I came across a really interesting article and i thought id share.


The author claims that deciding who will win a game of magic is at least as undecidable as the halting problem... which is pretty nutso. I need to delve deeper because I'm curious if the variance at play when cards are randomly shuffled or drawn is critical to the result or not.

Anyway, I guess this shows magic is harder than chess, huh?

@Smmenen this seems right up your ally brah

For episode 39, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) talk about the role of planeswalkers in Vintage, speculate baselessly about some new cards in War of the Spark, and discuss sous vide and other novel methods of cooking.


Here’s the timestamped table of contents for your listening ease and enjoyment:
00:42 – A Brief, Half-Educated History of Planeswalkers in Vintage
26:56 – What Do We Do With 36 New Planeswalkers?
43:16 – Sous Vide? So What?
Total runtime: 55:29

  • S

    @griselbrother said in The best format in Vintage history ...:

    @evouga said in The best format in Vintage history ...:

    @griselbrother Yep. And during a large part of that window, Git Probe and Gush were unrestricted too.

    I had completely forgotten that it was unrestricted for so long. It should have been restricted within a month and then perhaps we could still have Gush among us. Mentor is such a disaster of a card, though I did actually enjoy Menendian's and Cron's Outcome Mentor deck that they brought to the Worlds one year.

    That was the most insane deck I've ever played to go just 5-4 or whatever my final record was.

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  • S

    I had not heard of these UX variants before this. This is amazing to me. Getting to play 4 PO with 4 Mind's Desire seems so fun. The control lover in me wants to dead set try a 4 Library of Alexandria Landstill deck in this crazy combo world as well. I need to get into this. Thanks!

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  • @desolutionist said in Rules for Vintage B&R list:

    @protoaddict said in Rules for Vintage B&R list:

    @desolutionist said in Rules for Vintage B&R list:

    No matter what happens we’re all just going to be playing worse versions of the same decks.

    I'm not sure that a worse version of the same deck is actually the same deck. What is a shops deck with 3 fewer shops? Is it starting to border on being Affinity? Is Trinisphere even worth maindecking in this case, or do stax decks become colorless eldrazi / Null rod style builds.

    A Shops deck with only 1 Workshop is still a Shops deck. Just like a Gush deck with only 1 Gush still embodies the spirit of a Gush deck. It would want to play Wastelands, City of Traitors, Crystal Vein, some fast artifact mana and just power out Spheres and Lodestone Golems. If you recall the mtgo classic format, all the best decks were just worse versions of all the current vintage decks. (Classic didn't have the entire Vintage cardpool such as power) No matter how you slice it -- Null Rod or Eldrazi or whatever, its still the Shops deck.

    Dredge without 4 bazaar may very well decide to forego the serum powders as well, and maybe that deck becomes a Crop rotation build that now can run utility lands, or a Burning inquiry list with Hollow ones and the like.

    Yes but its still the "Dredge" deck. We effectively just made every deck in the format worse, but the matchups are the same and play out the same way.

    If all these decks are powered down enough it still opens the door for other deck archetypes to have presence that they do not now. In a format with restricted mana bases, less consistent brown decks, slower dredge decks you may see rituals come back. Maybe fish decks. We simply don't have that now.

    Also, we lived in a meta not long ago where unpowered eldrazi, ravager shops, and stax shops all coexisted and I assure you they were not the same deck.

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  • C

    It's a really cool idea and I'm glad it exists.

    Thank you for featuring it.

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