Yeah that sounds about right. It would be awesome to have you out there but since I've never been to this place I couldn't advise you about coming; heaven forbid you drive out all that way & nobody showed up :(. I'm guessing that since this is a monthly thing they get enough people every month to play, but I don't know if it would be worth it to drive down here or not.
Sorry but I think you guys are tripping. Modern is the format where CA is the least important, since it's a tempo-based format.
Also, Surgical Extraction is popular in both formats for several reasons. Reanimator, Snapcaster, Storm, Kolaghan's Command, the occasional dredge and several other interactions I won't care to mention.
It's less used in Vintage because of the 1-of nature of the format, because reanimator is shitty in the format and because it sucks against dredge.
EDIT: Surgical does fight for slots with Faerie Macabre and Leyline of the Void in Legacy, but every Snapcaster deck will opt for Surgical.
@vaughnbros I would play this strictly out of a Workshop deck (Well, I wouldn't ever, but you know what I mean). The card has marginal utility in the mirror as well, and Tormod's Crypt is terrible in the Workshop Sideboard. This thing can be activated turn 2, can be activated through spheres/thorns, and in the mirror can shut off Crucible momentarily, while being additional mana sources so they're better than Tormods Crypt in that regard.
I'm not saying it's good by any stretch of the imagination, but it's potentially playable at least.
For 6 mana rather have a Consecrated Sphinx. Making insects is nice but not better than drawing 2 cards to the opponent's one. 6 toughness Sphinx blocks Thought-Knot Seer and survives as well as survives Chandra's -3 for 4 damage while this Locust does not.
That makes sense, I've never been too afraid of Marit Lage while piloting Plow decks. If the limiting factor was consistency then the Mirror could smooth that out, but it seems like that was not the decks weakness
A Grisel Oath shell seems about as good as it gets for this card: Children of Korlis is unplayable for obvious reasons and the untap clause is pretty irrelevant if you're about to play 21 cards worth of artifact mana.
In any given tournament you can get the unbeatable nutz draw or the "where is my other combo piece?" draw and be left hanging. In years past this was Ok because the format was different. Oath held up better in the long game while it dug for answers. Today if it stalls there are too many decks that are just too fast for it. Even creature decks like mentor and ravager shops can beat it.
To be fair, there were a lot of games that I won just because I was a bomberman deck as well as an oath deck. One standout game was against shops where they landed double t1 grafdigers cages and a foundry inspector. I went t1 land, lotus, salvagers. His t2 saw tangle wire and another creature. I played land go, his t3 saw no sphere effects so I recurred lotus in my upkeep, made infinite mana in my main, hard cast griselbrand and over half of my deck until the rest of the combo was assembled. I also won at least 2 games against mentor just with salvagers recurring ee and pyrite spellbomb with no lotus.
Bomberman is a vintage worthy deck, and running it alongside oath does a couple of trade offs:
You have a really shitty mana base. No helping this, oath decks almost universally require running risky mana bases.
Your tutor for salvagers also often gives you access to the other combo pieces. It also costs less than other tutors normally run by bomberman.
Your yawgmoth's bargain gains you life and deals 7 by itself.
Since you only have to run the one salvagers and none of the other creature tutors you can have a higher density of countermagic in the deck. And awkward or not they still make a huge difference in the current meta.
Since you are already in white, you have great answer cards for anything you might face so long as you can anticipate it in your sideboard plans.
EE is just plain awesome, especially in oath and bomberman.