Dredge. It is just the most powerful thing I can be doing, has a 50/50 or better match up against most decks in the format (modified by sideboard construction), it has an absurdly strong game 1 against basically everyone, and it's actually super fun and intricate.
Baral 2cc Combo with manamorphose, gifts and regrowth. The deck is called "Almost good".
Grixis Thieves: It's really important to play timetwister. Pulling the Mind Twist + Draw 14 wins not just the game, but the match in most circumstances because the opponent starts g2/3 with a tilt token in play. Also, I have wanted daretti II to be good since it was printed.
(in short: play night's whisper. card is good.)
I'm stuck on U/W/r Bomberman in the current shops meta. Also, 4color Landstill with Deathrite shaman but without Leovold. I'm just more comfortable facing shops with these two and I know I have game vs everyone else.
Burning Oath, DarkPetition Storm, ANT, and Doomsday are always fun decks for me in random metagames/ events, where I just wanna end the games quick.
I'm playing Oath, because at this point, I think I'm better at playing it that other people are at preparing for it. I think you need actual sideboard commitment to really hurt it, and many decklists just don't really commit enough to that. Also, I think it gives the best combination of punch and surprise... basically, I think it's the most underplayed deck when compared to sheer "brokenness" (it that term even means anything), and I think you therefore get at least a good game against almost any deck in the format, while picking up a high amount of cheap wins on broken draws and lopsided matchups.
I'm working on a slaver list with 3 Welders and 2 Darettis because it's 2005 in my head and Welder+Gifts is incredibly powerful and fun. It's rough because vintage has perhaps never been more hostile to our favorite little artificer; Misstep, Ballista, Revoker, and the power of graveyard hate today compared to a decade ago all work against him.
In response, I sometimes run 1-2 Cavern of Souls to dodge Misstep. In addition, Daretti sidesteps Revoker on welder and guarantees at least one weld before eating it to a Ballista. Grave-hate is rough, but Tezzeret cares not for it.
I play Gifts when I don't want an uphill battle vs the entire meta.
I'm playing Jaco Drazi because I want to have a deck for sanctioned play and Power is just not in the cards (hehe) for me right now ...
Also I do enjoy the deck. When it works, it's really fun to play. When it doesn't ... not so much. But that's like a lot of decks.
Ritual Storm with 3 Bargains, because i love the TPS/DPS/Ritual Storm Archetype and with enough experience and the right meta adjustments you can absolutely win the majority of your games, even though it is an uphill battle.
But my very small local meta is getting hostile and one of the players (Oath) packs 2 flusters and 3 Mindbreak Traps main deck (and another in the sideboard) in addition to the MM and Force package just because our meta is small enough that he expects to play against me every time we play Vintage. Not really sure how to handle that kind of behavior without embracing an inbred meta...any tips?
@aelien I'm guessing you're already maxed out, but in my experience Defense Grid is backbreaking against decks overindexing on Misstep, Fluster, Mindbreak. If they can't Force of Will it, it turns their entire deck off. I would never run fewer than 3 maindeck in modern vintage. A mix of Grids and Duress-effects have made me feel really comfortable in control matchups.
Collective Brutality is a neat addition to this gameplan that can also dodge everything but Force of Will to clear the way for landing a Grid (though I don't know that I would run a full set of these)