I came across a really interesting article and i thought id share.

https://arxiv.org/abs/1904.09828

The author claims that deciding who will win a game of magic is at least as undecidable as the halting problem... which is pretty nutso. I need to delve deeper because I'm curious if the variance at play when cards are randomly shuffled or drawn is critical to the result or not.

Anyway, I guess this shows magic is harder than chess, huh?

@Smmenen this seems right up your ally brah

For episode 39, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) talk about the role of planeswalkers in Vintage, speculate baselessly about some new cards in War of the Spark, and discuss sous vide and other novel methods of cooking.

https://www.eternalcentral.com/serious-vintage-episode-39-planeswalking-around-town/

Here’s the timestamped table of contents for your listening ease and enjoyment:
00:42 – A Brief, Half-Educated History of Planeswalkers in Vintage
26:56 – What Do We Do With 36 New Planeswalkers?
43:16 – Sous Vide? So What?
Total runtime: 55:29

  • W

    There is a format called OldFrame that is essentially this idea.

    Personally, I'm not too keen on their restricted list, but each is welcomed to adjust as their playgroup desires.

    https://www.mtgoldframe.com/

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  • @brass-man Thank you so much for your very detailled response! I myself have gone through the B&R timeline to get the list, but just wasnt fast enough to post here, sorry!

    My go to deck for this era would definetly be TPS.

    As for the B&R List: I agree that there are many cards on there that seem pretty harmless conpared to other, even unrestricted cards of that era, however since i myself did not play Vintage back then, but actually just startet out with magic in general around that time, my own judgement on those cards is purely theoretical.

    Another good point brought up is that the metagame back then was highly regional and very slow to develop compared to modern times. Iam aware that this might let the metagame of that period seem more open and wide, while in modern times it could very much happen that a couple of best decks will dominate the meta by a lot. A counterpoint to this is the wide range of 93/94 Decks that are absolutely viable and see play.

    Generally i like to test the format with the orginal B&R List before making any changes to it.

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  • L

    I would absolutely love premodern Vintage — in fact I actually already brew decks for such a format because it’s enjoyable for me to handle the cards from this era and fully anticipate it to be a thing in the near future.

    I already am very enthusiastic about premodern and middle school and strongly dislike the new art, the new borders, Planeswalkers, and OP hatebears that dominate the modern vintage meta. I keep up with Vintage just for traditions sake, but actually playing modern vintage just isn’t remotely appealing to me.

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