Academy 2017!



  • // 60 Maindeck
    // 23 Artifact
    1 Black Lotus- Mana
    1 Mox Ruby- Mana
    1 Mox Pearl- Mana
    1 Mox Sapphire- Mana
    1 Mox Emerald- Mana
    1 Mox Jet- Mana
    1 Lotus Petal- Mana
    1 Mana Crypt- Mana
    1 Mana Vault- Mana
    1 Sol Ring- Mana
    4 Helm of Awakening- Combo
    4 Candelabra of Tawnos- Mana
    1 Memory Jar- Draw
    4 Grim Monolith- Mana

    // 4 Enchantment
    4 Mind Over Matter- Combo

    // 17 Instant
    1 Ancestral Recall-Good card draw
    1 Mystical Tutor- Good tutor
    4 Meditate- Card draw
    1 Vampiric Tutor- Good tutor
    4 Force of Will- Control
    4 Capsize- Control and Combo
    1 Stroke of Genius- Big Card draw and Win
    1 Brainstorm- Card draw

    // 10 Land
    4 City of Brass- 5C Mana
    1 Strip Mine- Anti Tolarian Academy
    1 Tolarian Academy- Big Mana
    4 Mana Confluence- 5C Mana

    // 6 Sorcery
    1 Demonic Tutor- Tutor
    1 Time Walk- Turns
    1 Timetwister- Card draw and tricks.
    1 Tinker- Card draw and Mana.
    1 Wheel of Fortune- Card draw.
    1 Windfall- Card draw.

    // 15 Sideboard
    // 4 Enchantment
    SB: 4 Leyline of the Void- For Combo Strategies.

    // 7 Instant
    SB: 4 Chain of Vapor- For Control Strategies.
    SB: 3 Echoing Truth- For Control Strategies.

    // 4 Sorcery
    SB: 4 Echoing Ruin- For Aggro Strategies.

    Here's my new Academy deck for 2017. Card explanations are next to the cards.



  • You can totally cut strip mine now, since the Legend rule was changed recently to allow each player to have their own copy of a legend in play!



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  • I think you probably want Blue Sun's Zenith over Stroke of Genius. You're ultra-heavy blue, so the additional UU doesn't hurt too bad and it allows you to cast it multiple times in one turn.

    This has been seen in Legacy high tide - Blue Sun's for my entire deck, cast a draw spell to get my Blue Sun's, cast some shit then Zenith you for the win.



  • That decklist looks severly outdated. When was the last time you followed the vintage metagame? I would consider looking into Mox opal, Paradoxical outcome, expedition map, thoughtcast for your engine. For control/protection: Defense Grid, Mental misstep, flusterstorm, Hurkyl's recall, Echoing truth. Finally, it wouldn't hurt to have an alternate wincon like Tinker bot or tezzeret time vault.



  • I played an Academy combo deck last year to some decent finishes and a small tournament win. That might serve as a decent starting point for you. Note that I played this deck before Paradoxical Outcome was printed, so it's possible that you want that in your deck now. Linking you to the write-up down below, which I posted on the old TMD site.

    http://www.archive.themanadrain.com/index.php?topic=48381.0

    Good luck! I had a lot of fun playing it and I think people got to see some crazy stuff happening.



  • The problem with stuff like Mox Opal is that it doesn't produce enough mana, and Paradoxical Outcome just cost too much. It's competing for the Meditate slot. The key to the deck is to have average draw, and powerful spells. Mox Opal is competing for the Grim Monolith slot. Grim Monolith makes just enough mana to cast things like Meditate followed by a Candelabra. If Lion's Eye Diamond was unrestricted this would greatly increase card distribution throughout the deck.

    Thoughtcast is great but only draws 2 cards. Map of Expedition is also great but competes in the Grim Monolith and Candelabra Slots. Just doesn't do enough.

    It's a deck that is easy changeable. It just really depends on the player and what you wanna do with your skills.

    Also, Strip Mine is for other Academy decks running around. You don't want them to be able to stay on their mana for more than one or two turns. If they do they win.

    Theres ways of getting Academy back in your hand sure, but those ways are stuff like Regrowth, a color not often used in Combo Control, and Timetwister, a limited card. I guess you can use Black cards to get it back, but those are really not comparable to Regrowth or Timetwister as methods.



  • @Shax said in Academy 2017!:

    The problem with stuff like Mox Opal is that it doesn't produce enough mana, and Paradoxical Outcome just cost too much. It's competing for the Meditate slot. The key to the deck is to have average draw, and powerful spells. Mox Opal is competing for the Grim Monolith slot. Grim Monolith makes just enough mana to cast things like Meditate followed by a Candelabra. If Lion's Eye Diamond was unrestricted this would greatly increase card distribution throughout the deck.

    Thoughtcast is great but only draws 2 cards. Map of Expedition is also great but competes in the Grim Monolith and Candelabra Slots. Just doesn't do enough.

    It's a deck that is easy changeable. It just really depends on the player and what you wanna do with your skills.

    Also, Strip Mine is for other Academy decks running around. You don't want them to be able to stay on their mana for more than one or two turns. If they do they win.

    Theres ways of getting Academy back in your hand sure, but those ways are stuff like Regrowth, a color not often used in Combo Control, and Timetwister, a limited card. I guess you can use Black cards to get it back, but those are really not comparable to Regrowth or Timetwister as methods.

    Here is a starting point list for you:

    1 Tolarian Academy
    1 Minamo, School at Water's Edge
    1 Library of Alexandria
    2 Underground Sea
    2 Island
    4 Polluted Delta
    1 Black Lotus
    1 Mana Crypt
    1 Mana Vault
    1 Sol Ring
    1 Mox Emerald
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Jet
    1 Mox Sapphire
    3 Mox Opal
    1 Grim Monolith
    1 Candelabra of Tawnos
    3 Expedition Map
    2 Sensei's Divining Top
    2 Defense Grid
    2 Voltaic Key
    1 Time Vault
    1 Tezzeret the Seeker
    1 Mind Over Matter
    1 Ancestral Recall
    1 Brainstorm
    2 Blue Sun's Zenith
    4 Paradoxical Outcome
    1 Vampiric Tutor
    1 Demonic Tutor
    1 Merchant Scroll
    3 Time Spiral
    1 Timetwister
    1 Time Walk
    1 Hurkyl's Recall
    1 Capsize
    1 Flusterstorm
    4 Force of Will

    SB: 2 Defense Grid
    SB: 2 Island
    SB: 2 Pithing Needle
    SB: 2 Engineered Explosives
    SB: 1 Echoing Truth
    SB: 2 Hurkyl's Recall
    SB: 1 Flusterstorm
    SB: 1 Mindbreak Trap
    SB: 2 Tormod's Crypt



  • @Shax I like your list a lot sir. Lots of turn 1 potential. PO is better than Meditate in this list though. My only changes/ideas?

    -4 Mediatate +4 PO (better engine)
    -2 Capsize +2 Senseis Div Top (very good with PO, helms, and voltaic keys, good in general)
    -1 Mind Over Matter +1 Magus of/Future Site (either, infinite draw w Helm and Top, good in general)
    -1 Windfall +1 Frantic Search. Windfall is very situational. Frantic Search has obv synergies.

    Give that a try, lemme know how it feels.


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