I came across a really interesting article and i thought id share.

https://arxiv.org/abs/1904.09828

The author claims that deciding who will win a game of magic is at least as undecidable as the halting problem... which is pretty nutso. I need to delve deeper because I'm curious if the variance at play when cards are randomly shuffled or drawn is critical to the result or not.

Anyway, I guess this shows magic is harder than chess, huh?

@Smmenen this seems right up your ally brah

For episode 39, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) talk about the role of planeswalkers in Vintage, speculate baselessly about some new cards in War of the Spark, and discuss sous vide and other novel methods of cooking.

https://www.eternalcentral.com/serious-vintage-episode-39-planeswalking-around-town/

Here’s the timestamped table of contents for your listening ease and enjoyment:
00:42 – A Brief, Half-Educated History of Planeswalkers in Vintage
26:56 – What Do We Do With 36 New Planeswalkers?
43:16 – Sous Vide? So What?
Total runtime: 55:29

  • T

    @desolutionist I was being sarcastic - as in every set seems to push blue even further over the top. I'm a notorious blue hater, so I'd never actually want to see that.

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  • K

    How about something basic like:
    Volcanic Mana Source
    Land - Island Mountain
    When ~this~ comes into play, target opponent draws a card (or scry 2 or 3?)
    T: Add U
    T: Add R

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  • @thewhitedragon69 said in What could replace the fetches/duals as a default mana base:

    @desolutionist No, you give it island so you can run it as a 1-of and fetch it. But only make it for blue, not the other colors. Because...blue.

    I don’t follow your logic. The point is to not play fetches.

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  • T

    @desolutionist No, you give it island so you can run it as a 1-of and fetch it. But only make it for blue, not the other colors. Because...blue.

    read more
WAF/WHF