I came across a really interesting article and i thought id share.

https://arxiv.org/abs/1904.09828

The author claims that deciding who will win a game of magic is at least as undecidable as the halting problem... which is pretty nutso. I need to delve deeper because I'm curious if the variance at play when cards are randomly shuffled or drawn is critical to the result or not.

Anyway, I guess this shows magic is harder than chess, huh?

@Smmenen this seems right up your ally brah

For episode 39, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) talk about the role of planeswalkers in Vintage, speculate baselessly about some new cards in War of the Spark, and discuss sous vide and other novel methods of cooking.

https://www.eternalcentral.com/serious-vintage-episode-39-planeswalking-around-town/

Here’s the timestamped table of contents for your listening ease and enjoyment:
00:42 – A Brief, Half-Educated History of Planeswalkers in Vintage
26:56 – What Do We Do With 36 New Planeswalkers?
43:16 – Sous Vide? So What?
Total runtime: 55:29

  • S

    Cloud of Fairies for Clamp, and cool stuff with bazaar and academy, or too fun?

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  • @boogdish While I'm generally in favor of anything Tiny Robots-adjacent, I think running a Genesis Chamber/Skullclamp package is going to end up being worse than having Null Rod in your deck. Would be happy to be proven wrong, though!

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  • Nice looking list Zias! Another bonus of using the Ballista / Serpent over Memnite is it lets you chalice for zero without turning off a bunch of your own cards.

    Wfain, Mergalf, I think I will try OUAT again, thanks.

    I think the next idea I want to try out is a Tiny Robots / Hollow Vine mashup using Genesis Chamberand skull clamp.

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  • @wfain said in Tassa's oracle:

    Why not just play a few of these in your Doomsday decks? Maybe even 4? It’s a fine spell on its own.

    Against Dredge, Shops, and DPS a resolved Doomsday is GG. Thassa makes the win slightly less conditional. (it opens up a couple of rare situations in which you wouldn’t be able to win with Lab Man) Playing more Thassa doesn’t really accomplish anything. It would be like playing 4 Tendrils in a DPS deck or 4 Blightsteel in a Tinker deck.

    Doomsday struggles against decks like BUG and Xerox, which is why it’s really missing 4 Gush. You can’t play good enough card advantage spells to keep up with Planeswalkers. By using Planeswalkers or something like Arcanist to play the card advantage game, you’re having to sacrifice Doomsday components and go back to losing to Dredge/DPS/Shops for not much improvement against Xerox. Playing 4 Thassa in this situation would actually make you worse against all decks since it’s just a 1/3 with a scry ability.

    By playing Doomsday you’re not playing the game WotC wants you to play and you’re bound to lose to the power creeped cards that aren’t applicable to your strategy.

    Doomsday had been a deck that was good for its ability to battle toe to toe with other tier 1 blue decks. It just doesn’t have the draw power anymore to keep up. You can start with Ritual Necro or Ancestral, but the odds aren’t in favor. I’ve played Doomsday in numerous online and paper (NYSE) events in 2019. It feels like it has potential but it’s an uphill battle.

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