shattering Spree, etc, and when you're talking about Memnites even the smallest blockers can make a difference, but if we're JUST measuring goldfish speed, the deck is easily a consistent turn 3, if not faster.

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  • N

    @vaughnbros we are in agreement

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WAF/WHF