@AeonSovarius I was thinking that a value oriented Oath deck would probably do better against blue while still dunking on shops.
In a bunch of side events i performed really well with a value oriented build. I played 2 flusters and 1 pyro and 2 grudges and 1 hurkyl's. Played with and without Night's Whisper. Did very well.
@chubbyrain said in Oath:
@aeonsovarius Shops. Dredge. Perhaps a Delver or Young Pyromancer matchup.
Gisela dominates creature combat in a similar fashion to Elesh Norn. Unlike Elesh Norn, it doesn't remove Spirit tokens from play which lets the opponent activate Oath
That's pretty cute.
Is this much better than Blazing Archon in that way though?
With regards to boarding out Oath, it just makes sense that if your opponent is going to board in 5 cards or more against your Oath plan, you seek to reduce the impact of those cards by boarding out copies of Oath. You can then leverage your Planeswalkers or hardcast your creatures while they draw redundant disenchants and Cages. That is a form of virtual card advantage and a concept that most players don't consider.
Definitely. Do you just play control at that point basically? Cause castable Oath targets are great but not all Oath builds play strictly castable ones.
@jimtosetti said in Oath:
It is difficult to pull ahead of other decks in terms of cards in your hand with Oath. This archetype has quite a few viable strategies that each gain an advantage in their own way. The amount of Preordains really impacts how games play out. Fewer Preordains usually requires more Jaces and or Deep Analysis. This is a strategy that can gain card advantage. More Preordains helps to find lands or cards you need.
Have you ever played Night's Whisper? I tried it in the main and liked it, idk if it's good enough. I also thought about couple Painful Truths for grindy matches/mirrors.
I've recently been experimenting with cutting tutors and playing three to four Pyroblasts, three Flusterstorms, and Four Missteps.
You mean with no Forces?
I am a big proponent of Mission Briefing in Oath. Recasting Time Walk or Ancestral Recall can give the deck an edge when it needs it. I almost consider this card as important to the deck as Gush.
Gush is a card i've played with and without to experiment. I don't always like the difficulty in rebuilding multiple colors.
Matt explained when to cut Oath of Druids pretty well below. The other aspect to cutting Oaths is the mirror match. I have found over the years that the best strategy in the mirror is to cut all of the Oaths and side in one to two Nature's Claims and one or two Sudden Shocks. The mirror becomes a game of who can gain an advantage from any Oath on the board by having more Orchards or using Sudden Shock to kill the Spirit tokens under your control. It is also a race to hard cast your creatures. You can still keep some number of Oath's in after game one, but this strategy runs the risk of your opponent using it to win.
I am having difficulty knowing how many to cut.
I had a match where my opponent cut all 4 of theirs and i cut 2, so had a huge do-nothing match and went to time with neither of us resolving our monsters (which aren't plentiful at 2-3 out of 60 cards).
Do i just cut 4 Oaths and play a control match?