Oath



  • Great intro, Brassman. Not only is it well presented but it shows a clear understanding of some of the archetype's subtleties.

    I can contribute the observation that Inferno Titan is in the spotlight because of his broad strength against creatures and particularly token + planeswalker strategies (including the underwhelming but very fashionable "Baby" Jace). He appeared on occasion as a supporting actor in a few "Odd Oath" builds in the past, a few of Josh Potucek's Oathstill lists, and I tested him in a non-Oath deck a few years back with Caverns and Trinket Mages called "Inferno Bomberman." I learned from Dragonlord Salvagers Oath that the particulars of that approach begged the question, "Yes it's good, but what does it lose to?" And the most common answer was Jace, the Mind Sculptor in tandem with Swords to Plowshares. Not the Containment Priest, not combo, not Dredge or other traditionally sketchy weak points for some Oath lists. We could always succesfully force the Oath (since it's relatively easy to resolve compared to most things and because Priests could be Sudden Shocked etc.) but horrifically, this set up could end up losing after activating Oath of Druids multiple times, which is disheartening. The Inferno Titan was a way to make sure that there would always be value even if one of the Titans was dispatched to the farms.

    By contrast, Auriok lists shine more against combo and Dredge. The current iteration of Inferno Oath can handle Dredge by giving it serious attention; Auriok Oath can get away with less hate since Auriok himself is a form of Dredge control (recurring Crypts, Spellbombs etc.) If there is a meta shift towards combo, a lax in the Stony Silence/Null Rod saturation (which we can start to see now), and Dredge rises, Auriok can return. Dromoka will return from Tarkir if/when Xerox and Landstill move from predominantly Tundra based to predominantly Volcanic Island based as they have in the past; she terrorizes Delvers and Bolts cannot halt her majesty but she dislikes farming and the road to exile.

    Other reasons I went with Inferno Titans and the supporting cast v. Auriok are that I wanted a cleaner mana base, I did not want to run Engineered Explosives (weaker v. Delver/Pyro now due to CMC changes and Shops is too aggressive for the old EE @ 2 blowout plays), and at Champs I felt some of the residual paranoia about Paradoxical Outcome would lead to a more Null Rod heavy environment, which it did. This is starting to fade but it's still present.



  • @brass-man
    Hey, the reasoning behind wanting to cut moxen has been to shore up blue control matches since the deck is pretty good every where else. I would use psychatog as a win con with traitor's clutch or defy gravity, to minimize creature chaff. Going -2 moxen -2 creatures +4 preordain would (I think) be pretty good and minimize dead cards against some of the decks to beat.
    I agree with you that changing the deck and losing to the current good matches is a bad idea, especially since thats what makes this deck so great.



  • I just am not feeling Preordain specifically in Oath. There's not an Oath curve that I see Preordain being a great fit in.

    Oath is defined by its marquee two-drop and really appreciates off-color mana.

    Preordain is really best utilized by decks with low curve that will often have a single spare on-color mana on some of the game's critical turns. Either to cast the Preordain, or more importantly to be able to cast the Swords or Pyroblast or second Preordain that you Preordain into.

    In Oath I just see Preordain adding a lot of air. I can't see the upside to Preordaining with your Forbidden Orchard into X with a Mox Pearl open, and no second land in hand. You just waste an entire turn then I think?

    I think any deck that isn't a Xerox variant or an Ancient Tomb variant (where it is easy to use up all your mana every turn) really needs to understand how it will curve out in both Mox and non-Mox situations. Given that the current best decks have fractional mana curves, I would really like to take Oath in a different direction so as to not just become a worse version of something else. Just jam threats, they don't have to be super expensive but they probably should cost more than half a mana.

    I dunno. Maybe I'm crazy. I'm turning my attention to Oath soon and will think through this some more.



  • @ribby said in Oath:

    I just am not feeling Preordain specifically in Oath. There's not an Oath curve that I see Preordain being a great fit in.

    Oath is defined by its marquee two-drop and really appreciates off-color mana.

    Preordain is really best utilized by decks with low curve that will often have a single spare on-color mana on some of the game's critical turns. Either to cast the Preordain, or more importantly to be able to cast the Swords or Pyroblast or second Preordain that you Preordain into.

    In Oath I just see Preordain adding a lot of air. I can't see the upside to Preordaining with your Forbidden Orchard into X with a Mox Pearl open, and no second land in hand. You just waste an entire turn then I think?

    I think any deck that isn't a Xerox variant or an Ancient Tomb variant (where it is easy to use up all your mana every turn) really needs to understand how it will curve out in both Mox and non-Mox situations. Given that the current best decks have fractional mana curves, I would really like to take Oath in a different direction so as to not just become a worse version of something else. Just jam threats, they don't have to be super expensive but they probably should cost more than half a mana.

    I dunno. Maybe I'm crazy. I'm turning my attention to Oath soon and will think through this some more.

    It's about finding the cards you need man. If that doesn't make sense in an Oath deck, where does it ever make sense? In particular the strength of Preordain over the oft-considered more-powerful Ponder expresses itself most coherently in this strategy. Just like Dig Through Time can put valuable cards on the bottom of your library, protecting them from being oath'ed away and giving you a crucial few turns after a nasty amount of self-milling, Preordain puts two cards on bottom quite often with it's scry ability. In contrast, Ponder may leave you needing to shuffle, which can be detrimental. I always play one Brainstorm, and either three or four Preordains, but sometimes one Ponder in place of a single preordain. The shuffling can be nice with Jace, the Mind Sculptor, and that's the only real reason I would prefer it in an Oath deck.


 

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