Thank you for this podcast, I thought it was very pertinent, especially the analysis of the candidacy of various cards for restriction.
I felt like you touched on this, but that it's worth mentioning again that each person's perception of the B&R decisions made are shaped by their opinion of when Vintage was best and/or what they view as a healthy metagame. If someone thought that Vintage was best in 2002 and wish we could go back to the days when Workshops and Dredge were an afterthought then they might advocate something like restricting Bazaar and Workshop. Just because I don't agree that this is how Vintage should look doesn't mean that person is wrong. I also think that someone could make a claim that a metagame where Vault-Key and Blightsteel Colossus see almost no play or that changes need to occur until Bazaars as a pillar become better is not healthy.
My personal opinion of when Vintage was best is probably right before Khans came out. Just about everything was viable, or at least more viable than many of them are today. I also think that a healthy metagame is one in which one deck is not unbeatable, which I think is the case now. I do think that Mentor is overpowered as shown by the invalidation of many flavors of blue since it's printing, but I don't think it warrants restriction.
Steve, I would be interested to hear your take on @diophan 's post. I can't help but interpret the B&R announcement as meaning that MODO and proxy events (Like the 88 person Eternal Extravaganza) do not influence their decision when compared with the European Vintage Championship which last year has 98 players. WOTC almost solely paying attention to the Top 8 of 2 events a year is scary, especially when you think about it through the lens of the ebbs and flows of the metagame. Sometimes this is based off of printings or restrictions, but more often they are natural developments. Ballista was printed and Workshops surged, then Mentor adapted with Null Rods and Workshops performed worse. Next, the metagame evolved further with Mentor decks that didn't play Stony Silence succeeding. Perhaps the next step is Outcome Storm finding success because of the rise in popularity of Mentor without Stony Silence in the main.My point in saying this is that I worry that taking 2 snapshots of the metagame could lead to extrapolation that is not warranted and a banned and restricted announcement that addresses a pivotal card in a deck that just so happens to be extremely well positioned for 2 events but were answered organically for the rest of the year.
I'll admit my experience at building and playing this deck are limited , but I don't understand how you can run 4 smashers after cutting eldrazi temple? I would think that as soon as you remove temple, tks and smasher would follow. It's a whole package, as even displacer gets a lot worse without temple. Wouldn't you be better off just playing white trash with ancient tomb for thorn and chalice at that point?
I agree. Could even just play Stoneforge Mystic rather than Smashers.
@BazaarOfBaghdad It probably makes sense to do it that way so that people don't have to play every week, but I'm getting pretty tired of seemingly every video I go to watch being cast by a particular person whose commentary is generally lacking.
@themonadnomad I don't know. That belongs to Kael Williams, and I forget his TMD name so I can't tag him. He has an entire set and I agree they're very nice. I'd like to have some myself, as I'm not going to be buying real power anytime soon (probably ever).
I touched on it a bit in the thread that was linked but you don't really need a dedicated draw engine in this deck. The creatures are your card advantage mechanisms by providing pressure while also being another spell. I wouldn't be opposed to JTMS in this deck but I don't think it is necessary and outside of SFM this is very much a draw-go style deck so adding an expensive sorcery speed draw engine seems counter productive. Also if you really want to draw cards fetch Sword instead of Batterskull and go to town. ;)
Nice podcast as usual. I think you guys missed the synergy between scrap trawler and ballista having CMC 0 when discussing if scrap trawler will see play. I don't think scrap trawler will see a ton of play, but Nick DiJohn already played one in a deck a week or so ago. Also although I unfortunately think ballista puts grixis pyromancer in a very difficult position, fatal push not costing life for that deck is key when you want to flash back your removal.
Do you plan to have a non set review/preview card podcast in the near future? It feels like it has been a while.
I don't pretend to be a storm expert, but aren't you making yourself weaker to Workshops by adding in three flusterstorms? With how high percentage of the field being workshops is, it doesn't necessarily feel right to me. Or at least not in my local meta where I faced 50 percent Shops on a Sunday (though one of them was an incredibably odd Shops list).
Your build makes it more resilent but it sounds less explosive.
I do understand cutting Chrome Mox. I haven't been impressed with the card, really. But it has its moments.
While I understand wanting sensei's divining too, it doesn't always do the same thing as ponder and preordain. But of course that doesn't necessarily make it weaker.
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