https://mage.market/blog/jeskai-xerox/

Article by @AndreasPetersen breaking down his most recent Vintage Challenge Top 8 list and how he has adapted to the meta.

https://www.eternalcentral.com/so-many-insane-plays-podcast-episode-89-war-of-the-spark/

0:01:00: Announcements
0:05:40: VSL Season 9 Finals
0:45:40: Bolas’s Citadel
0:53:40: Jace, Weilder of Mysteries
0:57:16: Flux Channeler
1:02:40: Dreadhorde Arcanist
1:19:30: Burning Prophet
1:23:50: Teferi, Time Raveler
1:40:25: Karn, the Great Creator
1:56:03: Narset, Parter of Veils
2:01:57: Saheeli, Sublime Artificer
2:08:36: Blast Zone
2:15:55: Return to Nature
2:19:18: Price of Betrayal
2:22:35: Dovin’s Veto
2:26:21: Ral, Storm Conduit
2:31:16: Tomik, Distinguished Advokist
2:37:00: Deliver Unto Evil
2:42:05: Dovin, Hand of Control
2:54:28: Ashiok, Dream Render
3:06:16: God-Pharaoh’s Statue
3:10:48: Ugin, the Ineffable
Total runtime: 3:18:06
Show Notes
– War of the Spark Visual Spoiler

Contact us at @ManyInsanePlays on Twitter or e-mail us at SoManyInsanePlaysPodcast@gmail.com.

I came across a really interesting article and i thought id share.

https://arxiv.org/abs/1904.09828

The author claims that deciding who will win a game of magic is at least as undecidable as the halting problem... which is pretty nutso. I need to delve deeper because I'm curious if the variance at play when cards are randomly shuffled or drawn is critical to the result or not.

Anyway, I guess this shows magic is harder than chess, huh?

@Smmenen this seems right up your ally brah

  • S

    If you removed all the disruption from the original list shown above in post 1 and went with say:

    -4 revoker
    -1 chalice
    -1 thorn
    -1 skull clamp

    And added:
    +4 frogmite
    +2 Helm of Awakening
    +1 Mox Opal

    How much would it speed it up?
    Just theory crafting here, but dropping a helm shouldn't be an issue since you "should" win that turn most of the time, right? Or is it too much a liability?

    read more
  • Hey, if there is a Karn, the Great Creator out does this work on any spell? Is that a route to look at? Maybe in Eldrazi?

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  • The list absolutely needs some more testing and tuning, but don't let the "3 card combo" fool you. True, 3 card combos are traditionally weak, but when you play Mystic Forge you rapidly start churning through 6 or 7 cards in a turn, so your chance of finding the other two cards shoots up. Having either Top or Inspector means you draw even more. In almost all of these games I end up playing Ballistas and Walkers at 0 mana, putting them right into the yard, to dig for the kill cards.

    My sample size is still low, but in something like 20 goldfishes, I've never had slower than a turn 3 kill. Sometimes it comes from the full Forge/Inspector/Top combo, sometimes it's Forge drawing a bunch of moxes to sack to a Ravager, sometimes it's just an early plating with no Forge at all.

    I'm sure many (if not all) of these draws would be slowed or stopped by Force of Will, Force of Vigor, Shattering Spree, etc, and when you're talking about Memnites even the smallest blockers can make a difference, but if we're JUST measuring goldfish speed, the deck is easily a consistent turn 3, if not faster.

    read more
  • N

    @vaughnbros we are in agreement

    read more
WAF/WHF