Taigam, Ojutai Master


  • TMD Supporter

    @ajfirecracker

    If you resolved a 4 mana "bomb" (let's just call it that), I think the next thing you play is going to resolve, so the uncounterable effect is misleading.

    The rebound would only work for small draw spells like Preordain or Brainstorm. What else would you want to rebound that makes it all worth the cost? So at the end of the day, you're just playing a more limited Jace TMS if you go that route.



  • @desolutionist said in Taigam, Ojutai Master:

    @ajfirecracker

    If you resolved a 4 mana "bomb" (let's just call it that), I think the next thing you play is going to resolve, so the uncounterable effect is misleading.

    Fair. My point is just that there's an upside, at all. Cards that are often worse but sometimes better than other cards that already see play are likely to themselves see play, at least marginally.


  • Administrators

    @desolutionist to be fair, there are definitely times this would be better. (Is your opponent at two? Do you have a game winning instant or dragon in hand already?)

    If you follow that to its logical conclusion though, you're almost definitely right. How often do those situations happen?

    Most importantly, if you were to build a deck that maximized the odds of those situations happening, what would that look like? What would you have to sacrifice to do it? My expectations for the card aren't great, but I'm curious to see if anyone comes up with a list for it



  • @Brass-Man the card just seems too situational to build a deck around that would be consistent. Especially to run it over the best blue four drop ever printed.
    Even basing a deck around this seems contrary to how we want to play vintage. It is a good card in certain situations, creating a deck to create those situations just seems inconsistent at best. Hoping for a random situation to arise in which this card hits the board, doesn't die, and then seriously impacts the game more than Jace seems even more rare.
    You could run a deck based around triskaidekaphobia which would be amazing if you create situations around it, but would it be successful? This might not be that extreme, just seems hard to take over a jace and create a list that still looks as competitive, in my opinion.



  • Someone further up thread made a joke about pairing this with extra turn effects, but that might be the best way to use it.

    Maybe this guy, the new RU regrowth prowess guy, bosujitsu, and a whole bunch of time walk effects. If there was s reliable way to lose life, that 3 mana time walk that only works at 5 life or less could go into this deck.



  • So my 0.02C comparing this to Jace, the Mind Sculptor...
    In a game state where everyone has cards in hand and permants in play, this wins out because your cards will always resolve.
    In a game state where both players are in top deck mode this will win because you can attack into their Jace.
    In a game state where your already winning you can go aggro and use the rebound ability (which coupled with the uncouterability and the damage it does makes this a better card IMO).
    In a game state where your losing, this can't be attacked into (as Jace can be), and can be on the board to get you into a better state.

    Those are the places this really shines over JTMS



  • @John-Cox Not saying I disagree with you, but just be a little careful that when you are comparing it to Jace, that you aren't having it play against Jace. You should be looking at common game nodes and saying, ok, in that spot would I rather have a Jace or Taigam. They are competing for the same deck slot, not attacking each other.

    Against shops? Well Taigam will be something like twice as easy to cast since 9 taxing effects hit Jace and 5 hit Taigam (assuming they play Lodestone), but if it hits is Jace better? It lets you draw immediately, where Taigam's uncounter-ability is of limited value (chalice only) and everything costs more to cast... But Jace gets attacked directly. But Jace also can bounce... ok it feels like in the range of common came nodes against Shops, this guy might be mildly better than Jace.

    Against Tempo-Blue? Well its counter ability feels great, though its very unlikely to get used right away. If you are casting this guy you are almost certainly tapped out, so not playing another insta/sorc that opponent would fight over. It does make your counterspells untouchable, so I guess it's going to be extra good when you hold a Misstep, since there will be spots where you resolve this, they Swords, you Misstep, and the Misstep they are holding is useless. If they are holding Force, they will just fight over this thing directly, and if you win it will likely just sit on the board for a turn. Jace activates immediately, and circumvents Sword entirely. Again, Jace can be attacked directly, but that's after a brainstorm effect. Beyond that I'm having a hard time finding game nodes where he's really worse? Are we running Cavern to cast this thing? Maybe that's how we make this thing way better than Jace. 4 Caverns, 4 of these, 4 Snapcaster and a ton of broken spells? Splash green for Regrowth and Eternal Witness and Sex.dec? Maybeeee?



  • @Topical_Island

    The game mode where this guy is worse is when both players have fought, exhausted their resources and then you topdeck something.

    Topdeck Jace, you immediately go up one card and see 3 cards which means you can probably do something else.

    Topdeck this guy, and you have a 4/4 in play. They are on a 5 turn clock, but until you topdeck another spell his abilities do nothing. Jace immediately starts finding your next move.



  • @walking.dude Yeah exactly... I can think of a ton of spots where Jace is better. I can't think of nearly as many against Shops and Mentor where this guy is actually better. It feels like it would be better against Mentor decks, but as I stated above, I'm not sure how often those situations arise. In fact Mentor runs many more cards that deal with this dude than they do a Jace.



  • I like it a lot. It might not slot into any existing deck right now but the card itself has a lot of possibility in the future. One of the most clever things about is recognizing the constraints of Rebound. You lose out entirely if the spell is countered (pilots with Narset PW experience can attest), so they designed him in a way to make the Rebound ability even stronger.

    It also illustrates that Ojutai and Dromoka rule the planes. Silumgar is a malevolent incompetent fool and Atarka is clueless when it comes to Vintage.


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