@bobbyvictory said in The Curious Case of Mishra's Workshop:
@jsakpc Vintage has mishra's workshop + ancient tomb, modern has neither. THis increases the rate at which shops can dump their hand. Vintage also uses ballista.
YOur opponent either has the card they need in the first 3 turns or they don't. Hurkyl's doesn't help much at all since shops can drop it's entire hand again the following turn due to foundry inspector being busted. It literally only buy's 1-2 turns.
With respect, I have to disagree. Modern affinity is a turn-4-clock deck while vintage ravager aggro is a turn-3. And modern is a format where force of will, wasteland, time walk etc are illegal but in vintage we can play moxen ourselves. There is nothing about the tempo. Vintage TPS can win in turn 1. It is not the case that shop doesnt allow interaction but simply some players rather play magic on stack thank deal with the board. The proposition of shop being too broken, imho, is just a disguise of their preference.
I will grant you at least this much: it is true that current blue decks are softer against Shops than they need to be. Strong answers like By Force, Shattering Spree, Steel Sabotage, and Ingot Chewer have been sidelined for weaker but more flexible answers like Abrade. Solemnity and Energy Flux are terrors to play against but show up in far fewer sideboards than I expect. Library of Alexandria could be a Plains, Mountain, or Ancient Tomb.
Blue players also seem to not always be aware of how to play the matchup correctly. I've seen many players snap-Gush in response to Wasteland, only to fall back several turns in mana development and lose to my creatures + slight Sphere pressure. I've seen players snap-keep hands with Library on the draw and nothing else. That may be great vs other blue decks but it's suicide vs shops.