https://www.mtggoldfish.com/articles/vintage-101-playing-with-out-power

This article marks my first year of writing Vintage 101! Thank you all for such an awesome and interesting year!

https://www.mtggoldfish.com/articles/vintage-101-ascending-the-throne

I also made a small brain fart in this article, that I didn't realize til now. Brain farts are great.

I realized this morning (with my brain in vacation mode earlier this week when writing the article) that mentioning True-Name Nemesis in the first card is moot because it can't actually be targeted. My brain was focusing on the "damage" portion of it.

  • T

    @khahan Interseting. The Type 4 versions I've heard of are here:

    https://mtg.gamepedia.com/Type_4
    https://magic.wizards.com/en/articles/archive/serious-fun/fourth-type-2009-07-28

    Both versions have infinite mana and a 1-spell-per-turn limitation. Both draft 60 card decks from a pile though. A shared zone game is great, and the 200 card deck keeps things interesting enough game after game. The balance between colors also helps.

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  • K

    @thewhitedragon69 said in New "Vintage" Casual Format: Limitless Singleton Stack:

    @khahan Yeah, Type 4 was the inspiration for this format, but instead of drafting decks, you play with one shared library and grave, which makes for REALLY fun interactions/play lines and makes ungodly-awful cards like "Whisk Away" into a brutal turn of fortunes. The haymaker aspect of Type 4 is intact, but the shared zones really makes this format amazing.

    Maybe its regional. The t4 we played in my area was what you are describing - shared library, shared graveyard, infinite mana. Just 1 spell per turn per person seems to be the main difference. 🙂

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  • T

    @revengeanceful In my stack, I don't use unglued cards, but that you certainly could. I like cards that interact with the one library, one grave feature particularly. There are some neat combos like Temporal Spring a ridiculous creature your opponent controls, then on their upkeep follow up with Summoning Trap. Cards like Apprentice Necromancer that are usually limited in use become pretty nutty when you can reanimate any creature your opponent controlled and you killed.

    You can build any number of stacks to play with out of your chaff boxes of terrible cards, which I like even more than Cube or regular Type 4. Cards that were absolute ass can be absurdly great with a shared library and grave!

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  • If you don't have Yet Another Aether Vortex in the stack, you absolutely should. Maybe active player controls the creature? We used to play Type 4 with this card always in play and it was a blast.

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WAF/WHF