Decks to Beat
Depths/Stage definitely has some variance to it, both in terms of whether you assemble the combo in a timely manner as well as whether the opponent has the best answers. The metagame presence of good answers, as well as the overall speed of the metagame are major factors in determining whether Stage/Depths is a good option.
However, most decks rely on mulligans to find graveyard hate, and Bazaar can be used to dig for the combo, so Stage/Depths is a much more attractive sideboard plan for Dredge than it might be in a more dedicated deck like Dark Times. It can be a "bad" option in terms of metagame and still score quite well simply because it is hard for opponents to answer disruption, dredge, and depths all consistently.
On what number would you typically play Chalice of the Void? Everything from 0 through 3 seems to hurt your combo in some way.
I lost to this. I was on the BUG list that won the challenge. Game 1 I lost and should lose to the dredge plan.
I feel like he got a little lucky in game 2. He had bazaar, lotus, thespian stage, dark depths. I had to respect the Bazaar by naming it with Needle. But the Lotus-Thespian Stage-Dark Depths was just too fast for double 5/6 Goyf beats.
The ability to stretch the opponent in multiple directions is very good, though I suspect there is some degree to inconsistency.
I suspect getting metalcraft to be very important to both builds, so even the idea of a led that is nothing more than a trinket seems fine to me.
Speaking of combo, has anyone tried throwing a salvagers in here? If you have both lotus and led it could help enable you to go off at times where you cannot otherwise push through. Infinite ballista gets the job done unless your opponent is behind a leyline and an ensnaring bridge at hellbent.