@evouga said in [XLN] Chart a Course:
First of all, I love the design of this card. It's card advantage when you are in the aggressive role and need to replenish gas, and loots when you are in the control role and can afford to sculpt your hand.
Obvious points of comparison are Impulse, Night's Whisper, and See Beyond, all of which are only fringe playable (at best), and I don't think Chart is significantly better than these options. I feel like Chart is just a half-mana too expensive; at U it would be extremely strong even if it looted most of the time.
I played that Night's Whisper Control Slaver deck on MTGO several times. The only thing that was really bad about Night's Whisper is that as a black card that you wanted three or four of it severely upset your Force of Will math (I'm one of the types to really max out on blue cards whenever possible). The fact that this card is blue is actually pretty great.
Discarding a card isn't the worst thing either Yeah, you'd mostly rather just draw two, but discarding can feed delve, JVP (flipping and flashing), yawgwill, and so on.
I think that Blue Red Delver/Young Pyro deck could really like this card AND it would allow them to run four Wastelands without caring (unlike Gush). Maybe one Gush, three of these things, Dig, Cruise, and the rest of the restricted stuff. Seems legit to me, especially now that this deck wouldn't care about having to go around Mentors as much.
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