So after seeing so much polarizing opinions about fastbond, I decided to run a prison oriented fastbond list against a standard vintage gauntlet (ravager shops, White eldrazi, Outcome, rituals, oath, key vault, dredge, monogush mentor) and while the deck definitely had some strong elements, it was really inconsistent, very fragile to disruption and unable to comeback from behind. It was a really fun and refreshing experience even though the list I ran was probably not optimal nor tuned, it still managed to win a couple matches when it had solid draws.
For reference here is the list:
Engine:
4 Fastbond
4 Crucible of Worlds
3 Horn of Greed (let's the deck go off like a combo deck)
2 Grazing Gladehart (only reasonnably priced zuran orb alternative that works under null rod)
2 Lotus Cobra (for chaining barbarian ring kills or canopy draws, without it you need to use two more landdrops for each chain with wasteland + other land)
3 Bazaar of Baghdad
2 Horizon Canopy
Control:
4 Sphere of Resistance
4 Thorn of Amethyst
3 Null Rod
1 Trinisphere
1 Ensnaring Bridge
1 Strip Mine
4 Wasteland
2 Ghost Quarter
2 Barbarian Ring (Removal and wincon all in one)
Non utility Mana:
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Sol Ring
4 Mishra's Workshop
4 Taiga
3 Windswept Heath
2 Forest
1 Tolarian Academy
Sideboard
2 The Tabernacle at Pendrell Vale
4 Grafdigger's Cage
2 Barbarian Ring
3 Bojuka Bog
2 Ensnaring Bridge
1 Witchbane Orb
1 Glacial Chasm
EDIT: Tweaked the list a little bit with the following changes:
Maindeck
-2 Grazing Gladehart (replaced with Glacial Chasm)
-2 Lotus Cobra (replaced with moxen for more turn one sphere consistency)
-1 Trinisphere (was only really good with workshop on turn one, it usually becomes dead pretty fast as you draw a considerable amount of cards compared to a standard workshop deck and usually have multiple of your spheres and thorns)
-1 Ensnaring bridge (Glacial chasm does same job)
+2 Smokestack (gives you something to maintain pressure in the long game and an answer to any problematic permanent)
+2 Glacial Chasm (zuran orb + moat all in one, uncounterable and unaffected by spheres/removal)
+2 off color moxen (solely to increase the odds of having a turn one sphere, it brings the total artifact number up to 6 but plays alongside null rod fine due to having bazaar and smokestack)
Sideboard:
-1 Witchbane Orb
-2 Ensnaring bridge
+3 Nature's Claim
last edited by Macdeath