For episode 40, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) are pleased to show off Collector Ouphe, a free preview card from Modern Horizons, provided by Wizards of the Coast!

https://eternalcentral.com/serious-vintage-episode-40-introducing-collector-ouphe/

01:25 – Oof
17:59 – The Real Collection Was the Friends We Made Along the Way
Total runtime: 25:22

Null Rodney

https://mage.market/blog/jeskai-xerox/

Article by @AndreasPetersen breaking down his most recent Vintage Challenge Top 8 list and how he has adapted to the meta.

  • Awesome, thanks for the explanation!

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  • @ajfirecracker It's really a Survival deck first, with Death's Shadows as a hedge. My gameplan is to quickly win with Vengevines and Hollow Ones, backed by disruption. The Death's Shadows shine when your opponent brings in a bunch of graveyard hate and needle effects and tries to cut you off from using Bazaars and Survivals. Between Thoughtseize, Street Wraith, Mental Misstep and my manabase, it really wasn't too hard to get Death's Shadow live. I tapped Nurturing Peatlands just to float mana and take a damage several times.

    Opponent's playing around Death's Shadow is a feature, not a bug! Several of the games I won involved a 1/1 Death's Shadow that prevented my opponent from having any favorable attacks. A deck that need to attack to win, like Ravager Shops, Eldrazi, and Survival, can't really play around it without giving you a bunch of extra time to set up a lethal Survival. Because Shadow keys off of your life total, no matter where the damage came from, they may have to play around it whether it's in your hand or not. In games where you can't get your life total down, they're not as dead as they would be in something like a Modern Death's Shadow deck - Survival decks needs a critical mass of creatures to pitch to Survival, and you can trigger Vengevine with with Death's Shadow even if you're above 13 life, and of course, Bazaar of Baghdad's filtering rewards you for playing with conditionally powerful cards.

    Damaging myself was never really a problem, but I could imagine running a handful of additional damage cards making it more consistent. I think the next best cards would be additional Street Wraiths, Mental Misstep, Dismember, but I didn't think any of them were good enough to make the cut over something else. I think Basking Rootwalla is a little less necessary in this list because of the high creature count, so I could maybe see going to 3 Rootwalla in favor of one of those cards. I thought about making the list BUG, but I didn't have enough testing time to figure out how to make the mana work. If I managed to work an Ancestral Recall and a Time Walk into the deck, then Vampiric Tutor and similar cards would be pretty appealing.

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  • Hey that's weird... it looks like you don't have a lot of ways to activate your own Death's Shadow - it seems like most decks could play around them if they knew and wanted to. Is that a potential issue in your view?

    (But obviously congrats dude that's an awesome result)

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  • 0_1560961200123_deathsurvivescollage.jpg

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