Tezzeret control

  • Artifact (14)
    1x Black Lotus
    1x Mana Crypt
    1x Mana Vault
    1x Mox Emerald
    1x Mox Jet
    1x Mox Pearl
    1x Mox Ruby
    1x Mox Sapphire
    2x Sensei's Divining Top
    1x Sol Ring
    1x Time Vault
    2x Voltaic Key
    Planeswalker (4)
    2x Jace, the Mind Sculptor
    2x Tezzeret the Seeker
    Creature (1)
    1x Blightsteel Colossus
    Instant (16)
    1x Ancestral Recall
    1x Brainstorm
    1x Fact or Fiction
    1x Flusterstorm
    4x Force of Will
    1x Rebuild
    3x Mana Drain
    2x Mental Misstep
    1x Thirst for Knowledge
    1x Vampiric Tutor
    Land (15)
    2x Flooded Strand
    1x Library of Alexandria
    4x Misty Rainforest
    2x Seat of the Synod
    1x Tolarian Academy
    1x Tropical Island
    2x Underground Sea
    2x Island
    Sorcery (10)
    1x Demonic Tutor
    1x Ponder
    4x Thoughtcast
    1x Time Walk
    1x Tinker
    1x Toxic Deluge
    1x Yawgmoth's Will
    Sideboard (15)
    1x Flusterstorm
    1x Forest
    2x Griselbrand
    1x Hurkyl's Recall
    1x Mental misstep
    4x Oath of Druids
    2x Pithing Needle
    2x Steel Sabotage
    1x Tormod's Crypt

  • TMD Supporter


  • Thoughts?

  • I'm not sure if there is any relevant thoughts or feedback you can have from a decklist that is posted with no comments or anything that follow. I would suggest that if you want any relevant feedback, follow up your post with more information about card choices and such.

    For example, why 1 Fact of Fiction? Why 1 Thirst for Knowledge? Both are unrestricted.

  • @dragoscar said in Tezzeret control:


    This deck is definitely legal in Vintage.

  • He has posted a deckbulding thread already:

  • TMD Supporter

    I would recommend editing the original post to include a link to that thread, as well as a bit of commentary regarding the deck's evolution and experience in the metagame. Theory at least. Gotta give us something to work with.

  • Those are 2 separate decks. I have no experience with this deck in the metagame yet because I'm not sure how to play vintage without goldfishing and I really don't like to gold fish, but I think I have a reasonable grasp on the vintage meta game and translated that to the deck however I could be wrong, that's one of my concerns with the deck. Some other concerns I have with it is: Does it need more fast mana in the form of grim monolith or more colored mana in the form of seat of the synod/Island, Is fact or fiction a good enough card, how many mana drains is the right number, how many mental misstep is the right number, does the deck need toxic deluge, do I want nature's claims or more hurkyl's recalls/rebuild,

  • TMD Supporter

    @dragoscar download cockatrice or MTGO and start practicing. That's my advice. People on here will test with you I bet.

  • My first thought when I saw this list, was: "Woah!! That's a blast from the past!"

    I have not seen a Tezzeret-based vault/key deck perform well at a large event recents. I'd suggest that there are a few reasons:

    • Creatures are everywhere; reducing the value of Tezzeret
    • Null Rod and Stony Silence see a decent amount of play
    • Mana Drain is a little slow when put up against Arcbound Ravager and Monastery Mentor
    • Swords to Plowshares and Dack Fayden are best buddies with Blightsteel Colossus; but poor BSC always feels like the other cards are ganging up on him...

    In game 1, the lack of removal (either permanent or creature), would hurt, as other decks are much faster (for example, any deck running the Paradoxical Outcome engine).

    The transformation is cute, but I feel like it leaves the deck somewhat soft to taxing effects, and dredge. A Smokestack-based deck that deploys a Null Rod and some spheres effects, then follows up with some land destruction would be difficult to beat with 15 lands (one of which is colourless, and two of which would be shut off by the rod).

  • paradoxical outcome is so much better than Fact of Fiction or Thirst for Knowledge in this deck it's painful to see them.