@shaman-ben Absolutely agree with this. Family should come first.
I'm hoping to make it, but I have some friends that I rarely see driving across state to hang out (maybe 1-2 times a year), so I'm probably going to miss it unfortunately. My reason is about 1/10th the quality of @mourningpalace's reason from last year. :)
Hopefully something changes. R.I.W. is the sole reason I still play vintage in paper, honestly!
These are really sad news for the Eternal Euro circuit.
There is no profit because things are poorly done and prices are ridiculous. Why I say that? Because BoM is a clear example of things done well, big entrance fees but corresponding prices.
Vintage is dying in Europe, if these things start to happen, there is no turning back.
Hope we can organize an Open in Barcelona sometime in the future for Vintage and OldSchool...I know it is not much, but at least it is better than nothing. If we can do it as isolated individuals, a great organization like MKM or BoM should also try at least to keep the community alive.
@aelien You need tinker bot maindeck to have a shot vs shops imo. Memory jar is garbage vs dack and null rod, you already have more than enough threats to be able to consistently go off. LED is mostly overkill and chrome mox is awful, I would change those for tinker bot. Also you need Library of Alexandria in the main deck, it's so good vs counterspell decks and occasionally great vs shops.
@smmenen I regret that it's taken me so long to acknowledge your well-processed response. I haven't been checking in on this site very frequently in the past two months and seldom sign into Twitter.
I'm not sure if I clarified that I don't have a fervent or passionate desire to see most of the enumerated cards regulated. I simply meant that under an outrage/power-level metric, I would see those cards as reasonable restrictions. But few of them move me to begin a movement campaign. I'm not unhappy with the format right now. Despite a few rough edges, it's better now than it was last year at this time owing to the restrictions of Monastery Mentor, Thorn of Amethyst, and Gitaxian Probe. Though a member of the conspiratorial cabal of Keeper revivalists, you may recall I was the most ambivalent and least vocal about Gush, even asserting in Summer of 2016 that any action needed taken to be delayed because of how gratuitously cruel it would have been to a valued community member (you) upon the release of your book at that time.
I would note though that with each passing month, reviving the banhammer becomes more and more appealing. IIRC, both you and diophan suggested removing Treasure Cruise and Dig Through Time, both of which are reasonable. I would switch the framing of the mushy sounding "fun factor" to "misery factor" and excise Trinisphere and Monastery Mentor on that account.
Now the for big news for 2018 - there's a lot of it:
Starting in January of 2018 Deal Me In Games will move to a monthly tournament, targeting the 2nd saturday of each month. This was the most common question I had from 2017 - "When are you guys moving to monthly?"
We will continue our invitational series with a point reset in January. As of January, all players points get wiped clean to 0 and we begin the process anew.
Entry fee will be changing a smidge. In 2018 we will go to a $35 entry fee, 100% of which goes to prize support. $30 will go towards that months fee. $5 will go towards the invitational support.
And finally Deal Me In Games will start a month long Vintage League Series. Each month for a $5 entry you can enter our vintage league. This is a 100% proxie league. All games must played in the store to count. Any time you and another league participant are in the store, you can play games. Prizes (100% of prize pool) will be given out at the end of each month based on total wins, win % and maybe a few other categories like most unique deck, best win etc. We'll support the most wins and win% first and if we have a big enough pool can branch it out from there.
Here's looking forward to 2018 and growing our Vintage community at Deal Me In Games
@neo_altoid You are correct. I put it together it looks like it should be good but it is not very strong. It takes too long to get there. I wanted to avoid Red, I may have to play it to give it an edge like you mentioned above. I'll play around with it.
Yes this seems very sketchy and I would look into asking any local stores if anyone is missing a collection or not. I will message him and try to pry a little and see if he gives the same story to me as he did to you.
In the header, click the thumbs up button. That will take you to the Patreon.
D'oh! Well, I guess it should have been obvious, except to the oblivious.
Fun fact about your username: You cannot create a folder with that name in Windows.
Nor even a file -- not even with an extension, e.g., prn.txt. "prn", "con" and a few others have been reserved since some early DOS version. It's actually far less "fun" than it ought to be and has occasionally been a pain in the rear.
At the moment, at TMD's current scale, PayPal is fine. The big advantage of Patreon (for me) is bookkeeping, I don't have to keep track of who's up to date and who isn't. At this point there's not much for me to track beyond supporter badges, so it's no big deal either way. With the new fee add from Patreon, it doesn't make sense for me to push people toward it for low-dollar amounts.
To support TMD at a rate of $1 per month or $12 per year, a $0.38/month charge means $16.56 to the contributor. At that kind of rate, I'll echo @thecravenone and say I'd rather just send you $20. It's not much more and more of it goes to you/TMD rather than heavily to Patreon. According to the PayPal site, their fee is much like Patreon's, (2.9% + $0.30) but if I wanted to give TMD $20 (net), I would want to send $20.88 to cover the fees. That's a whole lot more efficient use of my money to support TMD. And at that, it's not clear that @Brass-Man would have to pay the PayPal fees, which are for "goods and services" with no charge for sending to "friends and family." There is also a reduced fee for non-profit and charitable receivers, but that's probably a lot more work than it's worth for TMD. All in all, the reduced fee-overhead of sending one contribution of, e.g., $20 per year nets TMD quite a lot over 12 Patreon "transactions" of $1 over the same time ($16.56).
