Vintage Metagame Data Archive



  • Since the current TMD archive is down, I found the cache so folks can read all of the metagame reports that have ever been generated.

    http://webcache.googleusercontent.com/search?q=cache:FZMgUWrGZfYJ:www.archive.themanadrain.com/index.php%3Ftopic%3D37514.0+&cd=2&hl=en&ct=clnk&gl=us

    For ease of use, I've compiled them all here:

    2016

    2016 Q1: https://docs.google.com/spreadsheets/d/1cj99OKyaTn7zLvyh3ONDmlBHkSNh0MIf0ZpEI22fsSM/edit#gid=383122250

    2011

    2011 Q2: http://www.eternalcentral.com/so-many-insane-plays-2011-q2-vintage-metagame-report-downloadable-product/

    2011, Q1: http://www.starcitygames.com/php/news/print.php?Article=21723

    2010

    2010-05-03 So Many Insane Plays – The Q1 2010 Vintage Earnings and Market Report
    2010-02-22 So Many Insane Plays – The Vintage Market Report

    2009

    2009-09-21 So Many Insane Plays – Vintage/Legacy Split Article
    2009-08-04 May/June 2009 LARGE-scale Metagame Report
    2009-07-28 May/June Small-scale Metagame Report
    2009-05-11 So Many Insane Plays – The Most Dominant Engine in Vintage History: The March/April Vintage Metagame Report
    2009-03-16 So Many Insane Plays – Reflections on Chicago / The Jan-Feb Vintage Metagame Report
    2009-01-19 So Many Insane Plays - Restrict Mana Drain? The November-December Metagame Report

    2008

    2008-11-10 So Many Insane Plays – What’s Winning in Vintage? The September/October Vintage Metagame Report
    2008-09-22 So Many Insane Plays – Walking Through the Ruins of the Vintage Apocalypse
    2008-07-21 So Many Insane Plays –The May/June Vintage Metagame Report
    2008-06-16 So Many Insane Plays – The March/April Vintage Metagame Report
    2008-03-17 So Many Insane Plays - The Jan-Feb Vintage Metagame Report
    2008-01-02 So Many Insane Plays – Rounding Out The Vintage Year

    2007

    2007-11-07 So Many Insane Plays - Vintage By The Numbers
    2007-08-15 So Many Insane Plays - Figures Don’t Lie, But Liars Figure: A Vintage Metagame Report

    2005

    2005-06-30 May-June Type One Metagame Breakdown
    2005-06-01 April Type One Metagame Breakdown
    2005-05-02 Vintage Metagame Breakdown: March
    2005-03-14 As Much Info As You Can Handle - The Jan-Feb Vintage Metagame Report
    2005-03-04 Functional Breakdown of Vintage Cards From Dec-Jan
    2005-02-14 The December and January Vintage Metagame Report

    2004

    2004-12-10 Oct-Nov Vintage Metagame Summary
    2004-12-02 Examining the Vintage Metagame - Analysis of The Ultimate Table, Part Deux
    2004-11-08 Examining the Vintage Metagame - Analysis of The Ultimate Table
    2004-10-12 The September Vintage Metagame Breakdown
    2004-09-13 The August Vintage Metagame Breakdown
    2004-08-20 The July Metagame Update and The Crucible Effect
    2004-07-26 The June Vintage Metagame Breakdown
    2004-07-02 April-May Type 1 Potpourri
    2004-06-23 May Metagame Breakdown
    2004-06-15 September to April, Part 2
    2004-05-28 September to April: There and Back Again for Type One
    2004-05-06 The April Type One Metagame Breakdown
    2004-04-14 March Type One Potpourri
    2004-04-06 March Metagame Breakdown for Type I
    2004-03-25 All Request Live For Type One
    2004-03-15 February Type One Potpourri
    2004-03-08 February Type One Metagame Breakdown
    2004-03-03 All The Little People - Metagames for Small Vintage Tournaments
    2004-01-21 Designing Cards For Vintage, Part 2: And Most Popular Cards In Type I Are...
    2004-01-13 Number Crunching Type I: Designing Cards For Vintage
    2004-01-02 Number-Crunching Type 1 for 2003

    The data is quite rich, and I have even more data I've accumulated over time in my personal files.

    If you can't find any of those articles, they are all hyperlinked on the cache.



  • Thanks for this, Steve. This is incredibly useful.


  • TMD Supporter

    What's interesting here specifically Q1-2016:
    Decks with Workshops: 30%
    Decks with gush (mentor/delver/doomsday): 21%
    Note that the Mentor decks don't necessarily play GUSH (IE Bob MEntor, Counterbalance Mentor) so there's actually probably 5 less decks calculating toward the percentage

    But sure... Workshops was fine, and Gush is the problem.



  • Soly is correct.

    We added a new tab last night on premier events that is highly insightful, and may go a long way to explain the DCI's decision.

    Take a look at it. We color coded Gush and Shop decks and provided grids that show Top 16, 8, 4, finals, and winners - as well as for all 5 MTGO p9 challenges and just Q1.

    https://docs.google.com/spreadsheets/d/1cj99OKyaTn7zLvyh3ONDmlBHkSNh0MIf0ZpEI22fsSM/edit#gid=1650014417


  • TMD Supporter

    Thanks for the link Stephen, and thank you for the time and effort invested in this task.

    The date in this document is just amazing.

    Keep it up!


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