• @smmenen

    What’s crazy is restricting Mystic Forge and expecting to have any lasting impact. You are band-aiding the real problem in that Vintage manabases are too consistently powerful.

    Workshops can consistently drop a 4 CC spell on turn 1/2. Dredge can consistently mulligan to a single card and then hit creatures on its first dredge. Blue can consistently fix a 3 or 4 color manabase with basics. These break fundamental balancing rules that cards are printed with in mind now as none of these mechanics are returning.

    What will be printed is another Mystic Forge.

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  • S

    That's crazy town. Those suggestions are so far outside the mainstream paradigm that I'm not sure you can even have a common-basis conversation about B&R policy with most people. I don't even know what your goals or objectives are, and can't even guess.

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  • @dracomnisgt said in Powerless Vintage Painter?:

    Hello all!
    I really don't have much of anything in the way of Legacy or Vintage cards, sadly. I'm just asking what a good deck could be good to start with besides Dredge.
    I also don't have a playgroup near me, which is why i am trying to get one started. Any ideas on how to start a Vintage playgroup?
    DracomnisGT

    2 things:

    If you're starting your own playgroup, I recommend allowing proxies, in which case a powerless build isn't necessary. In my opinion, without proxies, any non-established Vintage scene is likely to quickly die as people can't play the decks they play on modo, see on streams, etc. I'm pretty sure there's been multiple threads on this but I can only find two, both of which are podcasts. Wak-Wak and Lone Star Lhurgoyfs

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  • I

    @dracomnisgt where are you located?

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