As far as whether I'm "up to date" is concerned, for a purely voluntary contribution to support the community, I don't care about "badges". Just let me/us know where to send you a PayPal donation and I'll do it.
@The-Atog-Lord Thirteen--I imagine there were others who felt similarly to you. It was my first time making it out to Gamingetc, so I don't know what's typical for their monthly tournaments. The drive back was more arduous than the tournament itself!
@jsakpc Thanks! As for Snapcaster vs Recoup, I would say that the former is certainly a better card than the latter in a vacuum. Snapcaster is certainly more flexible. However, I am running Recoup because it is a single card accomplishing what would take 2-4 Snapcasters. I want Gifts to be able to win on its own given sufficient mana without any help. A lone Gifts can find Lotus, Will, Recoup, Demonic and win with whatever they give you (provided you have the mana). If you substitute that Recoup with Snapcaster, they can bin the Will and Snapcaster and cut you off Will.
I think a Gifts deck with Snapcaster can work--flashing back draw spells and counters is very strong. I personally wanted to spend those slots on other cards and play a single card (Recoup) that makes Gifts a one-card combo. You could certainly try this list and sub in 4 Snapcasters in for the Barals and Recoup--and maybe finding another cut to fit in a Merchant Scroll, which would enable casting Ancestral twice a game more often. Such a move could solidify the mana base to UB, if you drop the red splash.
That's what's so great about Gifts, you can tailor your list to your preferences and style!
I'm so happy that people revived this little thread! As the holidays have approached, the people from Way Back When that I've been playing with forever have been in town, and we've had a Ton of fun with these decks, plus a few tweaks. We've also had the chance to teach some family and significant others the Ways of the Cardboard using them, so overall this has been a successful mission.
I also glommed together a whole second set of decks that are a lot more like EDH decks in terms of flavor, using many of the same pieces, but that give a Just The Hits feel to the games. They aren't as good for Teaching the game though because they don't have the consistency that the slightly more tuned lists have, suh-prize. Both sets of decks provide lengthy games and protect against quick blowouts (other than some fun old school bombs like Lich/MU).
Overall these have a really kooky set of power levels that make for a lot of fun. I look forward to running them a little more as we approach the weeks before and after new years when people need a little break from holiday cheer to fireball a bunch of thunder spirits.
@Serracollector Both Mana Flare and Inferno have made appearances in red. I feel like half of the fun of the (casual) game in early sets was leveraging wacky global effects. Bi-lateral helpers like Flare and the whole original Enchant World cycle from Legends are such crowd pleasers in multiplayer, well, maybe not Nether Void...but even then, so much flavor and great art! To be clear, we still don't use mana burn as a house rule, so Mana Flare is just nuts.
@joshuabrooks I actually tweaked to transform red from Goblins to Kobolds / Keldon Warlord, but I think somehow that the people we've been playing with just prefer the flavor of Goblins and Goblin King. It may be just that people enjoy any opportunity to say "You remind me of the babe..."
Playtest cards in non-sanctioned events = OK
Playtest cards in sanctioned events = not OK
Let's not make this bigger than it is...
Unfortunately this is incorrect outside of the US and has been for some times. Nothing is put in writing and stores won’t say anything directly; but in a choice between keeping their WPN status or running non-sanctioned events with playtest cards..... the event don’t run. It’s a stark choice.
@aelien I guess you have a point there, but I'd still have to say the knowledge of shops when you are on blue is less than knowing you are against dredge or storm if you are running wastes/rods. Sure, you can mull into a hopefully better hand against shops, but you still have to play the game and try to win. If you are against dredge or storm g1 and have the answers for their deck in your main (say sorcerous spyglass vs dredge), you probably just win on the back of one card. The knowledge in that case turns an almost definite loss into a probable win. Mulling anything in blue against shops just means you MAY have a better chance not to get blown out immediately and a chance to win if the match plays out well for you. That's less impact to me.
man, Kill Switch is a card I've been trying to shove into a deck for over a decade. Unfortunately I'm not sure it's great here. I'd love a judge to chime in, but I'm pretty sure Kill Switch will tap your own stuff down, and then your creatures won't untap on your turn (even when the Switch itself does). Their stuff untaps before yours does.
Basically you can use to get one really good attack in (declare attacks and then tap them before their blocks), and then you never get to attack again for the rest of the game. I don't know that it works in this deck.
Ask Kevin Cron about Kill Switch sometime (i.e. last night's VSL). ;)
Looks like your connection to The Mana Drain was lost, please wait while we try to reconnect.