The Official Fantasy Card Design Thread

  • @wiley I'm pretty sure these are all too powerful, except maybe black. These are uncounterable spells that are fetchable and trigger landfall

  • @blindtherapy Yeah, I'd second that these are way too strong. They are like the Odyssey sacrifice lands on cocaine.

  • @blindtherapy You think so? I mean the point of them is that while they are fetchable they still cost life and a land drop. Otherwise they are just a crappy nonbasic land.

    The effects are ones that would only affect eternal formats (except for blue and black) and they would serve to combat some of the ridiculously undercosted hate pieces and enablers printed over the years (sphere effects, revoker, RiP, pithing needle, chalice of the void, oath of druids, sneak attack, birthing pod, splinter twin etc.)

    Plus in all formats these would have an large impact there are already answers to them in stifle, trickbind and teferi's response (and needle), and there are considerable drawbacks to running nonbasic lands.

    What would the activation cost need to be in order to make them "fair"?

  • City Out of Time
    Tap, remove the top 5 cards of your library from the game: add one mana of any color or <> to your mana pool.

    A five color land that doesn't work in five color control. Decks need to be consistent and redundant to not risk getting shut out by removing a key card.

  • Gix Unearthed
    Loyalty [3]

    +1: Tap target artifact, creature or land.
    -3: Add BBB to your mana pool.
    -5: Sacrifice all of your permanents except, Gix Unearthed. Each opponent loses X life and you gain X life where X is twice the number of permanents sacrificed.

    Not broken, not amazing, but Gix is awesome

  • @wiley even at a cost that includes tapping and paying a mana these would be playable, I hoped for such a card in BFZ. I'm mostly looking at it in terms of dredge, but being unspherable and uncounterable is a scary thing. They suffer the phyrexian mana problem where any deck can play them- imagine shops with these to kill null rod or oath. Basic land types on top of that is just gravy. Stifle, etc are legal but can never be as prominent or always online as force of will/misstep which hit normal spells. Teferis response has no relation to this.

  • 2B
    Perspicacious Plundering Pirates
    Create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool.", then if you control twenty or more Treasures, you win the game.

    Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

    Just a neat idea for a ritual effect in black's current flavor. Makes for interesting trade-offs in strategies. Do you run things (besides fetchlands) that sac themselves to power this? Do you run a bunch of weenie creatures along side wrath effects? Do you run petal and 4 mox opal + yawgwill and try to win with the alt wincon? Do you just store up 5 treasures for a later combo turn?

  • yawgwill doesn't really help with gravestorm for obvious reasons.

  • @blindtherapy No, but it does allow you to recast a sacrificed petal/lotus and all the legend rule'ed opals to further the mana generation, as well as get another cast of PPP.

  • Evil Spirit Guide
    Creature-evil spirit
    Remove evil spirit guide in your hand from the game, pay 2 life: add 2 black Mana to your Mana pool.

    Sorry but I want a card like this and imo it fits black well. The extra life nets you extra mana, black does it for cards all the time so why not and it would make black more viable in legacy Belcher lol.

Log in to reply


Looks like your connection to The Mana Drain was lost, please wait while we try to reconnect.