The Official Fantasy Card Design Thread


  • TMD Supporter

    @thecravenone Good point. I've changed it to a less ambiguous name.



  • I'm gonna have to dig 'em out of a chat from a few months ago but I've got like 5 Maguses... Magi? that I thought I did a pretty okay job balancing.



  • Soul Seal - 1B
    Enchanment
    When Seal of Souls enters the battlefield, return all exiled cards to their owner's graveyards.
    Cards in graveyards can not be exiled.

    Curious Imp - UB
    Discard a card, Pay 1 Life: Look at the top card of your library, you may put it into your graveyard. Any player may play this ability. This ability may be played from your hand and graveyard.
    1/1

    I'd be content with these two.



  • Vessel of the Void - 3
    Artifact
    At the beginning of your upkeep, you may put a charge counter on Vessel of the Void
    Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Vessel of the Void, counter that spell.

    Duosphere - 5
    Artifact
    Spells cost 2 more to cast.



  • First 2 are just wanting more copies/them being creature cards:
    Magus of the Bridge BBB
    Creature- Zombie Wizard
    Whenever a nontoken creature is put into your graveyard from the battlefield, if Magus of the Bridge is in your graveyard, create a 2/2 black Zombie creature token.
    When a creature is put into an opponent's graveyard from the battlefield, if Magus of the Bridge is in your graveyard, exile Magus of the Bridge.
    2/3

    Magus of the Powder 2B
    {T}: Add {c} to your mana pool.
    Any time you could mulligan and Magus of the Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
    2/2

    The Thing from Outside 2
    Creature- Eldrazi Imp
    Discards 2 cards, reveal this card from outside the game: put this card into your hand.
    Delve
    2/2

    Unwanted Crypt 0
    Artifact
    {T}, sacrifice Unwanted Crypt: deal damage to target creature or player equal to half the number of cards you own in exile, rounded down.

    Death Mask Depository
    Land
    You may have Death Mask Depository enter the battlefield as a copy of any land card in a graveyard.



  • Stone of Balance
    3
    Artifact
    3, tap: Choose a permanent card type (artifact, creature, land, enchantment, or planeswalker). If an opponent controls more of this permanent than you, destroy a permanent of the chosen type of your choice. This ability may only be played when you could cast a sorcery.

    "Seems balanced" - Jace

    Pure Nature
    4GGGG

    Pure Nature cannot be countered.

    Flash.
    Hexproof.
    Indestructible.
    Vigilance.
    Flying.

    If Pure Nature is sacrificed to a spell or ability from the opponent, instead exile it, then return it to the battlefield.

    Pure Nature cannot have any counters of any type put on it.

    If you did not cast Pure Nature, and it entered the battlefield, you lose the game.

    Pure Nature may block any number of creatures.

    Non-creature spells cannot be played.

    Pure Nature cannot be tapped.

    1/99

    "Who plays blue and artifacts? Pfffft" -Elves in general.



  • Otherland

    T: add <>
    T: add <><> use this mana only to play spells or abilities with X in their costs

    X gon give it to ya



  • Tomb Of Souls
    Land
    When ~ enters play choose a creature type.
    T: Add 2 mana of any color to you mana pool. This mana can only be spent to cast creatures of the chosen type.



  • @benjamin_berry said in The Official Fantasy Card Design Thread:

    Tomb Of Souls
    Land
    When ~ enters play choose a creature type.
    T: Add 2 mana of any color to you mana pool. This mana can only be spent to cast creatures of the chosen type.

    So this is Cavern +1 mana of any color for creatures and -<> mana? Seems way too good.



  • Griffon's Weirding
    1U
    Enchantment
    If you would put a permanent onto the battlefield from exile, or put a card onto the stack from exile, you win the game instead.

    Squire is The Best Card
    2W
    Instant
    Search your library four creatures named "Squire" and reveal them. If you do, you win the game.

    Revenge of Jasconius
    U
    All Fish creatures in your library have the type "Island" in addition to their existing types.



  • @thecravenone said in The Official Fantasy Card Design Thread:

    @benjamin_berry said in The Official Fantasy Card Design Thread:

    Tomb Of Souls
    Land
    When ~ enters play choose a creature type.
    T: Add 2 mana of any color to you mana pool. This mana can only be spent to cast creatures of the chosen type.

    So this is Cavern +1 mana of any color for creatures and -<> mana? Seems way too good.

    It doesn't make them uncounterable and doesn't make mana at all for non creature spells.



