@khahan Yeah, Type 4 was the inspiration for this format, but instead of drafting decks, you play with one shared library and grave, which makes for REALLY fun interactions/play lines and makes ungodly-awful cards like "Whisk Away" into a brutal turn of fortunes. The haymaker aspect of Type 4 is intact, but the shared zones really makes this format amazing.
Maybe its regional. The t4 we played in my area was what you are describing - shared library, shared graveyard, infinite mana. Just 1 spell per turn per person seems to be the main difference.
@revengeanceful In my stack, I don't use unglued cards, but that you certainly could. I like cards that interact with the one library, one grave feature particularly. There are some neat combos like Temporal Spring a ridiculous creature your opponent controls, then on their upkeep follow up with Summoning Trap. Cards like Apprentice Necromancer that are usually limited in use become pretty nutty when you can reanimate any creature your opponent controlled and you killed.
You can build any number of stacks to play with out of your chaff boxes of terrible cards, which I like even more than Cube or regular Type 4. Cards that were absolute ass can be absurdly great with a shared library and grave!
If you don't have Yet Another Aether Vortex in the stack, you absolutely should. Maybe active player controls the creature? We used to play Type 4 with this card always in play and it was a blast.
That’s actually a well designed deck. Probably just a land or two too many. But also too vulnerable to Null Rod. Why didn’t you just play Gush at this event?
I remember Steve and Kevin discussing the deck in depth in one their podcasts. Basically the idea behind the deck was to be the one who Mentored the hardest. I actually played the deck a lot because it was so much fun, and I also made a few other version sof it - one with Gush instead of Thoughtcast. I don't really recall which version was the best. I'm sure Steve can explain their reasoning behind not playing Gush.