Speed Shops



  • The hot button topic that seems all the rage on the internet is that Workshops is FAST. Well, time to make it faster! Is a version like this able to do well? Any help on a sideboard? I thank everyone for helping me with this!

    4 Arcbound Ravager
    4 Foundry Inspector
    4 Hangarback Walker
    1 Lodestone Golem
    4 Phyrexian Revoker
    4 Snare Thopter
    4 Steel Overseer

    4 Walking Ballista
    1 Chalice of the Void
    3 Cranial Plating
    1 Thorn of Amethyst
    1 Trinisphere

    4 Ancient Tomb
    1 Black Lotus
    4 City of Traitors
    1 Mana Crypt
    4 Mishra's Factory
    4 Mishra's Workshop
    1 Mox Emerald
    1 Mox Jet
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Sapphire
    1 Sol Ring
    1 Tolarian Academy


  • TMD Supporter

    No discussion about card choices? Why so many lands? Is there some sort of metagame angle you're trying to exploit? How do you think you fare against Mentor/Regular Shops/Dredge/anything?

    Give us more than a decklist to work with.



  • Contested Warzone can speed it up a turn and with 30~ creatures, Genesis Chamber can do things.



  • @cutlex said in Speed Shops:

    No discussion about card choices? Why so many lands? Is there some sort of metagame angle you're trying to exploit? How do you think you fare against Mentor/Regular Shops/Dredge/anything?

    Give us more than a decklist to work with.

    Sure! I took a normal build and cut large dudes and Sphere of Resistance and stuff for cards like Snare Thopter and Cranial Plating. Both make you faster, one with haste and the other cuz Plating is basically the same role as Ravager in Modern Affinity. Heck, it was that role in Block Constructed Affinity lol! I have the normal 17 lands, but I use City of Traitors instead of Wasteland cuz winning is the plan and not tempo. This build ups the clock while other decks disrupt, and you can be pretty damn disruptive if you're just fast instead of using Sphere of Resistance and Wasteland. Champs players won games without Sphere so I can too! Mentor just go fast, Regular Shops just fly, Dredge go fast and Arcbound Ravager and Walking Ballista to kill Bridge from Below, etc etc etc.



  • Phyrexian Soulgorger is another route as well when pooping out your hand, playing 4 hangarbacks, and synergizes with Genesis Chamber as well.


  • TMD Supporter

    This deck probably wants Mana Vault. Foundry Inspector into a Mana Vault into the unholy trio of Arcbound Ravager, Walking Ballista and Steel Overseer seems to be exactly this deck's plan.



  • With lots of spot removal on artifacts around, I would think Cranial Plating is poorly positioned right now. Also should some number of City of Traitors instead be Gaea's Cradle? I also second Serracollector's thoughts.



  • I agree with the above. You trying to go wide. Replace the 3 Cranials with 3 Genesis Chamber, and try 2 Cradles, replace 4 Factories with Warzone. Give it a try.



  • Every Vintage deck is located on a spectrum ranging from speed on the one side and disruption on the other. Or said in another way, you want to 1) kill your opponent and/or 2) prevent your opponent from killing you. There is a tradeoff between the two. For instance, a deck like Paradoxical Storm wants to kill its opponent as fast as possible and puts very little emphasis on preventing the opponent from winning, whereas a deck like Landstill first and foremost wants to prevent its opponent from winning and therefore wins very slowly itself.

    This might seem trivial but it's very important to understand especially for a archetype like Shops. The evolution of Shops decks have gone from emphasis on lock pieces and preventing their opponent from winning to an emphasis on speed. What the current Shops deck do so well is that they kill very fast, yet they still play just enough pieces of disruption to prevent their opponent from winning. But there is a tipping point where you can't afford to cut anymore lockpieces because you only get a little bit faster but your disruption gets much worse (to simplify, you might get 10% faster but your disruption gets 40% worse) which is not worth it.

    I believe that the current Shops decks have reached that tipping point where they can't get much faster without putting too little emphasis on preventing their opponent from winning. Or said in another way, they can't really afford to cut anymore pieces of disruption.

    Therefore I don't think that your deck would do very well. If you want to play a deck that aims to kill fast, I think you should look towards another archetype like Paradoxical Storm for instance.



  • Its so weird to see decklists with a solo Thorn...



  • @griselbrother That's cool but I only cut Sphere of Resistance. Thanks everyone else I'll be back with updates soon!!



  • New list, no sideboard, thanks every1!

    4 Arcbound Ravager
    4 Foundry Inspector
    4 Hangarback Walker
    1 Lodestone Golem
    4 Phyrexian Revoker
    4 Snare Thopter
    4 Steel Overseer
    4 Walking Ballista

    1 Chalice of the Void
    4 Genesis Chamber
    1 Thorn of Amethyst
    1 Trinisphere

    4 Ancient Tomb
    1 Black Lotus
    4 City of Traitors
    1 Contested War Zone
    1 Gaea's Cradle
    1 Mana Crypt
    1 Mana Vault
    4 Mishra's Workshop
    1 Mox Emerald
    1 Mox Jet
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Sapphire
    1 Sol Ring
    1 Tolarian Academy


  • TMD Supporter

    @griselbrother I thought the same thing re:tipping point when Thorn was restricted. We all see how things are going now. I'd be interested in seeing where the inflection point actually is.

    As far as the list, it's now probably as good a starting point as you can get. You should test it and see what happens. Report results back and we can talk about new refinements.



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  • Update! I got a great side board!

    4 Arcbound Ravager
    4 Foundry Inspector
    4 Hangarback Walker
    1 Lodestone Golem
    4 Phyrexian Revoker
    4 Snare Thopter
    4 Steel Overseer
    4 Walking Ballista

    1 Chalice of the Void
    4 Genesis Chamber
    1 Thorn of Amethyst
    1 Trinisphere

    4 Ancient Tomb
    1 Black Lotus
    4 City of Traitors
    1 Contested War Zone
    1 Gaea's Cradle
    1 Mana Crypt
    1 Mana Vault
    4 Mishra's Workshop
    1 Mox Emerald
    1 Mox Jet
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Sapphire
    1 Sol Ring
    1 Tolarian Academy

    SB: 3 Kill Switch
    SB: 4 Mindbreak Trap
    SB: 4 Ravenous Trap
    SB: 4 Sphere of Resistance

    Kill Switch is a great way to stop Workshops, the traps are for storm dredge and stuff like that when they are faster, and Sphere is just in case!


  • Administrators

    man, Kill Switch is a card I've been trying to shove into a deck for over a decade. Unfortunately I'm not sure it's great here. I'd love a judge to chime in, but I'm pretty sure Kill Switch will tap your own stuff down, and then your creatures won't untap on your turn (even when the Switch itself does). Their stuff untaps before yours does.

    Basically you can use to get one really good attack in (declare attacks and then tap them before their blocks), and then you never get to attack again for the rest of the game. I don't know that it works in this deck.



  • @brass-man I'm Kill Switching because you can tap them down then ditch it to Arcbound Ravager, and you can tap your Genesis Chamber to avoid them using it! Worst case it stalls everyone until you get Arcbound Ravager and win!


  • Administrators

    @gottagofast Alright, Switch+Ravager synergy I hadn't considered. Not the worst, though maybe a little weak to Revoker effects?



  • @brass-man Of course, but so are 16 of the creatures! They waste Phyrexian Revoker on Kill Switch and then we kill them instead.


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