  • AEtheric Scourge
    BB
    Creature - Horror
    Whenever AEtheric Scourge is the target of a spell or ability it phases out.
    At the beginning of each upkeep, AEtheric Scourge deals 3 damage to each player, creature and planeswalker.

    The AEther itself becomes a plague in its wake. - Karn
    Then why is it so hard to track? - Garruk
    0/4



  • Chromatic Tutor
    1B
    Sorcery
    Search your library for an enchantment spell if you paid W to cast this spell, an instant if you paid U to cast this spell, a sorcery if you paid R to cast this spell, a creature if you spent G to cast this spell, or an artifact if you spent <> to cast this spell. Reveal that card, put it into your hand, and shuffle your library.

    Dralnu's Command
    2UB
    Sorcery
    Choose one--Draw a card, target player discards a card, or target player loses 2 life.
    Storm



  • {0}
    Soul Mox

    -Artifact-

    Soul Mox enters the battlefield tapped unless you lose 2 life.

    As Soul Mox enters the battlefield choose a card type other than artifact.

    Mana produced by Soul Mox can only be spent to cast non-artifact spells of the chosen type.

    Tap: add one <> mana or one mana of any color to your mana pool.



  • Yawgmoth, Flame of the underworld
    2BBB
    Planeswalker- Yawgmoth
    +1: Exile target non land permanent until the beginning of the next end step, you gain X life where X is the converted mana cost of that permanent.
    -1: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card
    -2: Draw 2 cards, you loose 2 life.
    -8: You get an emblem with: "instant and sorcery spells you cast have Storm"
    Starting loyalty 4

    Boundless Ambitions
    1UBR
    Sorcery
    Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card.
    Storm

    Aether Dampening Pool
    1XX
    Artifact
    Aether Dampening Pool enters the battlefield with X charge counters on it.
    Non creature spells cost 1 more to cast for each charge counter on
    Aether Dampening Pool.

    Jace's Revelation
    UUU
    Instant
    Draw 3 cards then discard a card. If Jace's Revelation was cast during your main phase, draw 3 cards instead.

    Harness the Hurricane
    4UU
    Instant
    You may sacrifice three islands you control rather than pay Harness the Hurricane's mana cost.
    Draw three cards, then add UUU to your mana pool.



  • @walking-dude said in The Official Fantasy Card Design Thread:

    Otherland

    T: add <>
    T: add <><> use this mana only to play spells or abilities with X in their costs

    X gon give it to ya

    LMAO the Flavor text.



  • Essence Hawker
    GB
    Creature - Demon Merchant

    Essence Hawker's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
    Whenever Essence Hawker deals damage to a creature, put a +1/+1 counter on it.
    {B/G}: Regenerate Essence Hawker.
    Remove two +1/+1 counters from Essence Hawker: Choose one -

    • Each creature gets -X/-X until end of turn, where X is Essence Hawker's power
    • Put a +1/+1 counter on up to two target creatures.
    • Draw 2 cards and lose 2 life.

    Tsabo's Domain
    Legendary Land
    T: Add <><> to your mana pool.
    Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.


    Multani's Revenge
    1G
    Legendary Enchantment
    Whenever a land enters the battlefield under your control, put a charge counter on Multani's Revenge and create a 0/1 green Plant creature token.

    Plant creatures you control have trample and get +1/+1 for each charge counter on Multani's Revenge.


    Jade Witness
    G
    Creature - Elf Spellshaper
    G, T, Discard a card: Destroy target artifact or enchantment. Its controller gains 4 life.
    1/1


  • TMD Supporter

    In reference to the functional reprint conversation going on in another thread:

    Ancestry Remembered - U
    Instant
    If you've cast a spell named Ancestral Recall this game, you can't cast Ancestry Remembered.
    As long as this spell is on the stack, you can't cast spells named Ancestral Recall.
    Draw three cards. Spells named Ancestral Recall can't be cast.
    A deck can have one card named Ancestry Remembered.
    "It still pitches to Force of Will!" - Jace



  • I would never play a different deck than ramp if Multanis Revenge were a thing



  • @serracollector said in The Official Fantasy Card Design Thread:

    I would never play a different deck than ramp if Multanis Revenge were a thing

    Same here. It would probably need something to wipe charge counters off of it, but the only thing I can think of that doesn't wreck it is "2: Remove a charge counter from Multani's Revenge. Any player may activate this ability. Activate this ability only any time you could cast a sorcery."

    Ultimately I want a vinelasher kudzu with evasion, which if it had trample would probably be playable now. But turning it into a vertical and horizontal growth machine seemed like a neat idea as well.


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