I found the card quite interesting, actually.
Maybe not an obvious powerhouse, but it seems to me a card that would be quite good in the workshop matchup. I think the flipside would be mostly an island and that is perfectly fine. The additional ability just grabs the attention and distracts from why this card can be good.
It functions similar to a Dark Confidant there, except that it doesn't die to Walking Ballista. It finds you land drops turn after turn, which can be hugely important. Workshop have little to interact with it.
Finally, when it flips it is an additional land drop, which hardly ever seems to be mentioned. Just as an island it would have been good to get an additional land out, but this also has the ability to break open the late game.
I am actually quite excited about this card. I don't think there is an obvious home of or it. Neither do I think it is a new staple, but I do like it as a role player and think that it is deceptively powerful. Blue doesn't usually get mana acceleration in the form of additional land drops. So getting one at two mana with some card filtering in between seems quite nice.
Lastly. You can play a second copy once the first flips.
Coming up sooner than expected. Second week in October. Its the last tournament before Eternal Weekend. Come get your final tune up, win some great prizes and qualify for your top 8 spot in the Deal Me In Games yearly series. All in one place. How can we manage to do all that?!?!? Its KARAZYYY!!
So apparently unmask was errataed from "look at target player's hand" to "target player reveals their hand" since at least 2014. Probably not going to change back since they just reprinted this.
Actually, the reason that this was updated is because the Unmask discard is not optional, and Unmask allows you to target yourself. Do you see why this is a problem?
Suppose you and I are playing, and on turn 1, I cast Unmask, targeting you. In response, you cast Misdirection, changing the target of my Unmask to me. Do you see it now?
Under the original Unmask wording, which instructed me to "look at target player's hand," what would stop me from looking at my own hand, saying "nope, there are no nonlands in here for me to discard, so I guess Unmask whiffs," and therefore not have to discard anything? Unless you had, say, a Telepathy on the battlefield, you would have no way to verify what I was claiming were true.
I clearly recall that several years ago, an effort was made to update the Oracle of all cards where, in some cases, one player would have no choice but to take his opponent's word. It was evidently decided by the powers that be that needing to sometimes call a judge to ensure your opponent was being honest was less preferable to just changing stuff like Unmask from a "look" to a "reveal."
Around this same time, other cards like Cauldron Dance got an Oracle update to solve a similar problem. Compare the Invasion version of Cauldron Dance to the Commander 2017 printing. Do you see the difference? Do you get why the change? Neat, huh?
Bonus tidbit- despite WOTC's best effort to Oracle away the above-described problem for all cards in the game, I know one case where this is still an issue. If you want to know where, try taking a look at the Oracle text of Ice Cauldron sometime.
@wintage There was a decent number of people who were playing Smash to Smithereens, which makes Precursor Golem potentially lethal for its caster if they have taken enough Ancient Tomb damage. It was enough reason to dissuade me from playing it.
Well the necro spike list was something like
4 Dark Ritual
4 Cabal Ritual
4 Demonic consultation
4 Lotus Petal
I don't remember if this is exactly the list, but the point of the deck was to find and play necro asap pay a bunch more life than you needed, then use soulspike to done them for 4 to 8 dmg then you just keep a hand that can storm out for the rest protected wother force/daze/unmask. Bargain costs 6 but we can run lotus and other moxen, maybe ancient tomb city of traitors or something? Try and do something similar to what the old necrospike lists were doing. Again just a thought.
Personally, I think that modern design philosophy is more of a barrier to seeing "replacements" or "supplements" to these types of cards than even the reserve list does.
I agree wholeheartedly and completely. Thing is, design philosophy is more flexible than the Reserve List. If Wizards believed they could improve the game and make more money if they changed this philosophy, I think they would. Which is kind of what I want to put into people's minds in the hopes that they agree and start crowds muttering about it.
Umezawa's Jitte doesn't seem like a bad card to hit on cascade that bolsters your creatures and answers tokens. Furthermore, cascading into Stoneforge Mystic is high value. SFM/equipment seems great for this deck all around. (Probably better than JVP)
When Mentor was a new card, I played Mentor +4 SFM, and I absolutely slaughtered Delver decks at NYSE that year. Just something to consider, I'm sure it's still true.
Rather than write a full primer for the list, I'll hit some important highlights:
What had always been sideboard Leyline of Sanctity has been replaced with Mindbreak Trap. This used to be the Oath/Storm free disruption, but since both archetypes seem to be Paradoxical Outcome decks Mindbreak Trap is often a stronger card. It also helps that it's a good draw after your opening hand. Leyline of the Void at least benefits from Urborg, Tomb of Yawgmoth, even if it's a corner case.
Also as a nod to Paradoxical Outcome, as well as other Preordain decks, I'm running the restricted Thorn of Amethyst. There have been a few games where it's either been a must-counter or a backbreaker, and being a dead Dack Fayden target has been relevant.
The only Crucible of Worlds left in the 75 has been moved to the sideboard, and even then I'm not entirely sure about it. It's there for Workshops and Landstill, decks where multiple Wastelands are strong but Dack Fayden is missing. It's still three fair mana to cast, which is often a turn where a stronger threat would play out better. My other choice for the slot at the moment is All Is Dust.
If you decide to play this at Vintage Champs, you'll see a lot more Workshops than you'll see online. This build has been outstanding against them, and it's my current tribe of choice for that reason.
I'll be happy to answer any questions, short of sending my full copy of Eldrazi Meditations. Hopefully closer to the event, with Ixalan online, I can stream some matches and get player feedback on what can be done to tune this deck for Eternal Weekend. Thanks for reading!
@wiley even at a cost that includes tapping and paying a mana these would be playable, I hoped for such a card in BFZ. I'm mostly looking at it in terms of dredge, but being unspherable and uncounterable is a scary thing. They suffer the phyrexian mana problem where any deck can play them- imagine shops with these to kill null rod or oath. Basic land types on top of that is just gravy. Stifle, etc are legal but can never be as prominent or always online as force of will/misstep which hit normal spells. Teferis response has no relation to this.
@islandswamp there is no good end to this. No way long term they maintain and release cards for two different online games that are both full game magic (duals never was full game engine or had every card in the sets that were released). Also no way they ever past cash to people on the value of their collections. Can you imagine the next board meeting where they try to explain that huge expense to them? If MTGO eventually is closed and if they aren't paying people on cash which I think are reasonable assumptions then I don't see what they can offer that would make MTGO people happy. Certainly porting over a collection that can be traded and sold for one that can't wouldn't satisfy the masses.
I haven't run into a lot of combo yet, so I admit that is probably coloring the appeal for me. But against mentor and shops, he has just felt very medium. I just would rather cast something worth potentially more cards that is better when there is a board full of stuff. So far for me that has been kess, or alternatively more/another planeswalker.
Oh yeah, I think it's clear there was zero intent to cheat. He just filled his deck list out wrong and followed it to the letter. But as it flipped over and Nick just kind of motions over to it had to be hilarious in person. I guess add that to the reasons not to just scoop to Griseloath.
#2 Deck Reg Error
DFR and Coss are friends, with David frequenting the monthly Vintage events at Nick's store, so I'm sure they were able to laugh about it together. Dave had mentioned to me the day prior that he never wins his on-camera matches, so he was probably ready to do more of the same. Funny enough, the turn he won during game 3 the stream cut out, so afterwards I went over and told DFR that he still hasn't won on stream, which he got a kick out of.
Northeast Vintage really is getting paired against your friends every round, which can still be true even when the event is 95 players deep.