[XLN] DeepRoot Champion
p3temangus last edited by
Hyrda tramples and grows on opponent spells. Goyf is still better than this.
nedleeds last edited by
walking.dude last edited by
Yeah. Wotc typically does tribes with a "core" color which is the same everywhere and a secondary color which changes from world to world. So merfolk were blue white in lorwyn, blue black in ravnica, and now blue green here.
ssasala last edited by
Can't forget about Gaea's Skyfolk. Flying Merfolk??
Merfolk creature type is irrelevant. Only non-creature spells in Merfolk are Mox, Lotus, Null Rod, etc.
Topical_Island last edited by
I actually think the card might just be Pyromancer again... also looking at Jori En, which in my experience, was always pretty good, but just always worse than Mentor. Can we just cut white and streamline a red blue delver again?
gkraigher last edited by
Cold eyed selkie. Kiora's follower.
themonadnomad last edited by
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ribby last edited by
Ballista sets a fundamental toughness threshold of 3 for creatures costed 2 or higher. So, hard pass.
ssasala last edited by ssasala
The more I thought about this being a Merfolk, I went back to look at some of my deck lists when I played Merfolk. There are actually 15-17 non-creature spells. FOW, Misstep, Ancestral, Time Walk, etc. I guess there are more than I remembered. Is it worth splashing green for this creature? Don't know. Maybe in conjunction with Nissa, Steward of Elements a splash for green might be good. Basic Island is still your friend when fighting Workshop.
Brass Man last edited by
@ssasala pretty fascinated by this idea, actually!