@desolutionist said in The Present and Future of "Taxing" decks?:
Doesn’t Moat cost 4 mana sources while Bridge only costs 1?
Assuming that effect is essential to the strategy, which I think it is given the speed of Aggro shops.
By definition, a Prison deck has to stop the opponent from being able to win. In this meta that’s stopping Delver, Pyromancer, Ravager, Overseer, Zombie tokens... you have to stop attacks before you can do anything
I'm sorry, but Bridge sucks...
Bridge doesn't cost 1 mana source, it costs 3 colorless. If I drop that as early as I can, say, turn 1 off of a Lotus or a land + crypt, my hand is at best, 4 cards large if I kept a 7. I'm not sure what other people are doing to dump their hands on turn 2 without reliably drawing more cards or replacing them, but my deck usually doesn't get to 1 card in hand until turn 4-ish. Which wouldn't stop Pyromancer tokens. Bridge seems terrible for "speed" unless you're fighting Oath or a deck full of Blightsteel Colossi. Personally? an effective Bridge shuts off my deck.
If we're talking the best cards that tax as many decks as possible, it seems difficult to find something better than Moat, or the mini-moat "I tax your attacks" effect that Propaganda, Ghostly Prison, Windborn Muse, Archangel of Tithes-ish cards have, in addition to Null Rod/Stony Silence, and possibly Suppression Field. Taxing attacks affects BUG, Pyro Delver, Shops, Dredge, and if P.O. decides to grab Mentor. Null Rod/Stony hits every deck except Dredge in some way and is great against P.O., Shops, and Vault/Key. Suppression Field has probably the widest application of all of these because it hits fetches, wastelands, man-lands, planeswalkers, Deathrite Shamans, Ballistas, etc etc.
@Griselbrother how is 3 mana prohibitive! I'm confused. Are people saying that any deck other than Shops has an impossible time generating enough mana to play 3-drops on turn 1 or 2? I think in the past week I've had 2 people drop Jace on turn 1 against me while I was holding a t1 3-drop. If you drop a Prison t1 or even t2 against Shops, They'll most likely have to make a decision of whether to attack or cast spells which can buy you time, and they can't pay for Prison with Shop mana. It's not the greatest thing in the world, but in combination with Null Rod, Suppression Field, targeted removal, etc, it can do work.
I think the problem is that people want a "Golden Gun" against any deck, like they want to bring in one card from the SB without thinking too hard and just draw it and then their opponent scoops. I can think of several combinations of the cards mentioned that, together, could incapacitate a Shops deck, and many others. Since they're incapable of running crippling taxing effects now and have basically stopped putting things like Tangle Wire into the deck, having 2 or even 3 cards that are really good against shops (but not golden gun good) is perfectly reasonable. I don't think they'll print this for us:
Magus of "I Kill Shops Decks"
Flash, Haste, Hexproof.
T: Destroy all artifacts your opponents control.
so... We might as well just pick things that have the broadest applications in Vintage and use a few of them. Personally, I have 3 Kataki, 3 Stony, 2 Muse, 3 Relic Warder and more, and I'm trying Suppression Field in the SB, but I'm not personally sure it fits into my deck yet. One thing I am quite sure about is that Ensnaring Bridge isn't going to work unless the deck is built around it, and with JUST Bridge and your hand at zero cards, I'm not even sure it would be effective when Ballista is a card.