Soul spike is an interesting card. I think you can make a similar argument in favor of running multiple tendrils to my mind. I think a bargain deck with mini tendrils available probably up its win % at least a bit, since you aren't as worried about casting it just to draw more cards when you need to at like 6 storm.
So beat it or join it: http://eemagic.com/allDecks.php. I guess the only big thing I see here is that I miss my Tangle Wires:) Why the meta hasn't generated easy/obvious answers to Precursor golem has me confused, other than that the creature suites look pretty strong.
I haven't run into a lot of combo yet, so I admit that is probably coloring the appeal for me. But against mentor and shops, he has just felt very medium. I just would rather cast something worth potentially more cards that is better when there is a board full of stuff. So far for me that has been kess, or alternatively more/another planeswalker.
@rbartlet hehe yeah that was in semi against Brian Matthew on Moon Shop. Pretty ballsy plays! I dug up the old deck tech/tourney report, good fun reading it again.link here
@aelien, yep depending on the matchup, I often leave some numbers of Oath into the deck (roughly speaking 2 against Control or Mirror, 4 MUD/Eldrazi/Dredge). I adjust the number of Orchard as well, cutting on lands VS Control and 99% of the time swapping 1 for Mountain.
If I suspect that Cage is their main answer, I Oath regardless to fetch/draw and play my Mentor or Pyromancer. If Im unlucky and draw Emy, I just Dack/Jace him away.
Priest decks are a little more annoying to play around but I generally max out on Abrade against them or I dig hard to naturally draw and play Pyro & Mentor.
I think that Blue Red Delver/Young Pyro deck could really like this card AND it would allow them to run four Wastelands without caring (unlike Gush). Maybe one Gush, three of these things, Dig, Cruise, and the rest of the restricted stuff. Seems legit to me, especially now that this deck wouldn't care about having to go around Mentors as much.
I think you're spot-on that this card is PLAYABLE and I agree. I initially through Delver, too. But, Blue really does have an embarrassment of riches when it comes to blue draw spells. We've got:
Ancestral Recall, Brainstorm, Ponder, Preordain x4, Gush, Treasure Cruise, Dig Through Time, and just that is already 10 cards. Which one do you cut for Chart a Course?
Perhaps this is better than some of those cards if your deck (1) attacks a lot but (2) wants specific cards in the yard. Like, a Welder shell? Put another way, is it possible that this card replaces Thirst for Knowledge somewhere? Unlike Thirst, this is cheaper AND you have some control over whether you want the discard or not.
Well you don't cut any of those. I imagine there might be a slot somewhere (GUSH MAYBE).
Below is what I've been playing since the latest B&R changes with modest some success (3-1 in a daily & 3-2 and 5-0 in the league). Basically cut a third preordain for a second bargain from my standard DPS list (definitely not certain that's correct, as I side out the second bargain a lot).
1 Ancestral Recall
1 Black Lotus
1 Bloodstained Mire
2 Cabal Ritual
1 Chain of Vapor
4 Dark Petition
4 Dark Ritual
1 Demonic Tutor
1 Gitaxian Probe
1 Library of Alexandria
1 Lion's Eye Diamond
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Mind's Desire
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
4 Polluted Delta
1 Sol Ring
1 Tendrils of Agony
1 Time Walk
1 Tolarian Academy
4 Underground Sea
1 Vampiric Tutor
1 Wheel of Fortune
2 Yawgmoth's Bargain
1 Yawgmoth's Will
1 Hurkyl's Recall
1 Defense Grid
2 Ancient Tomb
3 Ravenous Trap
2 Hurkyl's Recall
1 Toxic Deluge
2 Defense Grid
1 Empty the Warrens
1 Sadistic Sacrament
1 Chain of Vapor
I do think this has some advantages over PO Storm. It's faster than the slower PO builds, more stable than the faster PO builds (e.g. Reid Duke's with 4 Mox Opal and 2 Grim Monolith, which seems to have fallen out of favor), and less vulnerable to null rod effects (although they can still hurt depending on what we've drawn). Also, using duress effects for protection over FoW and other countermagic means our protection spells are less costly overall, and we make much better use of defense grid. Of course we lose the ability to be reactive, which makes us more vulnerable to shops.
However, I'll freely admit that the biggest reason I play this on MODO over PO storm is that I own the cards (virtual FoW and mox opal are pricey!), so my perspective is definitely biased. Regardless, I do hope the latest changes allow dark rituals to reclaim a place in the meta.
*edit#1 on 9/9/17: Just realized the aforementioned daily was before the latest b&r change. Sorry for the misrepresentation.
*edit#2 on 9/16/17: Updated to reflect fact that I just went 5-0 in my second MTGO Vintage league with this list. Played Ravager Shops, Delver, Dredge, Oath, and Uwx, if I remember correctly.
There are many different directions to take Delver. You can play it as a more spell-based controlling deck or you can play it more like UR(x) hatebears, with or without burn.
For example, in straight UR you can play cards like Harsh Mentor, Eidolon, or Scab-Clan Berserker. These effects play nice with burn and Price of Progress for quickly closing out the game.
In the past I have splashed white to play Stony Silence, Containment Priest, and other nonsense http://mtgtop8.com/event?e=12172&d=269857&f=VI while that deck later got eclipsed by UWr Mentor, it may be viable post restriction (or maybe not, as the Gush restriction really hurts the deck)
There are also reasons to splash green or black and builds for those but I'll leave those as an exercise for the reader.
One reason to not play Delver is that Walking Ballista basically owns most of your threat suite (Delver/YP especially). Between that and the prevalence of Outcome decks I think all Delver decks need to seriously look at Null Rod/Stony in their builds.
@rikter I know that. I was just pointing it out as another option. I wasn't trying to say it was better than cafe. It obviously is well behind cage, priest, and RIP as some of the top tier options. Lol
I don't think we're mad that you brought it up (at least I'm not), it's an interesting card and worth thinking about, I just don't think it could ever be viable.
Structurally, the only reason the card would be worth running over Rest in Peace would be if you have Delve spells (because whatever your opponent is doing to send creatures to the graveyard could be shut down entirely by RIP) but in that instance you would probably prefer Cage or Containment Priest anyway. So far as I can tell, there's no niche for this card
I wonder whether this will cause a fork from URW to URW and UBW. Red will continue to lean on the greatest thief in the multiverse, together with pyro. Black will move towards tutors and tendrils. Tinker is likely to re-emerge too.