The card defiantly still has its flaws, and no it doesn't directly beat bridge, but it works around it in narrow situations.
Before ballista and this card, it was almost impossible to deal with bridge, now there are lines.
As designed, the fact that it triggers on your turn and not on the end of your opponents is an interesting problem. Tapping out your team in a standoff is not appealing. On the positive, you may prevent your opponent from taking an additional turn.
I don't think this card is good enough for vintage, but I play MUD in legacy and modern where this card is more appealing. I plan on getting a Foil copy and keeping it in my collection for certain metas.
I don't think this card is must play or even a good card, I think it's niche and fringe but good in certain environments.