25 years ago today, the format that would become known as Vintage was created with the first mandatory Banned and Restricted List, midwifed by Beth Moursand.

To commemorate this special anniversary, I wrote a 10K word article in tribute, which I hope you enjoy!


PS, B&R List Facts from the end of the article:

Vintage Banned and Restricted List Facts:
• The current Vintage Banned and Restricted List is 46 cards. The smallest ever Restricted List was 16 cards. Not counting the initial restriction of Legends, the largest ever Restricted List was 54 cards, on January 1, 2004.
• There have been 96 restrictions, and 50 unrestrictions.
• There have been 39 changes to the Vintage Banned and Restricted List, not counting it’s initial formulation.
• The most cards ever restricted at a single time is a tie: 18, on October 1, 1999 and the inception of the list, January 25, 1994.
• The most cards ever unrestricted at a time is a tie: 5, on October 1, 1997, and September 20, 2008.

For episode 36, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) are joined by Erin Campbell (@OriginalOestrus) to talk about a bunch of fun Vintage topics including the importance of the community, the Vintage Super League, Dredge, and Two-Card Monte. She also helps us depart a little from our usual “discerning” food-and-drink discussion to a more “picky” angle.


Here’s the timestamped table of contents for your listening ease and enjoyment:
00:27 – Erin and the Vintage Community
33:20 – Preparing to Crush the VSL
40:28 – Nat Hate Drafts Onions
Full runtime – 1:03:53

We're also selling shirts, with multiple colors and styles to choose from. Last time (three years ago) we used the profits to upgrade mics and some of our live Magic streaming equipment!


The MTG cast network is down for the time being. But our podcast episodes are still going up on Eternal central. Here is our end-of-the-year show!


Kevin Cron and Steve Menendian discuss the year that was 2018, for Vintage; its key tournaments, cards, sets, and stories. In the end, we award our annual Moxies!

Podcast (somanyinsaneplays): Download (Duration: 1:57:22 — 94.2MB)

0:01:15: Announcements
0:02:00: Vintage Super League Season 9 Updates
0:13:00: Sperling/Vergo Scenario Show
0:22:30: Set Releases
0:28:30: Major Events
0:37:30: Metagame Shifts
0:53:00: New Cards
1:05:30: New Sets
1:07:15: Best Deck
1:09:40: Stories
1:17:00: Moxies
1:50:00: Looking Forward to 2019
Total Runtime: 1:57:22
Contact us at @ManyInsanePlays on Twitter or e-mail us at SoManyInsanePlaysPodcast@gmail.com.

Our moxie awards this year were pretty intensely debated, but I'm really happy with the final selections 🙂

  • Depths/Stage definitely has some variance to it, both in terms of whether you assemble the combo in a timely manner as well as whether the opponent has the best answers. The metagame presence of good answers, as well as the overall speed of the metagame are major factors in determining whether Stage/Depths is a good option.

    However, most decks rely on mulligans to find graveyard hate, and Bazaar can be used to dig for the combo, so Stage/Depths is a much more attractive sideboard plan for Dredge than it might be in a more dedicated deck like Dark Times. It can be a "bad" option in terms of metagame and still score quite well simply because it is hard for opponents to answer disruption, dredge, and depths all consistently.

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  • On what number would you typically play Chalice of the Void? Everything from 0 through 3 seems to hurt your combo in some way.

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  • I lost to this. I was on the BUG list that won the challenge. Game 1 I lost and should lose to the dredge plan.

    I feel like he got a little lucky in game 2. He had bazaar, lotus, thespian stage, dark depths. I had to respect the Bazaar by naming it with Needle. But the Lotus-Thespian Stage-Dark Depths was just too fast for double 5/6 Goyf beats.

    The ability to stretch the opponent in multiple directions is very good, though I suspect there is some degree to inconsistency.

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  • I suspect getting metalcraft to be very important to both builds, so even the idea of a led that is nothing more than a trinket seems fine to me.

    Speaking of combo, has anyone tried throwing a salvagers in here? If you have both lotus and led it could help enable you to go off at times where you cannot otherwise push through. Infinite ballista gets the job done unless your opponent is behind a leyline and an ensnaring bridge at hellbent.

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