Induced Amnesia



  • @protoaddct said in Induced Amnesia:

    I'm not a judge but I believe that since the card is "THE exiled cards" instead of "any cards exiled with" it means it does not stack and is in reference to this instance of Induced Amnesia, so if you bounce it you just exile cards forever.

    Both wordings produce the same result. Like Andy said, an object that changes zones is treated as a new object. This card is unlikely to be playable.



  • This plus Chains of Mephistopheles seems fun, and that card feels drastically underplayed some times. But yes, I think it is unlikely.



  • @chubbyrain said in Induced Amnesia:

    @protoaddct said in Induced Amnesia:

    I'm not a judge but I believe that since the card is "THE exiled cards" instead of "any cards exiled with" it means it does not stack and is in reference to this instance of Induced Amnesia, so if you bounce it you just exile cards forever.

    Both wordings produce the same result. Like Andy said, an object that changes zones is treated as a new object. This card is unlikely to be playable.

    Unless we're ding'ing the opponent with x+Leovold. Or one of the other "they can't draw" effects.

    ...but then it's a worse version of the other draw7s we have, so, yeah, seems too high a cost for too little payoff.


  • TMD Supporter

    Well if you look at it as a blue City of Solitude, that has the ability to also be Tolarian Winds, then that’s not bad.



  • @desolutionist I might be missing the synergy, how do you make it act like a City of Solitude?


  • TMD Supporter

    @brass-man

    What I mean, is that it gets around Misstep and Flusterstorm and unless they Force it then their hand will be exiled. This would be better in a situation where maybe they've had a couple turns to sculpt a hand. At the least it's something that they might want to Force. Like Cabal Therapy.



  • This post is deleted!


  • I don't think this is a combo card, as much as a control card you use on the opponent. If you have spirit if the lab, notion thief, or leovold in play and you land this on opponent... bad news.

    Then bounce it, so they can't get back their cards and you can do it again.

    (I still don't think that makes it playable... but cute maybe.)



  • This would be great in Griselbrand Oath. You could play it for value, or, draw a bunch off Griselbrand then virtually double that number.
    Edit: Or PO.



  • @topical_island said in Induced Amnesia:

    I don't think this is a combo card, as much as a control card you use on the opponent. If you have spirit if the lab, notion thief, or leovold in play and you land this on opponent... bad news.

    Then bounce it, so they can't get back their cards and you can do it again.

    (I still don't think that makes it playable... but cute maybe.)

    I like the applications in Leovold, however for the same cost there is Twister, which isn’t an auto include, so I’m not sure this would find a spot. I guess in a board state without Leovold, this could be better than a Twister which would give your opponent a full grip, so there’s that.



  • @john-cox Again. If you play it on yourself and bounce it, you lose a bunch of cards. So PO seems non-bo?



  • @enderfall I totally agree. I think your post pretty much sums up why this card shouldn't see much vintage play. (Not the "it's a bad card" argument.)

    Because it doesn't really have much of a place in the metagame. Unless I'm missing some combo, caused by paying it on yourself (which I probably am), I'm assuming we play it on opponent for a Mind Twist effect. But we are already in a world where games are very fast, and creature based, with few decks that want to hold up full hands and say go. Leovold is already good, and needs little help to win. If you are sticking a Leovold against tempo, you've likely already won the game, so what is this really doing in any deck?

    And if there is some combo, it still has to be better in the meta than Oath or Paradoxical to muscle it's way onto the playing field... This is a fine card, but I don't see much space for it in the meta. (If I even understand what it does...)



  • I agree this has no place in the meta, but I think this card is actually very, very strong. Certainly the strongest one I've seen in Rivals so far. I say that because, in a shell that can sacrifice it, it is potentially an insane draw spell OR a disruption piece, depending on what you want.

    The key to this thing as a draw engine is that, unlike Jar, you get to keep your bonus hand. So, you cast this dork with, say, 5 cards in hand. Exile your hand and draw 5. If you then sacrifice the enchantment, you get your original hand back and keep the cards you drew. That means this is 3 blue mana (plus whatever burden the sacrifice outlet puts on your deck) to draw up to 7 cards. That's really, really good. Even if you think it's usually only drawing you 3 - 4 cards, that's still a very good rate this side of Ancestral Recall!

    And, if you're in a combo shell, you can also spring this on your opponent to force a psuedo-mulligan if they've been sculpting their hand for a bit. That's what puts it above, say, Hatching Plans in my book.

    Personally? I'm sticking these in my Auratog / Parallax Wave casual deck. But, I think this is powerful enough to form a core of some kind of weird rogue deck in Modern or Legacy.

    EDIT: And, of course, this card blows nuggets if you draw it without other cards in hand...



  • In a shell with 4X Pyroblast and 4X Snapcaster mage, this may be useful with 1-2 copies. Gush to refill

    Can some concoction be made with Trade Routes?



  • @krikt Seems too mana-intensive to me. Now, if Gush was still unrestricted, then you'd have my attention!


  • TMD Supporter

    @protoaddct said in Induced Amnesia:

    This plus Chains of Mephistopheles seems fun, and that card feels drastically underplayed some times. But yes, I think it is unlikely.

    Well I recently discovered the absolute best use for Chains and that’s as a two of in a Bob Tendrils sideboard. It’s very strong against Paradoxical; better than Null Rod and completely one sided for a Dark Petition/Confidant deck. The biggest problem with Chains overall is that you cannot bring it in against Dack Fayden. So it’s a dead card against 85% of the field about.



  • @topical_island
    The idea is you replay it and chain it with a few chaff cards in hand.



  • @john-cox said in Induced Amnesia:

    @topical_island
    The idea is you replay it and chain it with a few chaff cards in hand.

    And the time you draw it without chaff cards in hand its a dead draw. I'll repeat what I said in the vintage facebook thread - I'd rather have painful truths than this and I dont really want painful truths.

    I'll say it bluntly - this is a crap card for vintage and will see no play. Its dead in too many situations.



  • I don’t think this effect is worth how hard you have to work for it.



  • I like this card. Especially if you're already running cards like REB, Fragmentize or disenchant. Flusterstorm can't touch it and I don't see many people wanting to fight over keeping it on the field. It's a more flexible option over cards like PO. We will see.


 

WAF/WHF