https://mage.market/blog/jeskai-xerox/

Article by @AndreasPetersen breaking down his most recent Vintage Challenge Top 8 list and how he has adapted to the meta.

https://www.eternalcentral.com/so-many-insane-plays-podcast-episode-89-war-of-the-spark/

0:01:00: Announcements
0:05:40: VSL Season 9 Finals
0:45:40: Bolas’s Citadel
0:53:40: Jace, Weilder of Mysteries
0:57:16: Flux Channeler
1:02:40: Dreadhorde Arcanist
1:19:30: Burning Prophet
1:23:50: Teferi, Time Raveler
1:40:25: Karn, the Great Creator
1:56:03: Narset, Parter of Veils
2:01:57: Saheeli, Sublime Artificer
2:08:36: Blast Zone
2:15:55: Return to Nature
2:19:18: Price of Betrayal
2:22:35: Dovin’s Veto
2:26:21: Ral, Storm Conduit
2:31:16: Tomik, Distinguished Advokist
2:37:00: Deliver Unto Evil
2:42:05: Dovin, Hand of Control
2:54:28: Ashiok, Dream Render
3:06:16: God-Pharaoh’s Statue
3:10:48: Ugin, the Ineffable
Total runtime: 3:18:06
Show Notes
– War of the Spark Visual Spoiler

Contact us at @ManyInsanePlays on Twitter or e-mail us at SoManyInsanePlaysPodcast@gmail.com.

I came across a really interesting article and i thought id share.

https://arxiv.org/abs/1904.09828

The author claims that deciding who will win a game of magic is at least as undecidable as the halting problem... which is pretty nutso. I need to delve deeper because I'm curious if the variance at play when cards are randomly shuffled or drawn is critical to the result or not.

Anyway, I guess this shows magic is harder than chess, huh?

@Smmenen this seems right up your ally brah

  • @smmenen

    What’s crazy is restricting Mystic Forge and expecting to have any lasting impact. You are band-aiding the real problem in that Vintage manabases are too consistently powerful.

    Workshops can consistently drop a 4 CC spell on turn 1/2. Dredge can consistently mulligan to a single card and then hit creatures on its first dredge. Blue can consistently fix a 3 or 4 color manabase with basics. These break fundamental balancing rules that cards are printed with in mind now as none of these mechanics are returning.

    What will be printed is another Mystic Forge.

    read more
  • S

    That's crazy town. Those suggestions are so far outside the mainstream paradigm that I'm not sure you can even have a common-basis conversation about B&R policy with most people. I don't even know what your goals or objectives are, and can't even guess.

    read more
  • @dracomnisgt said in Powerless Vintage Painter?:

    Hello all!
    I really don't have much of anything in the way of Legacy or Vintage cards, sadly. I'm just asking what a good deck could be good to start with besides Dredge.
    I also don't have a playgroup near me, which is why i am trying to get one started. Any ideas on how to start a Vintage playgroup?
    DracomnisGT

    2 things:

    If you're starting your own playgroup, I recommend allowing proxies, in which case a powerless build isn't necessary. In my opinion, without proxies, any non-established Vintage scene is likely to quickly die as people can't play the decks they play on modo, see on streams, etc. I'm pretty sure there's been multiple threads on this but I can only find two, both of which are podcasts. Wak-Wak and Lone Star Lhurgoyfs

    read more
  • I

    @dracomnisgt where are you located?

    read more
WAF/WHF